frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
int wfyRotation=0;
//wfy
private BroadcastReceiver mOrientationReceiver=new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
int rotation= intent.getIntExtra("rotation",0);
Log.d(TAG,"Orientation Receiver = "+rotation);
wfyRotation=rotation;
updateRotationUnchecked(false,false);
}
};
// TODO(multidisplay): Rotate any display?
/**
* Updates the current rotation.
*
* Returns true if the rotation has been changed. In this case YOU
* MUST CALL sendNewConfiguration() TO UNFREEZE THE SCREEN.
*/
//wfy
public boolean updateRotationUncheckedLocked(boolean inTransaction) {
if (mDeferredRotationPauseCount > 0) {
// Rotation updates have been paused temporarily. Defer the update until
// updates have been resumed.
if (DEBUG_ORIENTATION) Slog.v(TAG, "Deferring rotation, rotation is paused.");
return false;
}
ScreenRotationAnimation screenRotationAnimation =
mAnimator.getScreenRotationAnimationLocked(Display.DEFAULT_DISPLAY);
if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
// Rotation updates cannot be performed while the previous rotation change
// animation is still in progress. Skip this update. We will try updating
// again after the animation is finished and the display is unfrozen.
if (DEBUG_ORIENTATION) Slog.v(TAG, "Deferring rotation, animation in progress.");
return false;
}
if (!mDisplayEnabled) {
// No point choosing a rotation if the display is not enabled.
if (DEBUG_ORIENTATION) Slog.v(TAG, "Deferring rotation, display is not enabled.");
return false;
}
// TODO: Implement forced rotation changes.
// Set mAltOrientation to indicate that the application is receiving
// an orientation that has different metrics than it expected.
// eg. Portrait instead of Landscape.
//wfy 还原的时候这个是最关键的
int rotation = mPolicy.rotationForOrientationLw(mForcedAppOrientation, wfyRotation);
//int rotation = wfyRotation;
boolean altOrientation = !mPolicy.rotationHasCompatibleMetricsLw(
mForcedAppOrientation, rotation);
if (DEBUG_ORIENTATION) {
Slog.v(TAG, "Application requested orientation "
+ mForcedAppOrientation + ", got rotation " + rotation
+ " which has " + (altOrientation ? "incompatible" : "compatible")
+ " metrics");
}
if (mRotateOnBoot) {
mRotation = Surface.ROTATION_0;
rotation = Surface.ROTATION_90;
}
if (mRotation == rotation && mAltOrientation == altOrientation) {
// No change.
return false;
}
if (DEBUG_ORIENTATION) {
Slog.v(TAG,
"Rotation changed to " + rotation + (altOrientation ? " (alt)" : "")
+ " from " + mRotation + (mAltOrientation ? " (alt)" : "")
+ ", forceApp=" + mForcedAppOrientation);
}
mRotation = rotation;
mAltOrientation = altOrientation;
mPolicy.setRotationLw(mRotation);
mWindowsFreezingScreen = WINDOWS_FREEZING_SCREENS_ACTIVE;
mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT);
if (mFirstRotate) {
mH.sendEmptyMessageDelayed(H.WINDOW_FREEZE_TIMEOUT, 5000);
mFirstRotate = false;
} else {
mH.sendEmptyMessageDelayed(H.WINDOW_FREEZE_TIMEOUT, WINDOW_FREEZE_TIMEOUT_DURATION);
}
mWaitingForConfig = true;
final DisplayContent displayContent = getDefaultDisplayContentLocked();
displayContent.layoutNeeded = true;
final int[] anim = new int[2];
if (displayContent.isDimming()) {
anim[0] = anim[1] = 0;
} else {
mPolicy.selectRotationAnimationLw(anim);
}
startFreezingDisplayLocked(inTransaction, anim[0], anim[1]);
// startFreezingDisplayLocked can reset the ScreenRotationAnimation.
screenRotationAnimation =
mAnimator.getScreenRotationAnimationLocked(Display.DEFAULT_DISPLAY);
boolean isDelay = true;//(("true".equals(SystemProperties.get("ro.config.low_ram", "false")))||("true".equals(SystemProperties.get("ro.mem_optimise.enable", "false")))) && (!"true".equals(SystemProperties.get("sys.cts_gts.status", "false")));
if (mRotateOnBoot) {
try {
IBinder surfaceFlinger = ServiceManager.getService("SurfaceFlinger");
if (surfaceFlinger != null) {
Slog.i(TAG, "******* TELLING SURFACE FLINGER WE ARE BOOTED !!!!!");
Parcel data = Parcel.obtain();
data.writeInterfaceToken("android.ui.ISurfaceComposer");
surfaceFlinger.transact(IBinder.FIRST_CALL_TRANSACTION,
data, null, 0);
data.recycle();
}
} catch (RemoteException ex) {
Slog.e(TAG, "Boot completed: SurfaceFlinger is dead!");
}
}
// We need to update our screen size information to match the new rotation. If the rotation
// has actually changed then this method will return true and, according to the comment at
// the top of the method, the caller is obligated to call computeNewConfigurationLocked().
// By updating the Display info here it will be available to
// computeScreenConfigurationLocked later.
updateDisplayAndOrientationLocked();
final DisplayInfo displayInfo = displayContent.getDisplayInfo();
if (!inTransaction) {
if (SHOW_TRANSACTIONS) {
Slog.i(TAG, ">>> OPEN TRANSACTION setRotationUnchecked");
}
SurfaceControl.openTransaction();
}
try {
// NOTE: We disable the rotation in the emulator because
// it doesn't support hardware OpenGL emulation yet.
if (CUSTOM_SCREEN_ROTATION && screenRotationAnimation != null
&& screenRotationAnimation.hasScreenshot()) {
if (screenRotationAnimation.setRotationInTransaction(
rotation, mFxSession,
MAX_ANIMATION_DURATION, getTransitionAnimationScaleLocked(),
displayInfo.logicalWidth, displayInfo.logicalHeight)) {
scheduleAnimationLocked();
}
}
mDisplayManagerInternal.performTraversalInTransactionFromWindowManager();
} finally {
if (!inTransaction) {
SurfaceControl.closeTransaction();
if (SHOW_LIGHT_TRANSACTIONS) {
Slog.i(TAG, "<<< CLOSE TRANSACTION setRotationUnchecked");
}
}
}
final WindowList windows = displayContent.getWindowList();
for (int i = windows.size() - 1; i >= 0; i--) {
WindowState w = windows.get(i);
if (w.mHasSurface) {
if (DEBUG_ORIENTATION) Slog.v(TAG, "Set mOrientationChanging of " + w);
w.mOrientationChanging = true;
mInnerFields.mOrientationChangeComplete = false;
}
w.mLastFreezeDuration = 0;
}
for (int i=mRotationWatchers.size()-1; i>=0; i--) {
try {
mRotationWatchers.get(i).watcher.onRotationChanged(rotation);
} catch (RemoteException e) {
}
}
//TODO (multidisplay): Magnification is supported only for the default display.
// Announce rotation only if we will not animate as we already have the
// windows in final state. Otherwise, we make this call at the rotation end.
if (screenRotationAnimation == null && mAccessibilityController != null
&& displayContent.getDisplayId() == Display.DEFAULT_DISPLAY) {
mAccessibilityController.onRotationChangedLocked(getDefaultDisplayContentLocked(),
rotation);
}
return true;
}
private void setRotation(int rotation){
Intent intent=new Intent("rk.action.rotation");
intent.putExtra("rotation",rotation);
sendBroadcast(intent);
}
public void onClick(View view) {
switch (view.getId()){
case R.id.btn0:
setRotation(Surface.ROTATION_0);
break;
case R.id.btn90:
setRotation(Surface.ROTATION_90);
break;
case R.id.btn180:
setRotation(Surface.ROTATION_180);
break;
case R.id.btn270:
setRotation(Surface.ROTATION_270);
break;
}
}