Linux 上Socket C++通信

基于Server /Client 模式:
感觉写的比较简单清晰,应该看注释就大概可以理解
server.cpp

#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdlib.h>
#include <strings.h>
#include <stdio.h>
#include <unistd.h>
#define MAXHOSTNAME 256
#define BUFFSIZE 512
using namespace std;

int main()
{
   struct sockaddr_in socketInfo;
   char sysHost[MAXHOSTNAME+1];  // Hostname of this computer we are running on
   struct hostent *hPtr;
   int socketHandle;
   int portNumber = 8080;

   bzero(&socketInfo, sizeof(sockaddr_in));  // Clear structure memory

   // Get system information

   gethostname(sysHost, MAXHOSTNAME);  // Get the name of this computer we are running on
   cout<<sysHost<<endl;
   if((hPtr = gethostbyname(sysHost)) == NULL)
   {
      cerr << "System hostname misconfigured." << endl;
      exit(EXIT_FAILURE);
   }

   // create socket

   if((socketHandle = socket(AF_INET, SOCK_STREAM, 0)) < 0)
   {
      close(socketHandle);
      exit(EXIT_FAILURE);
   }

   // Load system information into socket data structures

   socketInfo.sin_family = AF_INET;
   socketInfo.sin_addr.s_addr = htonl(INADDR_ANY); // Use any address available to the system
   socketInfo.sin_port = htons(portNumber);      // Set port number

   // Bind the socket to a local socket address

   if( bind(socketHandle, (struct sockaddr *) &socketInfo, sizeof(socketInfo)) < 0)
   {
      close(socketHandle);
      perror("bind");
      exit(EXIT_FAILURE);
   }

   if(listen(socketHandle, 1)<0){//maximum of pending connections
      cout<<"listening failed"<<endl;
      close(socketHandle);
   }
   //cout<<"my skid "<<socketHandle<<endl;
   cout<<"start listening"<<endl;
   int socketConnection;
   while(1){
      if( (socketConnection = accept(socketHandle, NULL, NULL)) < 0)
      {
         exit(EXIT_FAILURE);
      }
      //close(socketHandle);

      int rc = 0;  // Actual number of bytes read
      char buf[512];

      // rc is the number of characters returned.
      // Note this is not typical. Typically one would only specify the number 
      // of bytes to read a fixed header which would include the number of bytes
      // to read. See "Tips and Best Practices" below.
      //cout<<"client skid "<<socketConnection<<endl;
      rc = recv(socketConnection, buf,BUFFSIZE, 0);          //发送端套接字描述符
      buf[rc]= (char) NULL;        // Null terminate string
      cout << "Number of bytes read: " << rc << endl;
      cout << "Received: " << buf << endl;
      strcpy(buf,"hahahah");
      cout<<"write "<<buf<<"num:"<<BUFFSIZE<<endl;
      send(socketConnection, buf, BUFFSIZE, 0);

   }
   close(socketHandle);

}

client.cpp

#include <iostream>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#define MAXHOSTNAME 256
#define BUFFSIZE 512
using namespace std;

int main()
{
   struct sockaddr_in remoteSocketInfo;
   struct hostent *hPtr;
   int socketHandle;
   const char *remoteHost="localhost";
   int portNumber = 8080;

   bzero(&remoteSocketInfo, sizeof(sockaddr_in));  // Clear structure memory

   // Get system information

   if((hPtr = gethostbyname(remoteHost)) == NULL)
   {
      cerr << "System DNS name resolution not configured properly." << endl;
      cerr << "Error number: " << ECONNREFUSED << endl;
      exit(EXIT_FAILURE);
   }

   // create socket

   if((socketHandle = socket(AF_INET, SOCK_STREAM, 0)) < 0)
   {
      close(socketHandle);
      exit(EXIT_FAILURE);
   }
   cout<<"client skid "<<socketHandle<<endl;
   // Load system information into socket data structures

   memcpy((char *)&remoteSocketInfo.sin_addr, hPtr->h_addr, hPtr->h_length);
   remoteSocketInfo.sin_family = AF_INET;
   remoteSocketInfo.sin_port = htons((u_short)portNumber);      // Set port number
   if(connect(socketHandle, (struct sockaddr *)&remoteSocketInfo, sizeof(sockaddr_in)) < 0)//0 means success
   {
      close(socketHandle);
      exit(EXIT_FAILURE);
   }

   int rc = 0;  // Actual number of bytes read by function read()
   char buf[BUFFSIZE];


   strcpy(buf,"Message to send");
   cout<<"send length:"<<strlen(buf)+1<<endl;
   send(socketHandle, buf, BUFFSIZE, 0);
      // rc is the number of characters returned.
      // Note this is not typical. Typically one would only specify the number 
      // of bytes to read a fixed header which would include the number of bytes
      // to read. See "Tips and Best Practices" below.
   cout<<"read length"<<BUFFSIZE<<endl;
      rc = recv(socketHandle, buf, BUFFSIZE, 0);
      //buf[rc]= (char) NULL;        // Null terminate string
      cout << "Number of bytes read: " << rc << endl;
      cout << "Received: " << buf << endl;
}
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