使用open(mine, show, x, y)来展开一片空白。
在头文件game.h中声明open函数:
void open(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
在game.c文件中实现open函数:
void open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (x >= 1 && x <= ROW && y >= 1 && y <= COL) { //如果排雷的范围输入合法
int count = GetMineCount(mine, x, y); //统计一个格子周围的个数,并返回给count
//如果该格子周围雷的个数不为0,我们就把该格子周围雷的个数传到玩家玩的show棋盘对应的格子中,而如果是0,我们传入空格‘ ’
if (count != 0) { //当附近有雷时显示雷数目
show[x][y] = count + '0';
}
else if (show[x][y] != ' ') { //当前选择的位置还没展开过,且附近雷的数量为0时展开
show[x][y] = ' ';
int i = 0;
for (i = x - 1; i <= x + 1; i++) {
int j = 0;
for (j = y - 1; j <= y + 1; j++) { //利用递归
open(mine, show, i, j);
}
}
}
else {
return ;
}
}
}
游戏演示效果:
输入坐标,若附近有雷则显示雷数目,否则展开
排雷成功:
完整代码:
game.h
//游戏头文件
#include <stdio.h>
#pragma once
//难度为简单时的行列数
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10 //雷数目
//难度为中等
#define ROW2 16
#define COL2 16
#define ROWS2 ROW2+2
#define COLS2 COL2+2
#define EASY_COUNT2 40 //雷数目
//难度为困难
#define ROW3 30
#define COL3 16
#define ROWS3 ROW3+2
#define COLS3 COL3+2
#define EASY_COUNT3 99 //雷数目
//函数的声明
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int rows, int cols);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char board[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//统计雷个数
int GetMineCount(char board[ROWS][COLS], int x, int y);
//使用open(mine, show, x, y)来展开一片空白
void open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
game.c
//游戏实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
#include <stdlib.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
int i = 0;
for (i = 0; i < rows; i++) {
int j = 0;
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
if (row == 9) {
printf("-----------扫雷游戏-----------\n");
}
else{
printf("---------------------扫雷游戏---------------------\n");
}
for (i = 0; i <= col; i++) {
printf("%-3d", i);
}
printf("\n");
for (i = 1; i <= row; i++) {
printf("%-3d", i);
int j = 0;
for (j = 1; j <= col; j++) {
printf("%-3c", board[i][j]);
}
printf("\n");
}
if (row == 9) {
printf("-----------扫雷游戏-----------\n");
}
else {
printf("---------------------扫雷游戏---------------------\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col) {
int count;
if (row == 9) {
count = EASY_COUNT;
}
else if (row == 16) {
count = EASY_COUNT2;
}
else {
count = EASY_COUNT3;
}
while (count) {
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0') {
mine[x][y] = '1';
count--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int win = 0;
int count;
if (row == 9) {
count = EASY_COUNT;
}
else if (row == 16) {
count = EASY_COUNT2;
}
else {
count = EASY_COUNT3;
}
do {
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] == '1') {
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else {
open(mine, show, x, y);
DisplayBoard(show, row, col);
}
}
else {
printf("坐标非法,重新输入\n");
}
win = 0;
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
if (show[i][j] == '*')
win++;
}
}
} while (win > count);
if (win == count) {
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, row, col);
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y) {
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (x >= 1 && x <= ROW && y >= 1 && y <= COL) { //如果排雷的范围输入合法
int count = GetMineCount(mine, x, y); //统计一个格子周围的个数,并返回给count
//如果该格子周围雷的个数不为0,我们就把该格子周围雷的个数传到玩家玩的show棋盘对应的格子中,而如果是0,我们传入空格‘ ’
if (count != 0) { //当附近有雷时显示雷数目
show[x][y] = count + '0';
}
else if (show[x][y] != ' ') { //当前选择的位置还没展开过,且附近雷的数量为0时展开
show[x][y] = ' ';
int i = 0;
for (i = x - 1; i <= x + 1; i++) {
int j = 0;
for (j = y - 1; j <= y + 1; j++) { //利用递归
open(mine, show, i, j);
}
}
}
else {
return ;
}
}
}
main.c
//游戏测试
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <time.h>
#include "game.h"
void menu1() {
printf("*****************************\n");
printf("******** 1. 进入游戏 ********\n");
printf("******** 0. 退出游戏 ********\n");
printf("*****************************\n");
}
void menu2() {
printf("*****************************\n");
printf("********请选择游戏难度*******\n");
printf("********** 1. 简单 **********\n");
printf("********** 2. 中等 **********\n");
printf("********** 3. 困难 **********\n");
printf("*****************************\n");
}
void game(int level) {
if (level == 1) {
//数组
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//棋盘的打印
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
else if (level == 2) {
//数组
char mine[ROWS2][COLS2];
char show[ROWS2][COLS2];
InitBoard(mine, ROWS2, COLS2, '0');
InitBoard(show, ROWS2, COLS2, '*');
//棋盘的打印
//DisplayBoard(mine, ROW2, COL2);
DisplayBoard(show, ROW2, COL2);
//布置雷
SetMine(mine, ROW2, COL2);
//排查雷
FindMine(mine, show, ROW2, COL2);
}
else {
//数组
char mine[ROWS3][COLS3];
char show[ROWS3][COLS3];
InitBoard(mine, ROWS3, COLS3, '0');
InitBoard(show, ROWS3, COLS3, '*');
//棋盘的打印
//DisplayBoard(mine, ROW3, COL3);
DisplayBoard(show, ROW3, COL3);
//布置雷
SetMine(mine, ROW3, COL3);
//排查雷
FindMine(mine, show, ROW3, COL3);
}
}
int main() {
int input = 0;
int level = 0;
srand((unsigned int)time(NULL));
do {
menu1();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
menu2();
printf("请选择:>");
scanf("%d", &level);
if (level < 1 || level>3) {
printf("选择错误,请重新选择\n");
}
else {
game(level);
}
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}