对象行为模式——策略模式(Strategy)

#include <iostream>
#include <list>
#include <algorithm>
using namespace std;

class Strategy
{
public:
	virtual void AlgorithmInterface() = 0;
};
class Context
{
public:
	Context(Strategy *pStrategy=NULL):m_pStrategy(pStrategy) {}
	void ContextInterface()
	{
		if (m_pStrategy)
		{
			m_pStrategy->AlgorithmInterface();
		}
	}
	void setStrategy(Strategy* s){m_pStrategy=s;}
private:
	Strategy* m_pStrategy;
};
class ConcreateStrategyA: public Strategy
{
public:
	virtual void AlgorithmInterface()
	{
		cout << "AlgorithmInterface Implemented by ConcreateStrategyA\n";
	}
};
class ConcreateStrategyB: public Strategy
{
public:
	virtual void AlgorithmInterface()
	{
		cout << "AlgorithmInterface Implemented by ConcreateStrategyB\n";
	}
};
int main()
{
	Strategy* pStrategyA = new ConcreateStrategyA();
	Context*  pContext  = new Context(pStrategyA);
	pContext->ContextInterface();
	Strategy* pStrategyB = new ConcreateStrategyB();
	pContext->setStrategy(pStrategyB);
	pContext->ContextInterface();
	return 0;
}

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