Trying some basic stuff in Unreal Engine 4.12. Recreating the materials and lighting mood. Design and setup inspired by – http://www.archdaily.com/173683/inhabited-furniture-nicolas-reymond
Unreal Engine Settings –
Baselightmass.ini tweaks
Used Portals on each window.
It took 30 minutes to build on Dual Xeon E5-2680 V3 Workstation.
Here are the snapshots for Skylight, Light Source and Post Process used in the scene –
Skylight –
Light Source (Directional Light)
Post Process –
END.