同事给的一个自定义控件的样式.
想转载过来保存一下,留存备用. 是一个自定义控件的.cs的代码文件,也不知道原文需要链接到哪里.
主要实现了ProcessBar的重绘 .
代码的主要部分就是重写了WndProc , 根据收到的windows消息判别,发生进度条变动的时候 , 使用GDI+进行进度条样式的绘制. 当然也不会漏掉调用基类base.wndproc ,不然整个控件都废了.其它的就是两个属性,也没啥别的了 .
[ToolboxItem(true)]
public class CustomProgressBar : ProgressBar
{
// Fields
private Color _TextColor = Color.Black;
private Font _TextFont = new Font("SimSun ", 12f);
private IContainer components = null;
// Methods
protected override void Dispose(bool disposing)
{
if (disposing && (this.components != null))
{
this.components.Dispose();
}
base.Dispose(disposing);
}
[DllImport("user32.dll ")]
private static extern IntPtr GetWindowDC(IntPtr hWnd);
private void InitializeComponent()
{
this.components = new Container();
}
[DllImport("user32.dll ")]
private static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if ((m.Msg == 15) || (m.Msg == 0x133))
{
IntPtr windowDC = GetWindowDC(m.HWnd);
if (windowDC.ToInt32() != 0)
{
Graphics graphics = Graphics.FromHdc(windowDC);
SolidBrush brush = new SolidBrush(this._TextColor);
string text = $"{(base.Value * 100) / base.Maximum}%";
SizeF ef = graphics.MeasureString(text, this._TextFont);
float x = (base.Width - ef.Width) / 2f;
float y = (base.Height - ef.Height) / 2f;
graphics.DrawString(text, this._TextFont, brush, x, y);
m.Result = IntPtr.Zero;
ReleaseDC(m.HWnd, windowDC);
}
}
}
// Properties
public Color TextColor
{
get =>
this._TextColor;
set
{
this._TextColor = value;
base.Invalidate();
}
}
public Font TextFont
{
get =>
this._TextFont;
set
{
this._TextFont = value;
base.Invalidate();
}
}
}