Flex与C++ Socket短连接示例

下面用C++基于win32 socket library实现一个socket 服务端:

WORD verWord;
WSADATA wsaData;
SOCKET svrSock, clientSock;
SOCKADDR_IN svrAddr, clientAddr;
int err;
short port = 2046;
int addrLen  = sizeof(SOCKADDR);

verWord = MAKEWORD(2, 0);
if ( (err = WSAStartup(verWord, &wsaData)) != 0)
{
	cout << "startup err" << endl;
	return 0;
}

if ( LOBYTE(verWord) != 2 || HIBYTE(verWord) != 0 )
{
	WSACleanup();
	cout << "version err" << endl;
	return 0;
}
svrSock = socket(AF_INET, SOCK_STREAM, 0);//SOCK_STREAM stand for tcp, AF_INET used in win
svrAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);//使用任意IP地址,eg 127.0.0.1,INADDR_ANY may be 0x0x00000000
svrAddr.sin_family = AF_INET;
svrAddr.sin_port = htons(port);//htons转换端口

bind(svrSock, (SOCKADDR *)&svrAddr, sizeof(SOCKADDR));//绑定地址&端口供客户端连接
listen(svrSock, 5);//开启服务,准备接受客户端连接,backlog 5表示最大处理连接数
printf("server %d is listening.../n", port);

while(true)
{
	char recvBuf[1024];
	clientSock = accept(svrSock, (SOCKADDR *)&clientAddr, &addrLen);
	char *cip = inet_ntoa(clientAddr.sin_addr);
	printf("accept client connection from %s /n", cip);

	int bytes;
	if ( (bytes = recv(clientSock, recvBuf, sizeof(recvBuf), 0)) == SOCKET_ERROR)
	{
		cout << "receive error" << endl;
		exit(-1);
	}

	recvBuf[bytes] = '/0';
	printf("receive message :%s/n", recvBuf);

	if (send(clientSock, recvBuf, strlen(recvBuf)+1, 0) == SOCKET_ERROR)
	{
		cout << "send error" << endl;
		exit(-1);
	}
	printf("message sended to %s :%s /n", recvBuf, cip);
	closesocket(clientSock);//关闭客户端socket连接
}

下面使用Flex Gumbo实现一个简单的socket连接客户端:

<fx:Script>
	<![CDATA[
		import mx.events.FlexEvent;

		[Bindable]
		private var receivedData :String = '';

		private var socket :Socket;

		protected function sendBtn_clickHandler(event:MouseEvent):void
		{
			// TODO Auto-generated method stub
			socket.connect("127.0.0.1", 2046);
		}

		private function socketConnectHandler(e :Event) :void
		{
			trace('connected to server');
			socket.writeMultiByte(txt.text, "utf-8");
		}

		private function socketDataHandler(e :ProgressEvent) :void
		{
			trace("received data from server", socket.connected);
			receivedData += socket.readMultiByte(socket.bytesAvailable, 'utf-8');
		}

		protected function application1_creationCompleteHandler(event:FlexEvent):void
		{
			// TODO Auto-generated method stub
			socket = new Socket();
			socket.addEventListener(Event.CONNECT, socketConnectHandler);
			socket.addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
		}

	]]>
</fx:Script>

<fx:Declarations>
	<!-- 将非可视元素(例如服务、值对象)放在此处 -->
</fx:Declarations>

<s:TextInput id="txt" text="hi,sban" />
<s:Button label="send" id="sendBtn" click="sendBtn_clickHandler(event)" />
<s:Label text="received from server : {receivedData}" />
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