Executors为线程池工具类,主要可创建
创建固定数量线程数的线程池,不回收
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
创建线程可回收的线程池,并且可以全部回收
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
创建定时执行线程池
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
return new ScheduledThreadPoolExecutor(corePoolSize);
}
创建单个线程的线程池
public static ExecutorService newSingleThreadExecutor(ThreadFactory threadFactory) {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(),
threadFactory));
}
二、ThreadPoolExecutor线程池类参数详解
参数说明corePoolSize核心线程数量,线程池维护线程的最少数量maximumPoolSize线程池维护线程的最大数量keepAliveTime线程池除核心线程外的其他线程的最长空闲时间,超过该时间的空闲线程会被销毁unitkeepAliveTime的单位,TimeUnit中的几个静态属性:NANOSECONDS、MICROSECONDS、MILLISECONDS、SECONDSworkQueue线程池所使用的任务缓冲队列threadFactory线程工厂,用于创建线程,一般用默认的即可handler线程池对拒绝任务的处理策略
上面工具类阿里规范是不建议使用,需要使用者自己知道每个参数的意思,并自己设定,从而知道内部原理,防止资源耗尽,
下面主要看一下ThreadPoolExecutor:
几个类的主要方法:
Executor->void execute(Runnable command);
ExecutorService->Future<?> submit(Runnable task);
AbstractExecutorService
public Future<?> submit(Runnable task) {
if (task == null) throw new NullPointerException();
RunnableFuture<Void> ftask = newTaskFor(task, null);
execute(ftask);
return ftask;
}
使用模板方法,调用子类的execute方法;
再来看看
RunnableFuture继承Runnable, Future
同时
FutureTask实现RunnableFuture,构造函数:
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
public FutureTask(Runnable runnable, V result) {
this.callable = Executors.callable(runnable, result);
this.state = NEW; // ensure visibility of callable
}
同时实现run方法:
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
可以看到FutureTask调用run方法时,调用Callable的call方法,将执行结果设置到Object outcome,get的时候返回Object outcome,好了,我们知道是如何获取结果了。
接下来我们来分析execute(ftask);这个方法有具体实现类实现。
我们来看ThreadPoolExecutor如何实现:
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
说一下线程池状态和数量的获取:
在ThreadPoolExecutor,整型中32位的前3位用来表示线程池状态,后3位表示线程池中有效的线程数。
// 得到线程数,也就是后29位的数字。 直接跟CAPACITY做一个与操作即可,CAPACITY就是的值就 1 << 29 - 1 = 00011111111111111111111111111111。 与操作的话前面3位肯定为0,相当于直接取后29位的值
private static int workerCountOf(int c) { return c & CAPACITY; }
// 得到状态,CAPACITY的非操作得到的二进制位11100000000000000000000000000000,然后做在一个与操作,相当于直接取前3位的的值
private static int runStateOf(int c) { return c & ~CAPACITY; }
// 或操作。相当于获取数量和状态两个操作
private static int ctlOf(int rs, int wc) { return rs | wc; }
看代码前我们先看一个流程图:
如果新进来任务:
1,核心线程数未满,直接创建线程执行
2,核心线程数达到上限,看阻塞队列是否已满,未满直接放入任务队列中
3,如果队列已满,看最大线程数是否已满,未满创建线程执行
4,如果最大线程数达到上限,执行拒绝策略:
AbortPolicy
ThreadPoolExecutor.AbortPolicy:丢弃任务并抛出RejectedExecutionException异常。
DiscardPolicy
ThreadPoolExecutor.DiscardPolicy:丢弃任务,但是不抛出异常。如果线程队列已满,则后续提交的任务都会被丢弃,且是静默丢弃。
DiscardOldestPolicy
ThreadPoolExecutor.DiscardOldestPolicy:丢弃队列最前面的任务,然后重新提交被拒绝的任务。
CallerRunsPolicy
ThreadPoolExecutor.CallerRunsPolicy:由调用线程处理该任务
好了,再来看一下这段:
if (isRunning(c) && workQueue.offer(command)) {//如果线程池正常执行,同时加入队列成功
int recheck = ctl.get(); //再次获取线程池状态
if (! isRunning(recheck) && remove(command)) //检查当前线程池是否关闭,如果!isRunning(recheck)(c >= SHUTDOWN)既线程池立即关闭,同时不执行新的任务,那么要删除刚刚加入的任务
reject(command);
else if (workerCountOf(recheck) == 0) //这里是当线程池没有运行的线程,那么核心线程数肯定设置成0,被回收完,这个时候使用maximumPoolSize
addWorker(null, false);//
}
好了段代码对应上面流程图。
再说一下addWorker:
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// 检查线程池是SHUTDOWN还是STOP,TIDYING,TERMINATED这些状态都是不能执行新的任务
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
//如果线程池当前执行线程数超出指定数量则不执行
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
//cas自增当前线程池的线程数
if (compareAndIncrementWorkerCount(c))
break retry;
//再次检查一次线程池状态是否和开始的状态一致
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
//构造Worker,通过getThreadFactory().newThread(this)添加线程,getThreadFactory()就是我们添加的线程工厂,没配就用默认DefaultThreadFactory
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
//检查一次线程池状态
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
//将创建的worker加入HashSet队列中,由于HashSet非线程安全,上下通过加锁防止并发
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
//加入成功执行worker中的线程
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
//如果worker线程执行失败回滚
addWorkerFailed(w);
}
return workerStarted;
}
好了,看上面注释基本结束,再来看看Worker,Worker继承AQS,同时也是Runnable,所以线程执行会执行内部run方法。
注意:线程池有一个Runnable队列和一个HashSet的工作集合
Worker
extends AbstractQueuedSynchronizer
implements Runnable
public void run() {
runWorker(this);
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//如果task等于空,则为回收线程,继续循环去任务队列获取任务执行
while (task != null || (task = getTask()) != null) {
// 上锁,表示当前Worker已经要开始执行任务,不是闲置Worker
w.lock();
// 在执行任务之前先做一些处理。
// 1. 如果线程池已经处于STOP状态,则中断线程
//2. 如果线程池还处于RUNNING或SHUTDOWN状态,并且当前线程已经被中断了,重新检查一下线程池状态,如果处于STOP状态并且没有被中断,那么中断线程
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
//前置执行(空)
beforeExecute(wt, task);
Throwable thrown = null;
try {
//执行任务run方法
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
//后置执行(空)
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
//回收worker
processWorkerExit(w, completedAbruptly);
}
}
看一下获取任务getTask:
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// 如果线程池关闭,或者任务队列空停止执行新的任务
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
//如果当前线程数大于maximumPoolSize,或者核心线程数设置超时,同时线程池有线程,这个时候任务队列空,停止执行新的任务
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
//设置超时回收,则有限阻塞获取任务,否则一直阻塞,直到中断返回
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
获取任务完结,同时看到有何优雅退出执行的线程,通过条件判断,同时捕获中断异常,设置条件变量
看一下回收:
private void processWorkerExit(Worker w, boolean completedAbruptly) {
//标识是正常结束还是异常结束
if (completedAbruptly)
decrementWorkerCount();
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
completedTaskCount += w.completedTasks;
//移除worker
workers.remove(w);
} finally {
mainLock.unlock();
}
// 试着结束线程池
tryTerminate();
int c = ctl.get();
//如果当前线程池正常执行,同时线程非异常结束,那么如果核心线程数设置回收空闲时间allowCoreThreadTimeOut=true,不会创建线程,
//或者设置allowCoreThreadTimeOut=false,那么当超过核心线程数,也不会创建线程
if (runStateLessThan(c, STOP)) {
if (!completedAbruptly) {
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
if (min == 0 && ! workQueue.isEmpty())
min = 1;
if (workerCountOf(c) >= min)
return; // replacement not needed
}
addWorker(null, false);
}
}
说明:allowCoreThreadTimeOut这个方法允许Core Thread超时后可以关闭,The 也就是说可以单独对核心线程数进行空闲回收,但如果核心线程数设置为0,这个allowCoreThreadTimeOut设置也就没意义了,因为这个时候的空闲回收机制有最大线程数控制
public void shutdown() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock(); // 加锁,防止并发
try {
checkShutdownAccess(); // 检查线程池的权限
advanceRunState(SHUTDOWN); // 状态更新到SHUTDOWN
interruptIdleWorkers(); // 中断闲置的Worker
onShutdown(); // 钩子方法,默认不处理。ScheduledThreadPoolExecutor会做一些处理
} finally {
mainLock.unlock(); // 解锁
}
tryTerminate(); // 尝试结束线程池
}