1)Executors:
Executors 是线程池的工厂类,主要生产
ExecutorService 和callable
常用的线程池:
newFixedThreadPool
newSingleThreadExecutor
newCachedThreadPool
newScheduledThreadPool
不管是定义了那种名字 ,底层都是ThreadPoolExecutor或者其子类。
1)
newFixedThreadPool:大小固定,
2)
newSingleThreadExecutor里面就一个线程
3)
newCachedThreadPool线程会在一段时间内如果没有使用将消失
4)
newScheduledThreadPool定时执行一下里面的线程
2)ExecutorService
线程实现:ThreadPoolExecutor
在现场池里都有一个缓冲队列,存储当前线程个数。
private final BlockingQueue<Runnable> workQueue;
添加线程:
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
int c = ctl.get();
//当前运行进程小于设定的格式,直接添加后,运行
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
//如果已经大于运行的数据之后,就只能放任队列中。
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
addWorker 里的逻辑为:
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
//判断是否还能启动新的线程。
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c)) //启动的线程增加1
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
//如果能启动,就去启动,
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
//做里一层包装,会监控线程是否接受,如果结束会去判断线程池里是否需要启动新的线程。
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
这里的Thread t = w.thread 和t.start ,启动的其实是包装线程。
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
public void run() {
runWorker(this);
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//会不断重队列读去数据。然后执行
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
//注意,注意,注意,这里调用的是run方法,是同步线程,没有另起线程
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
总结:
线程池首先判断有多少可以运行,
1)如果可以运行,直接加入到workers 集合中,并且里面启动包装类worker,worker,在执行完当前线程后会去线程池中寻找下一个线程,并且执行
2)如果当前执行的线程大于设定的数目,就线程放入缓存队列queue 里面。这里的线程,会在上(1)中执行后调用。