单件模式及其厂类

如下是设计模式一书中给出的设计:

class Singleton
{
public:
	static Singleton *Instance();
	int i;
protected:
	Singleton(){}
private:
	static Singleton* _instance;
};

Singleton* Singleton::_instance = 0;

Singleton* Singleton::Instance()
{
	if(_instance == 0)
	{
		_instance = new Singleton;
	}
	return _instance;
}

随后介绍的单件模式的厂类,感觉不是很方便。

在此设计上我想用泛型实现:

template <class T>
class Singleton
{
public:
	static T *Initialize();
	static void UnInitialize();
protected:
	Singleton(){}
private:
	static T* _instance;
};

template <class T>
T* Singleton<T>::_instance = 0;

template <class T>
T* Singleton<T>::Initialize()
{
	if(_instance == 0)
	{
		_instance = new T;
	}
	return _instance;
}

template <class T>
void Singleton<T>::UnInitialize()
{
	delete _instance;
	_instance = NULL;
}

接下来是测试代码:

class A
{
public:
	int m;
	~A()
	{
		cout<<"A end"<<endl;
	}
};

class B
{
public:
	int func();
private:
	int k;
};

int B::func()
{
	k = 2;
	return k;
}


int _tmain(int argc, _TCHAR* argv[])
{
	//Singleton *ton = Singleton::Instance();
	//ton->i = 1;
	//Singleton *ton1 = Singleton::Instance();
	//cout<<ton1->i<<endl;
	
	A *ton = Singleton<A>::Initialize();
	ton->m = 1;
	cout<<ton->m<<endl;

	//Singleton<A>::UnInitialize();

	A *ton1 = Singleton<A>::Initialize();
	//ton->m = 2;
	cout<<ton1->m<<endl;

	Singleton<A>::UnInitialize();

	B *ton2 = Singleton<B>::Initialize();
	cout<<ton2->func()<<endl;
	Singleton<B>::UnInitialize();
	return 0;
}


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