当我们要自己画一个圆或者说是按百分比显示圆的动画时,CAShapeLayer是非常有用的,因为这是一个基于CoreAnimation框架的类,动画渲染是直接由CPU渲染的。一般来说,他与贝塞尔曲线的结合使用比较常见。废话不多说,直接代码,浅讲一下他的用法。
//
// CircleView.h
// 圆形进度条Demo
//
// Created by 程磊 on 15/4/28.
// Copyright (c) 2015年 程磊. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface CircleView : UIView
/**
* 起始值
*/
@property (nonatomic, assign) CGFloat startValue;//起始值(0~1)
/**
* 线宽
*/
@property (nonatomic, assign) CGFloat lineWidth;//线宽(>0)
/**
* 线条颜色
*/
@property (nonatomic, strong) UIColor *lineColor;//线条颜色
/**
* 变化值
*/
@property (nonatomic, assign) CGFloat value;//变化值
@end
//
// CircleView.m
// 圆形进度条Demo
//
// Created by 程磊 on 15/4/28.
// Copyright (c) 2015年 程磊. All rights reserved.
//
#import "CircleView.h"
@interface CircleView ()
@property (nonatomic, strong) CAShapeLayer *shapeLayer;
@end
@implementation CircleView
- (instancetype)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame]) {
_shapeLayer = [CAShapeLayer layer];//初始化一个CAShapeLayer
_shapeLayer.frame = self.bounds;//其frame
//贝塞尔曲线
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:self.bounds];//初始化一个用WithOvalInrect,这个frame与上边的frame无关
_shapeLayer.path = path.CGPath;//将贝塞尔曲线与其相关联起来
_shapeLayer.fillColor = [UIColor clearColor].CGColor;//所围成的图形填充颜色
_shapeLayer.lineWidth = 1;//边界线宽度
_shapeLayer.strokeStart = 0.f;//起始点
_shapeLayer.strokeColor = [UIColor redColor].CGColor;//边界线颜色
_shapeLayer.strokeEnd = 0.f;//终结点
[self.layer addSublayer:_shapeLayer];
}
return self;
}
@synthesize startValue = _startValue;
- (void)setStartValue:(CGFloat)startValue {
_startValue = startValue;
_shapeLayer.strokeStart = startValue;
}
- (CGFloat)startValue{
return _startValue;
}
@synthesize lineWidth = _lineWidth;
- (void)setLineWidth:(CGFloat)lineWidth{
_lineWidth = lineWidth;
_shapeLayer.lineWidth = lineWidth;
}
- (CGFloat)lineWidth{
return _lineWidth;
}
@synthesize lineColor = _lineColor;
- (void)setLineColor:(UIColor *)lineColor{
_lineColor = lineColor;
_shapeLayer.strokeColor = lineColor.CGColor;
}
- (UIColor *)lineColor{
return _lineColor;
}
@synthesize value = _value;
- (void)setValue:(CGFloat)value{
_value = value;
_shapeLayer.strokeEnd = value;
}
- (CGFloat)value{
return _value;
}
@end
//
// ViewController.m
// 圆形进度条Demo
//
// Created by 程磊 on 15/4/28.
// Copyright (c) 2015年 程磊. All rights reserved.
//
#import "ViewController.h"
#import "CircleView.h"
@interface ViewController ()
@property (nonatomic, assign) double percent;
@property (nonatomic, strong) NSTimer *timer;
@property (nonatomic, strong) CircleView *circle;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_percent = 0;
_circle = [[CircleView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
_circle.center = self.view.center;
_circle.startValue = 0.f;
_circle.lineWidth = 5;
_circle.lineColor = [UIColor greenColor];
[self.view addSubview:_circle];
_timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(circleAnimation) userInfo:nil repeats:YES];
}
- (void)circleAnimation{
_percent += 0.01;
_circle.value = _percent;
if (_percent >= 1.0) {
_percent = 0;
}
}
@end