大家好,本文将围绕python简单小游戏代码飞翔的小鸟展开说明,python简单小游戏代码5行手机版是一个很多人都想弄明白的事情,想搞清楚python简单小游戏代码可以复制需要先了解以下几个事情。
哈喽铁子们
表弟最近在学Python,总是跟我抱怨很枯燥无味,其实,他有没有认真想过,可能是自己学习姿势不对?
比方说,可以通过打游戏来学编程!
今天给大家分享100个Python小游戏,一定要收藏!
1、简易飞机大战
飞机大战相信大家都玩过吧,非常简单有意思的游戏,咱们通过Python给它复刻出来,回味童年。
素材文件
全部源码:
import sys
import cfg
import pygame
from modules import *
'''游戏界面'''
def GamingInterface(num_player, screen):
# 初始化
pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])
pygame.mixer.music.set_volume(0.4)
pygame.mixer.music.play(-1)
explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])
fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])
font = pygame.font.Font(cfg.FONTPATH, 20)
# 游戏背景图
bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]
bg_move_dis = 0
bg_1 = pygame.image.load(bg_imgs[0]).convert()
bg_2 = pygame.image.load(bg_imgs[1]).convert()
bg_3 = pygame.image.load(bg_imgs[2]).convert()
# 玩家, 子弹和小行星精灵组
player_group = pygame.sprite.Group()
bullet_group = pygame.sprite.Group()
asteroid_group = pygame.sprite.Group()
# 产生小行星的时间间隔
asteroid_ticks = 90
for i in range(num_player):
player_group.add(Ship(i+1, cfg))
clock = pygame.time.Clock()
# 分数
score_1, score_2 = 0, 0
# 游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击
pressed_keys = pygame.key.get_pressed()
for idx, player in enumerate(player_group):
direction = None
if idx == 0:
if pressed_keys[pygame.K_UP]:
direction = 'up'
elif pressed_keys[pygame.K_DOWN]:
direction = 'down'
elif pressed_keys[pygame.K_LEFT]:
direction = 'left'
elif pressed_keys[pygame.K_RIGHT]:
direction = 'right'
if direction:
player.move(direction)
if pressed_keys[pygame.K_j]:
if player.cooling_time == 0:
fire_sound.play()
bullet_group.add(player.shot())
player.cooling_time = 20
elif idx == 1:
if pressed_keys[pygame.K_w]:
direction = 'up'
elif pressed_keys[pygame.K_s]:
direction = 'down'
elif pressed_keys[pygame.K_a]:
direction = 'left'
elif pressed_keys[pygame.K_d]:
direction = 'right'
if direction:
player.move(direction)
if pressed_keys[pygame.K_SPACE]:
if player.cooling_time == 0:
fire_sound.play()
bullet_group.add(player.shot())
player.cooling_time = 20
if player.cooling_time > 0:
player.cooling_time -= 1
if (score_1 + score_2) < 500:
background = bg_1
elif (score_1 + score_2) < 1500:
background = bg_2
else:
background = bg_3
# --向下移动背景图实现飞船向上移动的效果
screen.blit(background, (0, -background.get_rect().height + bg_move_dis))
screen.blit(background, (0, bg_move_dis))
bg_move_dis = (bg_move_dis + 2) % background.get_rect().height
# --生成小行星
if asteroid_ticks == 0:
asteroid_ticks = 90
asteroid_group.add(Asteroid(cfg))
else:
asteroid_ticks -= 1
# --画飞船
for player in player_group:
if pygame.sprite.spritecollide(player, asteroid_group, True, None):
player.explode_step = 1
explosion_sound.play()
elif player.explode_step > 0:
if player.explode_step > 3:
player_group.remove(player)
if len(player_group) == 0:
return
else:
player.explode(screen)
else:
player.draw(screen)
# --画子弹
for bullet in bullet_group:
bullet.move()
if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):
bullet_group.remove(bullet)
if bullet.player_idx == 1:
score_1 += 1
else:
score_2 += 1
else:
bullet.draw(screen)
# --画小行星
for asteroid in asteroid_group:
asteroid.move()
asteroid.rotate()
asteroid.draw(screen)
# --显示分数
score_1_text = '玩家一得分: %s' % score_1
score_2_text = '玩家二得分: %s' % score_2
text_1 = font.render(score_1_text, True, (0, 0, 255))
text_2 = font.render(score_2_text, True, (255, 0, 0))
screen.blit(text_1, (2, 5))
screen.blit(text_2, (2, 35))
# --屏幕刷新
pygame.display.update()
clock.tick(60)
'''主函数'''
def main():
pygame.init()
pygame.font.init()
pygame.mixer.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('简易版——飞机大战 ')
num_player = StartInterface(screen, cfg)
if num_player == 1:
while True:
GamingInterface(num_player=1, screen=screen)
EndInterface(screen, cfg)
else:
while True:
GamingInterface(num_player=2, screen=screen)
EndInterface(screen, cfg)
'''run'''
if __name__ == '__main__':
main()
2、宝石消消乐
都是一些大家耳熟能详的小游戏
素材
全部源码:
import os
import sys
import cfg
import pygame
from modules import *
'''游戏主程序'''
def main():
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('开心消消乐🎃')
# 加载背景音乐
pygame.mixer.init()
pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
pygame.mixer.music.set_volume(0.6)
pygame.mixer.music.play(-1)
# 加载音效
sounds = {}
sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
sounds['match'] = []
for i in range(6):
sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
# 加载字体
font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
# 图片加载
gem_imgs = []
for i in range(1, 8):
gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
# 主循环
game = gemGame(screen, sounds, font, gem_imgs, cfg)
while True:
score = game.start()
flag = False
# 一轮游戏结束后玩家选择重玩或者退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYUP and event.key == pygame.K_r:
flag = True
if flag:
break
screen.fill((135, 206, 235))
text0 = 'Final score: %s' % score
text1 = 'Press <R> to restart the game.'
text2 = 'Press <Esc> to quit the game.'
y = 150
for idx, text in enumerate([text0, text1, text2]):
text_render = font.render(text, 1, (85, 65, 0))
rect = text_render.get_rect()
if idx == 0:
rect.left, rect.top = (212, y)
elif idx == 1:
rect.left, rect.top = (122.5, y)
else:
rect.left, rect.top = (126.5, y)
y += 100
screen.blit(text_render, rect)
pygame.display.update()
game.reset()
'''run'''
if __name__ == '__main__':
main()
还是直接上目录吧~
-
免子
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八音符
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外星人入侵
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推箱子
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俄罗斯方块
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飞机大战
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接金币月饼
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塔防
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小恐龙
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像素鸟
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坦克大战
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滑雪
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拼图
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走迷宫
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炸弹人
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打砖块
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乒乓球
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24点游戏
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宝石版本消消乐
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吃豆豆
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斗地主
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大富翁
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21点游戏
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我的世界
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魂斗罗
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记忆
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愤怒小鸟
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扫雷
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贪吃蛇
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2048游戏
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五子棋
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打地康
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2048
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下一百层
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切水果
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数独游戏
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空洞机甲
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打地鼠
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PythonAngryBirds
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chess 象棋
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彩色版本飞机大战
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嗷大喵快跑代码
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Tom猫
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Sokoban
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PythonPlantsVsZombies
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Mine-game-master
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gluttonous-master
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FlappyBird
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EatBeans
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AlD1904-game 2048-master
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2048--master
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21点-python-practice-master
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贪吃蛇AI
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中国急棋
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冒险岛
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黄金矿工原版
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飞机大战2
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飞船
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大战
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蔡徐坤
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债怒的小鸟
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拼图游戏
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XiaoXiaoLe
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超级玛丽
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幸运大转盘
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智慧校园考试系统
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植物大战
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黑白飞机大战
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一只单身狗
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小狗快跑
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象棋
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五子棋
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贪吃蛇
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忍者奔跑
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愤怒的小鸟
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天天跑酷
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五子棋AI
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超级马里奥
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连连看
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植物大战僵尸
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走四棋儿
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末世文字版本游戏
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FlyFight宇宙激战
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泡泡躲障碍
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打飞鸟
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齿据气球
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吃水果
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吃掉一切
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射击游戏
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无敌狙击手
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消灭病毒小游戏
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扫雷小游戏
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病毒小游戏01
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简易版推箱子
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简易版塔防游戏
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彩色版贪吃蛇
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躲避小球
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鱿鱼游戏
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猜教字游戏升级版界面
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自动玩俄罗斯方块
好了,大家快去拿源码熟悉一下,下周就可以开始愉快的摸鱼啦!