AndEngine之DEMO学习(八)EntityModifierIrregularExample

      这个例子真是已经没有什么好说的了,无非是继承于EntityModifier的一个实现而且,他的名字也说的很清楚,不规则的运动改变器。我们记住一些参数就完全能解决问题,比如X向、Y向的拉升,我就直接上代码加注释完事了,很轻松的例子:

package org.andengine.examples;

import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.IEntity;
import org.andengine.entity.modifier.IEntityModifier.IEntityModifierListener;
import org.andengine.entity.modifier.ParallelEntityModifier;
import org.andengine.entity.modifier.RotationByModifier;
import org.andengine.entity.modifier.RotationModifier;
import org.andengine.entity.modifier.ScaleModifier;
import org.andengine.entity.modifier.SequenceEntityModifier;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.modifier.IModifier;

import android.widget.Toast;

public class EntityModifierIrregularExample extends SimpleBaseGameActivity {

	private static final int CAMERA_WIDTH = 720;
	private static final int CAMERA_HEIGHT = 480;

	private BitmapTextureAtlas mBitmapTextureAtlas;
	private TiledTextureRegion mFaceTextureRegion;

	@Override
	public EngineOptions onCreateEngineOptions() {
		Toast.makeText(this, "Shapes can have variable rotation and scale centers.", Toast.LENGTH_LONG).show();

		final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);

		return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
	}

	@Override
	public void onCreateResources() {
		BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");

		this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 64, 32, TextureOptions.BILINEAR);
		this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_box_tiled.png", 0, 0, 2, 1);
		this.mBitmapTextureAtlas.load();
	}

	@Override
	public Scene onCreateScene() {
		this.mEngine.registerUpdateHandler(new FPSLogger());

		final Scene scene = new Scene();
		scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));

		final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
		final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;

		//创建动画精灵
		final AnimatedSprite face1 = new AnimatedSprite(centerX - 100, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager());
		//设置旋转中心
		face1.setRotationCenter(0, 0);
		//设置缩放中心
		face1.setScaleCenter(0, 0);
		//播放速度(毫秒)
		face1.animate(100);

		//第二个动画精灵
		final AnimatedSprite face2 = new AnimatedSprite(centerX + 100, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager());
		face2.animate(100);

		//顺序的容器
		final SequenceEntityModifier entityModifier = new SequenceEntityModifier(
				new IEntityModifierListener() {
					@Override
					public void onModifierStarted(final IModifier<IEntity> pModifier, final IEntity pItem) {
						EntityModifierIrregularExample.this.runOnUiThread(new Runnable() {
							@Override
							public void run() {
								Toast.makeText(EntityModifierIrregularExample.this, "Sequence started.", Toast.LENGTH_LONG).show();
							}
						});
					}

					@Override
					public void onModifierFinished(final IModifier<IEntity> pEntityModifier, final IEntity pEntity) {
						EntityModifierIrregularExample.this.runOnUiThread(new Runnable() {
							@Override
							public void run() {
								Toast.makeText(EntityModifierIrregularExample.this, "Sequence finished.", Toast.LENGTH_LONG).show();
							}
						});
					}
				},
				//持续2秒,X方向又1.0f至0.75f,Y方向又1.0f至2.0f
				new ScaleModifier(2, 1.0f, 0.75f, 1.0f, 2.0f),
				//持续2秒,X方向又0.75f至2.0f,Y方向又2.0f至1.25f
				new ScaleModifier(2, 0.75f, 2.0f, 2.0f, 1.25f),
				//并行的容器
				new ParallelEntityModifier(
						new ScaleModifier(3, 2.0f, 5.0f, 1.25f, 5.0f),
						//以旋转中心旋转180度
						new RotationByModifier(3, 180)
				),
				new ParallelEntityModifier(
						new ScaleModifier(3, 5, 1),
						//从180度旋转到0度
						new RotationModifier(3, 180, 0)
				)
		);

		face1.registerEntityModifier(entityModifier);
		face2.registerEntityModifier(entityModifier.deepCopy());

		scene.attachChild(face1);
		scene.attachChild(face2);

		/* Create some not-modified sprites, that act as fixed references to the modified ones. */
		final AnimatedSprite face1Reference = new AnimatedSprite(centerX - 100, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager());
		final AnimatedSprite face2Reference = new AnimatedSprite(centerX + 100, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager());

		scene.attachChild(face1Reference);
		scene.attachChild(face2Reference);

		return scene;
	}
}

      唯一需要注意的是设置的旋转中心和缩放中心,对EntityModifier会产生影响。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值