Flash端代码:
var mySocket:XMLSocket = new XMLSocket();
mySocket.connect("localhost", 13000);
btnSend.onRelease = function() {
mySocket.send(txtInput.text);
trace("send");
};
mySocket.onConnect = function(myStatus) {
trace(myStatus);
if (myStatus) {
trace("连接13000成功!");
mySocket.send("Iloveyou!\n");
trace("发送13000成功!");
} else {
trace("连接13000失败!");
}
};
mySocket.onData = function(msg:String) {
trace(msg);
txtInput.text = msg;
};
//
var mySocketa:XMLSocket = new XMLSocket();
mySocketa.connect("localhost", 13500);
btn_send.onRelease = function() {
mySocketa.send(txtInput.text);
trace("send");
};
mySocketa.onConnect = function(myStatus) {
trace(myStatus);
if (myStatus) {
trace("连接13500成功!");
mySocketa.send("Iloveyou!\n");
trace("发送13500成功!");
} else {
trace("连接13500失败!");
}
};
mySocketa.onData = function(msg:String) {
trace(msg);
txtInput.text = msg;
};
c#端代码:
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace XMLsocket
{
class Program
{
static void Main(string[] args)
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 13500;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// byte[] msg = System.Text.Encoding.Default.GetBytes("Game over!!!\0");
/// stream.Write(msg, 0, msg.Length);
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
TcpClient client = server.AcceptTcpClient();
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
Console.WriteLine("Connected!");
NetworkStream stream = client.GetStream();
// Get a stream object for reading and writing
stream = client.GetStream();
// Set the TcpListener on port 13000.
// Buffer for reading data
int i;
Byte[] bytes = new Byte[256];
String data = null;
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
//Console.WriteLine("*******"+i);
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.Default.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
/return back
data = "C# say: " + data;
byte[] msg = System.Text.Encoding.Default.GetBytes(data);
/// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
// client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
}
另外,对于Form application,可以参考以下主要的代码:
flashThread = new Thread(new ThreadStart(startFlashComm));
flashThread.Start();
private void startFlashComm()
{
//MessageBox.Show("Player!!!!=" + player+"offset="+offset);
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
Int32 port = 13000 + (int)offset;
listener = new TcpListener(localAddr, port);
listener.Start();
Thread thread = new Thread(new ThreadStart(recieve));
thread.Start();
}
private void recieve()
{
try
{
while (true)
{
socket = listener.AcceptSocket();
socket.Blocking = false;
log.Debug("listener.AcceptSocket();");
if (socket.Connected)
{
socket.BeginReceive(readerBuffer, 0, readerBuffer.Length, 0, new System.AsyncCallback(DoRecevive), this);
while (true)
{
if (messageQueue.Count > 0)
{
String[] values = (String[])messageQueue.ToArray(typeof(String));
string messageToSend = values[0];
messageToSend += "\0";
log.Debug("messageToSend ::: " + messageToSend);
messageQueue.RemoveAt(0);
byte[] byteMessage;
byteMessage = Encoding.ASCII.GetBytes(messageToSend);
int i = socket.Send(byteMessage, byteMessage.Length, 0);
log.Debug("socket.Send end ----------------" + i);
}
Thread.Sleep(100);
}
}
}
}
catch (Exception e)
{
log.Debug(e.Message + "1111111*********************\n");
}
}
private void AfterSend(IAsyncResult ar)
{
log.Debug("end send--------------------------- ");
}
private void DoRecevive(IAsyncResult ar)
{
try
{
String data = Encoding.ASCII.GetString(readerBuffer);
log.Debug("data read:::" + data);
string[] cmd_Array = null;
cmd_Array = data.Split(';');
log.Debug("-------------------" + cmd_Array[0]);
// MessageBox.Show("Flash say:"+cmd_Array[0]);
/*string btnState = "";
btnState ="bright"+ "-" + "pengpeng";
messageQueue.Add(btnState);
MessageBox.Show(data);*/
switch (cmd_Array[0])
{
/svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, selectedAction + ";1;" + player);
case "collect":
// MessageBox.Show("collect");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 1 + ";" + 8 + ";" + player);
// Lamp(1,true);
break;
case "betone":
//MessageBox.Show("betone");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 10 + ";" + 10 + ";" + player);
// Lamp(10,true);
break;
case "betten":
// MessageBox.Show("betten");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 12 + ";" + 12 + ";" + player);
// Lamp(12,true);
break;
case "antebet":
// MessageBox.Show("antebet0");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 2+ ";" + 3 + ";" + player);
//svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS,3 + ";" + 4 + ";" + player);
//Lamp(2,true);
break;
case "deal":
//MessageBox.Show("deal");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 3 + ";" + 4 + ";" + player);
break;
case "cancel":
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 5 + ";" +6 + ";" +player);
break;
case "check":
/// MessageBox.Show("check");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 5 + ";" + 6 + ";" + player);
// Lamp(5,true);
break;
case "bonus":
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 6 + ";" + 7 + ";" + player);
break;
default:
break;
}
}
catch (Exception e)
{
log.Debug(e.Message + "*********************\n");
}
socket.BeginReceive(readerBuffer, 0, readerBuffer.Length, 0, new System.AsyncCallback(DoRecevive), this);
}
var mySocket:XMLSocket = new XMLSocket();
mySocket.connect("localhost", 13000);
btnSend.onRelease = function() {
mySocket.send(txtInput.text);
trace("send");
};
mySocket.onConnect = function(myStatus) {
trace(myStatus);
if (myStatus) {
trace("连接13000成功!");
mySocket.send("Iloveyou!\n");
trace("发送13000成功!");
} else {
trace("连接13000失败!");
}
};
mySocket.onData = function(msg:String) {
trace(msg);
txtInput.text = msg;
};
//
var mySocketa:XMLSocket = new XMLSocket();
mySocketa.connect("localhost", 13500);
btn_send.onRelease = function() {
mySocketa.send(txtInput.text);
trace("send");
};
mySocketa.onConnect = function(myStatus) {
trace(myStatus);
if (myStatus) {
trace("连接13500成功!");
mySocketa.send("Iloveyou!\n");
trace("发送13500成功!");
} else {
trace("连接13500失败!");
}
};
mySocketa.onData = function(msg:String) {
trace(msg);
txtInput.text = msg;
};
c#端代码:
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace XMLsocket
{
class Program
{
static void Main(string[] args)
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 13500;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// byte[] msg = System.Text.Encoding.Default.GetBytes("Game over!!!\0");
/// stream.Write(msg, 0, msg.Length);
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
TcpClient client = server.AcceptTcpClient();
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
Console.WriteLine("Connected!");
NetworkStream stream = client.GetStream();
// Get a stream object for reading and writing
stream = client.GetStream();
// Set the TcpListener on port 13000.
// Buffer for reading data
int i;
Byte[] bytes = new Byte[256];
String data = null;
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
//Console.WriteLine("*******"+i);
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.Default.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
/return back
data = "C# say: " + data;
byte[] msg = System.Text.Encoding.Default.GetBytes(data);
/// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
// client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
}
另外,对于Form application,可以参考以下主要的代码:
flashThread = new Thread(new ThreadStart(startFlashComm));
flashThread.Start();
private void startFlashComm()
{
//MessageBox.Show("Player!!!!=" + player+"offset="+offset);
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
Int32 port = 13000 + (int)offset;
listener = new TcpListener(localAddr, port);
listener.Start();
Thread thread = new Thread(new ThreadStart(recieve));
thread.Start();
}
private void recieve()
{
try
{
while (true)
{
socket = listener.AcceptSocket();
socket.Blocking = false;
log.Debug("listener.AcceptSocket();");
if (socket.Connected)
{
socket.BeginReceive(readerBuffer, 0, readerBuffer.Length, 0, new System.AsyncCallback(DoRecevive), this);
while (true)
{
if (messageQueue.Count > 0)
{
String[] values = (String[])messageQueue.ToArray(typeof(String));
string messageToSend = values[0];
messageToSend += "\0";
log.Debug("messageToSend ::: " + messageToSend);
messageQueue.RemoveAt(0);
byte[] byteMessage;
byteMessage = Encoding.ASCII.GetBytes(messageToSend);
int i = socket.Send(byteMessage, byteMessage.Length, 0);
log.Debug("socket.Send end ----------------" + i);
}
Thread.Sleep(100);
}
}
}
}
catch (Exception e)
{
log.Debug(e.Message + "1111111*********************\n");
}
}
private void AfterSend(IAsyncResult ar)
{
log.Debug("end send--------------------------- ");
}
private void DoRecevive(IAsyncResult ar)
{
try
{
String data = Encoding.ASCII.GetString(readerBuffer);
log.Debug("data read:::" + data);
string[] cmd_Array = null;
cmd_Array = data.Split(';');
log.Debug("-------------------" + cmd_Array[0]);
// MessageBox.Show("Flash say:"+cmd_Array[0]);
/*string btnState = "";
btnState ="bright"+ "-" + "pengpeng";
messageQueue.Add(btnState);
MessageBox.Show(data);*/
switch (cmd_Array[0])
{
/svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, selectedAction + ";1;" + player);
case "collect":
// MessageBox.Show("collect");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 1 + ";" + 8 + ";" + player);
// Lamp(1,true);
break;
case "betone":
//MessageBox.Show("betone");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 10 + ";" + 10 + ";" + player);
// Lamp(10,true);
break;
case "betten":
// MessageBox.Show("betten");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 12 + ";" + 12 + ";" + player);
// Lamp(12,true);
break;
case "antebet":
// MessageBox.Show("antebet0");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 2+ ";" + 3 + ";" + player);
//svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS,3 + ";" + 4 + ";" + player);
//Lamp(2,true);
break;
case "deal":
//MessageBox.Show("deal");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 3 + ";" + 4 + ";" + player);
break;
case "cancel":
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 5 + ";" +6 + ";" +player);
break;
case "check":
/// MessageBox.Show("check");
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 5 + ";" + 6 + ";" + player);
// Lamp(5,true);
break;
case "bonus":
svcServer.BroadCastMessage(IC_Games.IGC_ServiceSockets.Protocol.IO_PROCOTOL.BUTTONPRESS, 6 + ";" + 7 + ";" + player);
break;
default:
break;
}
}
catch (Exception e)
{
log.Debug(e.Message + "*********************\n");
}
socket.BeginReceive(readerBuffer, 0, readerBuffer.Length, 0, new System.AsyncCallback(DoRecevive), this);
}