这个例子又新介绍了一种修改器的实现,CardinalSplineMoveModifier(基数样条移动修改器)。demo的效果是依靠矩形的运动创造出一个心形,当然心形是一个不规则的形状,这里就得使用基数样条的概念。盗用百科:
基数样条是一组单个曲线按照一定的顺序连接而成的一条较大曲线。样条由一系列点指定,并通过每一个指定的点。由于基数样条平滑地穿过组中的每一个点(不出现尖角),因而它比用直线连接创建的路径更精确。
程序中定义了两组X,Y坐标,分别表示心形左右两边的控制点,矩形的移动平滑的穿过几个控制点。下面上代码:
package org.andengine.examples;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.modifier.CardinalSplineMoveModifier;
import org.andengine.entity.modifier.CardinalSplineMoveModifier.CardinalSplineMoveModifierConfig;
import org.andengine.entity.modifier.DelayModifier;
import org.andengine.entity.modifier.LoopEntityModifier;
import org.andengine.entity.modifier.ParallelEntityModifier;
import org.andengine.entity.modifier.RotationModifier;
import org.andengine.entity.modifier.SequenceEntityModifier;
import org.andengine.entity.primitive.Rectangle;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.util.FPSLogger;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.math.MathUtils;
import org.andengine.util.modifier.ease.EaseLinear;
import android.opengl.GLES20;
public class CardinalSplineMoveModifierExample extends SimpleBaseGameActivity {
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
private static final int COUNT = 400;
private static final float DURATION = 4;
private static final float SIZE = 25;
private static final float[] CONTROLPOINT_1_XS = {
2 * (CAMERA_WIDTH / 4),
1 * (CAMERA_WIDTH / 4),
1.5f * (CAMERA_WIDTH / 4),
2 * (CAMERA_WIDTH / 4)
};
private static final float[] CONTROLPOINT_2_XS = {
2 * (CAMERA_WIDTH / 4),
3 * (CAMERA_WIDTH / 4),
2.5f * (CAMERA_WIDTH / 4),
2 * (CAMERA_WIDTH / 4)
};
private static final float[] CONTROLPOINT_YS = {
3.5f * (CAMERA_HEIGHT / 4),
2 * (CAMERA_HEIGHT / 4),
1 * (CAMERA_HEIGHT / 4),
1.5f * (CAMERA_HEIGHT / 4),
};
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0, 0, 0));
for(int i = 0; i < COUNT; i++) {
final float tension = MathUtils.random(-0.5f, 0.5f);
this.addRectangleWithTension(scene, tension, MathUtils.random(0, DURATION * 2f));
}
return scene;
}
private void addRectangleWithTension(final Scene pScene, final float pTension, float pDelay) {
//生成矩形
final Rectangle rectangle = new Rectangle(-SIZE, -SIZE, SIZE, SIZE, this.getVertexBufferObjectManager());
rectangle.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE);
if(pTension < 0) {
rectangle.setColor(1 - pTension, 0, 0, 0.5f);
} else {
rectangle.setColor(pTension, 0, 0, 0.5f);
}
//包含控制点的配置
final CardinalSplineMoveModifierConfig catmullRomMoveModifierConfig1 = new CardinalSplineMoveModifierConfig(CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length, pTension);
final CardinalSplineMoveModifierConfig catmullRomMoveModifierConfig2 = new CardinalSplineMoveModifierConfig(CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length, pTension);
//填充控制点
for(int i = 0; i < CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length; i++) {
catmullRomMoveModifierConfig1.setControlPoint(i, CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS[i] - SIZE / 2, CardinalSplineMoveModifierExample.CONTROLPOINT_YS[i] - SIZE / 2);
catmullRomMoveModifierConfig2.setControlPoint(i, CardinalSplineMoveModifierExample.CONTROLPOINT_2_XS[i] - SIZE / 2, CardinalSplineMoveModifierExample.CONTROLPOINT_YS[i] - SIZE / 2);
}
rectangle.registerEntityModifier(
new SequenceEntityModifier(
new DelayModifier(pDelay),
//无限循环,相当于根据控制点从下到上跑完左边,在从下到上跑完右边。
new LoopEntityModifier(
//顺序容器
new SequenceEntityModifier(
new ParallelEntityModifier(
//基数样条移动改变器
new CardinalSplineMoveModifier(CardinalSplineMoveModifierExample.DURATION, catmullRomMoveModifierConfig1, EaseLinear.getInstance()),
//旋转改变器
new RotationModifier(CardinalSplineMoveModifierExample.DURATION, -45, -315)
),
new ParallelEntityModifier(
//基数样条移动改变器
new CardinalSplineMoveModifier(CardinalSplineMoveModifierExample.DURATION, catmullRomMoveModifierConfig2, EaseLinear.getInstance()),
//旋转改变器
new RotationModifier(CardinalSplineMoveModifierExample.DURATION, 45, 315)
)
)
)
)
);
pScene.attachChild(rectangle);
}
}
代码也很少,说的也很清晰,CardinalSplineMoveModifierConfig中记录了控制点和张力,CardinalSplineMoveModifier根据配置文件计算出改变的路径。