OpenGL:显示一些立体图形示例程序(真不错)

// GlutDemo.cpp : 定义控制台应用程序的入口点。
//
//#include "stdafx.h"
#include <stdio.h>
#include <gl/glut.h>
#include <math.h>
//圆周率宏
#define GL_PI 3.1415f
//获取屏幕的宽度
GLint SCREEN_WIDTH = 0;
GLint SCREEN_HEIGHT = 0;
//设置程序的窗口大小
GLint windowWidth = 400;
GLint windowHeight = 300;
//绕x轴旋转角度
GLfloat xRotAngle = 0.0f;
//绕y轴旋转角度
GLfloat yRotAngle = 0.0f;
//受支持的点大小范围
GLfloat sizes[2];
//受支持的点大小增量
GLfloat step;

enum MODELS {
	SPHERE = 0,
	CONE,
	CUBE,
	TORUS,
	DODECAHEDRON,
	TEAPOT,
	OCTAHEDRON,
	TETRAHEDRON,
	ICOSAHEDRON
};
GLint iModel = SPHERE;
GLboolean bWire = GL_TRUE;
//菜单回调函数
void processMenu(int value) {
	switch (value) {
	case 1:
		iModel = SPHERE;
		break;
	case 2:
		iModel = CONE;
		break;
	case 3:
		iModel = CUBE;
		break;
	case 4:
		iModel = TORUS;
		break;
	case 5:
		iModel = DODECAHEDRON;
		break;
	case 6:
		iModel = TEAPOT;
		break;
	case 7:
		iModel = OCTAHEDRON;
		break;
	case 8:
		iModel = TETRAHEDRON;
		break;
	case 9:
		iModel = ICOSAHEDRON;
		break;
	case 10:
		bWire = GL_TRUE;
		break;
	case 11:
		bWire = GL_FALSE;
		break;
	default:
		break;
	}
	//重新绘制
	glutPostRedisplay();
}
//显示回调函数
void renderScreen(void) {
	//将窗口颜色清理为黑色
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	//将模板缓冲区值全部清理为1
	glClearStencil(1);
	//使能模板缓冲区
	glEnable(GL_STENCIL_TEST);
	//把整个窗口清理为当前清理颜色:黑色。清除深度缓冲区、模板缓冲区
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
	//将当前Matrix状态入栈
	glPushMatrix();
	//坐标系绕x轴旋转xRotAngle
	glRotatef(xRotAngle, 1.0f, 0.0f, 0.0f);
	//坐标系绕y轴旋转yRotAngle
	glRotatef(yRotAngle, 0.0f, 1.0f, 0.0f);
	//进行平滑处理 
	glEnable(GL_POINT_SMOOTH);
	glHint(GL_POINT_SMOOTH, GL_NICEST);
	glEnable(GL_LINE_SMOOTH);
	glHint(GL_LINE_SMOOTH, GL_NICEST);
	glEnable(GL_POLYGON_SMOOTH);
	glHint(GL_POLYGON_SMOOTH, GL_NICEST);

	//白色绘制坐标系
	glColor3f(1.0f, 1.0f, 1.0f);
	glBegin(GL_LINES);
	glVertex3f(-9.0f, 0.0f, 0.0f);
	glVertex3f(9.0f, 0.0f, 0.0f);
	glVertex3f(0.0f, -9.0f, 0.0f);
	glVertex3f(0.0f, 9.0f, 0.0f);
	glVertex3f(0.0f, 0.0f, -9.0f);
	glVertex3f(0.0f, 0.0f, 9.0f);
	glEnd();

	glPushMatrix();
	glTranslatef(9.0f, 0.0f, 0.0f);
	glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
	glutSolidCone(0.3, 0.6, 10, 10);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(0.0f, 9.0f, 0.0f);
	glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
	glutSolidCone(0.3, 0.6, 10, 10);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(0.0f, 0.0f, 9.0f);
	glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
	glutSolidCone(0.3, 0.6, 10, 10);
	glPopMatrix();

	//设置绘画颜色为金色
	glColor3f(0.0f, 1.0f, 0.0f);
	switch (iModel) {
		//球
	case SPHERE:
		if (bWire) {
			glutWireSphere(8.0f, 20, 20);
		}
		else {
			glutSolidSphere(8.0f, 20, 20);
		}
		break;
		//锥体
	case CONE:
		if (bWire) {
			glutWireCone(4.0f, 8.0f, 20, 20);
		}
		else {
			glutSolidCone(4.0f, 8.0f, 20, 20);
		}
		break;
		//立体
	case CUBE:
		if (bWire) {
			glutWireCube(8.0f);
		}
		else {
			glutSolidCube(8.0f);
		}
		break;
		//甜圈
	case TORUS:
		if (bWire) {
			glutWireTorus(3.0f, 6.0f, 20, 20);
		}
		else {
			glutSolidTorus(3.0f, 6.0f, 20, 20);
		}
		break;
		//十六面体,默认半径1.0
	case DODECAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire) {
			glutWireDodecahedron();
		}
		else {
			glutSolidDodecahedron();
		}
		break;
		//茶壶
	case TEAPOT:
		if (bWire) {
			glutWireTeapot(8.0f);
		}
		else {
			glutSolidTeapot(8.0f);
		}
		break;
		//八面体,默认半径1.0
	case OCTAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire) {
			glutWireOctahedron();
		}
		else {
			glutSolidOctahedron();
		}
		break;
		//四面体,默认半径1.0
	case TETRAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire) {
			glutWireTetrahedron();
		}
		else {
			glutSolidTetrahedron();
		}
		break;
		//二十面体,默认半径1.0
	case ICOSAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire) {
			glutWireIcosahedron();
		}
		else {
			glutSolidIcosahedron();
		}
		break;
	default:
		break;
	}

	//恢复压入栈的Matrix
	glPopMatrix();
	//交换两个缓冲区的指针
	glutSwapBuffers();
}
//设置Redering State 
void setupRederingState(void) {
	//设置清理颜色为黑色
	glClearColor(0.0f, 0.0, 0.0, 1.0f);
	//设置绘画颜色为绿色
	glColor3f(1.0f, 1.0f, 0.0f);
	//使能深度测试
	glEnable(GL_DEPTH_TEST);
	//获取受支持的点大小范围
	glGetFloatv(GL_POINT_SIZE_RANGE, sizes);
	//获取受支持的点大小增量
	glGetFloatv(GL_POINT_SIZE_GRANULARITY, &step);
	printf("point size range:%f-%f\n", sizes[0], sizes[1]);
	printf("point step:%f\n", step);
}
//窗口大小变化回调函数
void changSize(GLint w, GLint h) {
	//横宽比率
	GLfloat ratio;
	//设置坐标系为x(-100.0f,100.0f)、y(-100.0f,100.0f)、z(-100.0f,100.0f)
	GLfloat coordinatesize = 10.0f;
	//窗口宽高为零直接返回
	if ((w == 0) || (h == 0))
		return;
	//设置视口和窗口大小一致
	glViewport(0, 0, w, h);
	//对投影矩阵应用随后的矩阵操作
	glMatrixMode(GL_PROJECTION);
	//重置当前指定的矩阵为单位矩阵 
	glLoadIdentity();
	ratio = (GLfloat)w / (GLfloat)h;
	//正交投影
	if (w < h)
		glOrtho(-coordinatesize, coordinatesize, -coordinatesize / ratio, coordinatesize / ratio, -coordinatesize, coordinatesize);
	else
		glOrtho(-coordinatesize * ratio, coordinatesize * ratio, -coordinatesize, coordinatesize, -coordinatesize, coordinatesize);
	//对模型视图矩阵堆栈应用随后的矩阵操作
	glMatrixMode(GL_MODELVIEW);
	//重置当前指定的矩阵为单位矩阵 
	glLoadIdentity();
}

//按键输入处理回调函数
void specialKey(int key, int x, int y) {

	if (key == GLUT_KEY_UP) {
		xRotAngle -= 5.0f;
	}
	else if (key == GLUT_KEY_DOWN) {
		xRotAngle += 5.0f;
	}
	else if (key == GLUT_KEY_LEFT) {
		yRotAngle -= 5.0f;
	}
	else if (key == GLUT_KEY_RIGHT) {
		yRotAngle += 5.0f;
	}
	//重新绘制
	glutPostRedisplay();
}

int main(int argc, char* argv[])
{
	int nModelMenu;
	int nWireMenu;
	int nMainMenu;
	//初始化glut 
	glutInit(&argc, argv);
	//使用双缓冲区、深度缓冲区、模板缓冲区
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
	//获取系统的宽像素
	SCREEN_WIDTH = glutGet(GLUT_SCREEN_WIDTH);
	//获取系统的高像素
	SCREEN_HEIGHT = glutGet(GLUT_SCREEN_HEIGHT);
	//创建窗口,窗口名字为OpenGL Glut Demo
	glutCreateWindow("OpenGL Glut Demo");
	//设置窗口大小
	glutReshapeWindow(windowWidth, windowHeight);
	//窗口居中显示
	glutPositionWindow((SCREEN_WIDTH - windowWidth) / 2, (SCREEN_HEIGHT - windowHeight) / 2);
	//创建二级菜单
	nModelMenu = glutCreateMenu(processMenu);
	glutAddMenuEntry("Sphere", 1);
	glutAddMenuEntry("Cone", 2);
	glutAddMenuEntry("Cube", 3);
	glutAddMenuEntry("Torus", 4);
	glutAddMenuEntry("Dodecahedron", 5);
	glutAddMenuEntry("Teapot", 6);
	glutAddMenuEntry("Octahedron", 7);
	glutAddMenuEntry("Tetrahedron", 8);
	glutAddMenuEntry("Icosahedron", 9);
	nWireMenu = glutCreateMenu(processMenu);
	glutAddMenuEntry("Wire", 10);
	glutAddMenuEntry("Solid", 11);
	nMainMenu = glutCreateMenu(processMenu);
	glutAddSubMenu("Model", nModelMenu);
	glutAddSubMenu("WireOrSolid", nWireMenu);
	//将菜单榜定到鼠标右键上
	glutAttachMenu(GLUT_RIGHT_BUTTON);
	//窗口大小变化时的处理函数
	glutReshapeFunc(changSize);
	//设置显示回调函数 
	glutDisplayFunc(renderScreen);
	//设置按键输入处理回调函数
	glutSpecialFunc(specialKey);
	//设置全局渲染参数
	setupRederingState();
	glutMainLoop();
	return 0;
}

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