思路:
初始化->设置雷盘->判断,计算周围雷个数,实现爆炸式展开
1.初始化
我们把雷盘和显示雷数的数组分别初始化,显示雷数的数组初始化为‘*’,雷盘初始化为‘0’.为了初始化函数通用数组设置为char型,设置雷盘是9*9的,为了便于计算雷数,数组设置为11*11
2.设置雷盘
雷‘1’,其余‘0’
//test.c源文件
#include "game.h"
void menu()//主菜单
{
printf("******************************\n");
printf("**** 1.play 0.exit *****\n");
printf("******************************\n");
}
void level_menu()//选择游戏难度的菜单
{
printf("*****************************\n");
printf("*** 1.easy 2.mid 3.hard ***\n");
printf("*****************************\n");
}
void game(int level)
{
char mine[ROWS][COLS]={0};
char show[ROWS][COLS]={0};
srand((unsigned int)time(NULL));
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS, '*');
Display(show, ROW, COL);
SetMineBoard(mine, ROW, COL,level);
FindMineBoard(mine, show, ROW, COL,level);
Display(mine, ROW, COL);
}
void test()
{
int input = 0;
int level = 0;
do
{
menu();
printf("请输入>");
scanf("%d",&input);
switch(input)
{
case PLAY:
do
{
level_menu();
printf("请选择游戏程度:>");
scanf("%d",&level);
switch(level)
{
case EASY:
game(EASY_COUNT);
level = 0;
break;
case MID:
game(MID_COUNT);
level = 0;
break;
case HARD:
game(HARD_COUNT);
level = 0;
break;
default:
printf("输入错误,重新开始\n");
fflush(stdin);
break;
}
}while(level);
break;
case EXIT:
printf("游戏结束\n");
break;
default:
printf("输入错误,请重新输入\n");
fflush(stdin);//清理输入区,防止玩家误输入字符,导致死循环
break;
}
}while(input);
}
int main()
{
test();
return 0;
}
//game.h头文件
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
enum OPTION//使可读性增强
{
EXIT,
PLAY
};
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define MID_COUNT 15
#define HARD_COUNT 20
enum
{
EASY=1,
MID,
HARD
};
void InitBoard(char board[ROWS][COLS], int row, int col, char set);//初始化
void Display(char board[ROWS][COLS], int row, int col);//
void SetMineBoard(char board[ROWS][COLS], int row, int col,int level);
void FindMineBoard(char mine[ROWS][COLS],char show[ROWS][COLS],int row, int col,int level);
#endif
//game.c源文件
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROWS][COLS], int row, int col, char set)//初始化
{
int i = 0;
for(i=0; i<row; i++)
{
int j = 0;
for(j=0; j<col; j++)
{
board[i][j]= set;
}
}
}
void Display(char board[ROWS][COLS], int row, int col)//输出
{
int i = 0;
printf(" ");
for(i=1; i<=row;i++)
{
printf("%d ",i);
}
printf("\n");
for(i=1; i<=row; i++)
{
int j = 0;
printf("%d ",i);
for(j=1; j<=col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void SetMineBoard(char board[ROWS][COLS], int row, int col,int level)//设置雷盘
{
int count = level;
while(count)
{
int x = rand()%9+1;
int y = rand()%9+1;
if(board[x][y]=='0')
{
board[x][y]='1';
count--;
}
};
}
static int getmine(char mine[ROWS][COLS],int x, int y)//计算周围雷数
{
return mine[x-1][y-1]+mine[x-1][y]+mine[x-1][y+1]+
mine[x][y-1]+mine[x][y+1]+mine[x+1][y-1]+
mine[x+1][y]+mine[x+1][y+1]-8*'0';
}
static void ChangeMineBoard(char mine[ROWS][COLS],int row, int col)//为了不让玩家第一次就选中雷
{
while(1)
{
int x0 = rand()%9+1;
int y0 = rand()%9+1;
if(mine[x0][y0]!='1')
{
mine[x0][y0]='1';
break;
}
}
}
static void Resetshow(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col,int x, int y)//实现爆炸式展开
{
if(getmine(mine,x,y)==0)
{
int i = 0;
show[x][y]=' ';
for(i=x-1; i<=x+1; i++)
{
int j = 0;
for(j=y-1; j<=y+1; j++)
{
if(((i!=x)||(j!=y))&&(show[i][j]=='*')&&(i>=1) && (i<=row) && (j>=1 )&& (j<=col))
Resetshow(mine,show,row,col,i,j);
}
}
}
else
show[x][y]=getmine(mine,x,y)+'0';
}
void FindMineBoard(char mine[ROWS][COLS],char show[ROWS][COLS],int row, int col,int level)//判断
{
int x = 0;
int y = 0;
int win = row*col-level;
int count = 0;
while(win)
{
printf("请输入坐标>");
scanf("%d%d", &x,&y);
if(x>=1 && x<=row && y>=1 && y<=col)
{
if(mine[x][y]=='1'&&win != row*col-level)
{
count++;
printf("地雷,游戏结束\n");
printf("您经历了%d轮\n",count);
break;
}
else
{
if(win == row*col-level&&mine[x][y]=='1')
{
mine[x][y]='0';
ChangeMineBoard(mine,row,col);
}
Resetshow(mine,show,row,col,x,y);
Display(show,row,col);
win--;
count++;
}
}
else
{
printf("错误坐标,请重新输入\n");
fflush(stdin);
}
}
}
结果如下: