andengine坐标系统:横屏下 左上角顶点坐标为(0,0)
向右为x轴,向下为Y轴
e.g:
//x,y为sprite左上角的坐标
mTargetSprite=new Sprite(CAMERA_WIDTH/2,CAMERA_HEIGHT/2, this.mTargetTextureRegion);
scene.getTopLayer().addEntity(mBulletSprite);
在屏幕中心画精灵:
mTargetSprite=new Sprite(CAMERA_WIDTH/2-this.mTargetTextureRegion.getHeight()/2,CAMERA_HEIGHT/2-this.mTargetTextureRegion.getHeight()/2, this.mTargetTextureRegion);
scene.getTopLayer().addEntity(mTargetSprite);