方法:
创建一个画布 , 在画布上画圆, 然后遍历这个画布, 有颜色的就是圆上的点
// 获取圆上的坐标
void CalculateAngleOfThePoint::get_circle_coordinates()
{
cv::Scalar color;
int width = _eares;
int height = _eares;
vecCoordinates.clear();
cv::Mat image(width, height, CV_8UC3, cv::Scalar(0, 0, 0));
circle(image, center, radius, cv::Scalar(255, 255, 255), 1);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
color.val[0] = image.at<Vec3b>(i,j)[0];
color.val[1] = image.at<Vec3b>(i,j)[1];
color.val[2] = image.at<Vec3b>(i,j)[2];
if ((255 == color.val[0]) && (255 == color.val[1]) && (255 == color.val[2]))
vecCoordinates.push_back(cv::Point(j, i));
}
}
radius +=1; // 圆的半径增大1个像素
image.release(); // 释放
}