第一种: 摘自《第一行代码》,学习到此处,在实际开发中很有用,特按照书敲下来。
1. 新建一个活动管理器
public class ActivityCollector {
//活动列表
public static List<Activity> activityList= new ArrayList<>();
//增加
public static void addActivity(Activity activity) {
activityList.add(activity);
}
//移除
public static void removeActivity(Activity activity) {
activityList.remove(activity);
}
//全部销毁
public static void finishAll() {
for (Activity activity: activityList) {
if (!activity.isFinishing()) {
activity.finish();
}
}
activityList.clear();
}
}
2. 新疆活动基类 BaseActivity
public class BaseActivity extends AppCompatActivity {
private final static String TAG="BaseActivity";
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d(TAG, getClass().getSimpleName());
ActivityCollector.addActivity(this);
}
@Override
protected void onDestroy() {
super.onDestroy();
ActivityCollector.removeActivity(this);
}
}
后来在看商业代码的时候,发现那些写法和以上写法原理相同。 特此记录。
使用实例(程序触摸屏 点击回退 退出app) 例子代码如下:
@Override
public void onBackPressed() {
//super.onBackPressed(); //注释掉这行,back键不退出activity
new CommonDialog(context, R.style.dialog, "确定退出程序?", new CommonDialog.OnCloseListener() {
@Override
public void onClick(Dialog dialog, boolean confirm) {
if (confirm) {
dialog.dismiss();
ActivityCollector.finishAll(); //关闭所有活动 退出程序
} else {
dialog.cancel();
}
}
}).setTitle("提示").show();
}
第二种: 2019-07-19 在网上看到一种类似的, 如下:
public class ActivityCollector {
//活动列表
public static HashMap<Class<?>, Activity> activityList= new LinkedHashMap<>();
//增加
public static void addActivity(Activity activity, Class<?> clz) {
activityList.put(clz, activity);
}
//移除
public static void removeActivity(Activity activity) {
if (activityList.containsValue(activity)) {
activityList.remove(activity);
}
}
//判断是否已经启动
public static <T extends Activity> boolean isExists(Class<T> clz) {
boolean bResult= false;
try {
Activity activity= getActivity(clz);
if (activity== null) {
bResult= false;
} else {
bResult= true;
}
} catch (Exception e) {
Log.i("ActivityCollector", "isExists 出现异常!");
e.printStackTrace();
}
return bResult;
}
//获取指定Activity实例
public static <T extends Activity> T getActivity(Class<T> clz) {
return (T) activityList.get(clz);
}
//全部销毁
public static void finishAll() {
if (activityList!= null && activityList.size()> 0) {
Set<Map.Entry<Class<?>, Activity>> sets= activityList.entrySet();
for (Map.Entry<Class<?>, Activity> s: sets) {
if (!s.getValue().isFinishing()) {
s.getValue().finish();
}
}
}
activityList.clear();
}
}
使用方法:
ActivityCollector.addActivity(this, getClass());
ActivityCollector.removeActivity(this);
第三种: 在Application里操作,特此记录,如下:
public class MyApplication extends LitePalApplication {
private static final String TAG = MyApplication.class.getSimpleName();
private static MyApplication instance;
private static Context sInstance;
//活动列表
public static HashMap<Class<?>, Activity> activityList= new LinkedHashMap<>();
/**
* 比activity早创建
*/
@Override
public void onCreate() {
super.onCreate();
instance = this;
sInstance = this;
}
@Override
public void onTerminate() {
super.onTerminate();
}
@Override
protected void attachBaseContext(Context base) {
super.attachBaseContext(base);
instance = this;
}
/**
* 监听系统变化的方法 比如屏幕旋转 语言变更
*/
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
}
/**
* 回收内存
*/
@Override
public void onLowMemory() {
super.onLowMemory();
}
public static MyApplication getInstance() {
if (null == instance) {
instance = new MyApplication();
}
return instance;
}
//增加
public static void addActivity(Activity activity, Class<?> clz) {
activityList.put(clz, activity);
}
//移除
public static void removeActivity(Activity activity) {
if (activityList.containsValue(activity)) {
activityList.remove(activity);
}
}
//判断是否已经启动
public static <T extends Activity> boolean isExists(Class<T> clz) {
boolean bResult= false;
try {
Activity activity= getActivity(clz);
if (activity== null) {
bResult= false;
} else {
bResult= true;
}
} catch (Exception e) {
Log.i("ActivityCollector", "isExists 出现异常!");
e.printStackTrace();
}
return bResult;
}
//获取指定Activity实例
public static <T extends Activity> T getActivity(Class<T> clz) {
return (T) activityList.get(clz);
}
//全部销毁
public static void finishAll() {
if (activityList!= null && activityList.size()> 0) {
Set<Map.Entry<Class<?>, Activity>> sets= activityList.entrySet();
for (Map.Entry<Class<?>, Activity> s: sets) {
if (!s.getValue().isFinishing()) {
s.getValue().finish();
}
}
}
activityList.clear();
System.exit(0);
}
}