Vulkan:Vulkan深度缓冲与混合技术_2024-07-20_14-57-06.Tex

Vulkan:Vulkan深度缓冲与混合技术

Vulkan深度缓冲基础

深度缓冲的概念

深度缓冲(Depth Buffer)是计算机图形学中用于解决场景中物体遮挡问题的一种技术。在Vulkan中,深度缓冲通常与深度测试(Depth Test)和深度写入(Depth Write)一起使用,以确保只有更靠近观察者的像素被绘制到屏幕上。深度缓冲实质上是一个二维数组,每个元素对应屏幕上的一个像素,存储该像素在场景中的深度值。深度值越小,表示物体越靠近观察者。

在Vulkan中配置深度缓冲

在Vulkan中配置深度缓冲,首先需要创建一个深度/模板附件(Depth/Stencil Attachment),通常是在渲染通道(Render Pass)和帧缓冲(Frame Buffer)的创建过程中完成的。以下是一个配置深度缓冲的示例代码:

// 创建深度/模板图像
VkImageCreateInfo depthImageInfo = {
   
   };
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Vulkan被称为OpenGL的接班人,性能果然是霸气外漏,更能够承载下一个时代的图形渲染编程。 GPU高性能渲染的课题进入了一个新的阶段,对于计算细节的控制,多核CPU多线程渲染以及高性能算法的灵活设计需求日益旺盛。图形程序员需要有更加强力且灵活的工具,来“解锁”我们自身的控制能力,OpenGL的较高度封装性以及单纯的状态机模式显然已经无法适应现代化图形渲染的强烈需求。为什么要学习Vulkan?正如前言所说,Vulkan已经成为了下一个时代的图形渲染主流API,早已经被各大商业引擎(Unreal Engine、Unity3D)所支持。那么我们的同学就有如下问题需要明晰:1 作为游戏程序员我们只学会了UE或者Unity3D,那么就只能作为一个普通的程序员,如果能够结合Vulkan的学习对商用引擎理解更加深刻,就可以更好的发挥引擎威力甚至更改引擎的源代码,实现更多的可能,让你在各大公司之间都“蛇形走位,游刃有余” 2 作为自研引擎工作人员,你可能在工业软件领域从业、也有可能在影视渲染领域从业、也可能在其他的图形系统领域(军工、GIS、BIM)等领域,那么熟练的掌握Vulkan就可以针对自己公司的不同领域需求进行不同的引擎定制开发,从而获得牢不可破的地位,对于自身职业发展有着极大的优势! 总而言之,越早学习Vulkan,就越能别人拉开差距,让Vulkan称为你升职加薪、壮大不可替代性的核武器! 课程简介:本课程详细讲解了Vulkan从小白到入门的基础理论+实践知识,对于每一个知识点都会带领学员通过代码来实现功能。其中涵盖了计算机图形学基础理论,计算机图形学数学推导,Vulkan基础系统设计理论,基础单元(实例,设备,交换链), 渲染管线,RenderPass, 指令多线程, 顶点描述实验, Uniform描述符, 图像采样, 深度反走样,模型摄像机等内容;课程中会对Vulkan复杂抽象的API进行一次包装层的封装,将相关的API都进行聚合接口设计,作为游戏或者图形引擎来讲,这是至关重要的第一步。这一个封装步骤,也被称为API-Wrapper,经过包装后的类库,同学可以在此之上根据自己的具体需求进行扩展,从而得到最适合自己的类库内容。本课程为系列化课程,在铸造基石篇章之后,会继续使用本包装类库进行改良,并且实现Vulkan API下的各类效果以及高级特性的开发教学。 课程优势:1 本课程会从计算机图形学的基础渲染管线原理出发,带领0基础的同学对计算机图形学进行快速认知,且对必要的知识点进行筛选提炼,去掉冗余繁杂的教学内容,更加适合新手对Vulkan渲染体系入门了解。 2 本课程会对计算机图形学所涉及的数学知识及如何应用到渲染当中,进行深入的讲解,带领同学对每一行公式展开认识,从三维世界如何映射到二维的屏幕,在学习完毕后会有清晰的知识体系 3 本课程会带领同学认知每一个Vulkan的API,并且在代码当中插入详细的注释,同学们在学习的时候就可以参照源代码进行一系列尝试以及学后复习 4 本课程所设计的包装层,会带领同学一行一行代码实现,现场进行Debug,对于Vulkan常出现的一些问题进行深入探讨现场纠正  学习所得:1 同学们在学习后可以完全了解从三维世界的抽象物体,如何一步步渲染称为一个屏幕上的像素点。2 同学们在学习后可以完全掌握基础的Vulkan图形API,并且了解Vulkan当中繁多的对象之间相互的联系,从而可以设计更好的图形程序3 同学们在跟随课程进行代码编写后,可以获得一个轻量级的Vulkan底层API封装库(Wrapper),从而可以在此之上封装上层的应用,得到自己的迷你Vulkan图形渲染引擎当然,在达到如上三点之后,如果可以更进一步学习Vulkan的进阶课程,同学们可以获得更好的职业发展,升职加薪之路会更加清晰,成为公司不可替代的强力工程师 本课程含有全套源代码,同学购买后,可以在课程附件当中下载 完全不懂图形学可以学习么?使用层面上来讲是没有问题的,老师在每个api讲解的时候,都会仔细分析api背后的原理,所以可以跟随下来的话,能够编程原理相融,学会使用 数学不好可以学习么?学习图形类课程,最好能够入门级别的线性代数,具体说就是: 1 向量操作 2 矩阵乘法 3 矩阵的逆、转置 这几个点就足够 学习后对就业面试有什么作用?目前类似Vulkan的渲染知识是一切引擎的基础,只要能够跟随每一节课写代码做下来,游戏公司、工业软件公司等都是非常容易进去的,因为原理层面已经通晓,面试就会特别有优势。同学可以在简历上写熟悉VulkanAPI并且有代码经验,对于建立筛选以及面试都会有很大的帮助,对于薪资也会有大幅度提升
#include <cstdlib> #include <dlfcn.h> #include "VulkanGraphics.h" #include "imgui_impl_vulkan.h" #include <vulkan/vulkan_android.h> #include <android/native_window.h> #include <unistd.h> #ifndef NDEBUG static void check_vk_result(VkResult err) { if (err == 0) return; fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err); if (err < 0) abort(); } #else static void check_vk_result(VkResult err) { } #endif VkPhysicalDevice VulkanGraphics::SetupVulkan_SelectPhysicalDevice() { uint32_t gpu_count; VkResult err = vkEnumeratePhysicalDevices(m_Instance, &gpu_count, nullptr); check_vk_result(err); IM_ASSERT(gpu_count > 0); ImVector<VkPhysicalDevice> gpus; gpus.resize(gpu_count); err = vkEnumeratePhysicalDevices(m_Instance, &gpu_count, gpus.Data); check_vk_result(err); // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple // dedicated GPUs) is out of scope of this sample. for (VkPhysicalDevice &device: gpus) { VkPhysicalDeviceProperties properties; vkGetPhysicalDeviceProperties(device, &properties); if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) return device; } // Use first GPU (Integrated) is a Discrete one is not available. if (gpu_count > 0) return gpus[0]; return VK_NULL_HANDLE; } bool VulkanGraphics::Create(ANativeWindow *Window, int m_Width, int m_Height) { this->m_Window = Window; if (InitVulkan() != 1) { fprintf(stderr, "Vulkan is not supported %s\n", dlerror()); abort(); } wd = std::make_unique<ImGui_ImplVulkanH_Window>(); //为imgui加载vulkan函数 void *libvulkan = dlopen("libvulkan.so", RTLD_NOW); ImGui_ImplVulkan_LoadFunctions([](const char *function_name, void *handle) -> PFN_vkVoidFunction { return reinterpret_cast<PFN_vkVoidFunction>(dlsym(handle, function_name)); }, libvulkan); VkResult err; // Create Vulkan Instance { const char *instance_extensions[] = { "VK_KHR_surface", "VK_KHR_android_surface", }; VkApplicationInfo appInfo = { .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .pNext = nullptr, .pApplicationName = "pApplicationName", .applicationVersion = VK_MAKE_VERSION(1, 0, 0), .pEngineName = "pEngineName", .engineVersion = VK_MAKE_VERSION(1, 0, 0), .apiVersion = VK_MAKE_VERSION(1, 1, 0), }; VkInstanceCreateInfo create_info = {}; create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; create_info.pApplicationInfo = &appInfo; create_info.enabledExtensionCount = sizeof(instance_extensions) / sizeof(instance_extensions[0]); create_info.ppEnabledExtensionNames = instance_extensions; #ifdef IMGUI_VULKAN_DEBUG_REPORT // Enabling validation layers const char* layers[] = { "VK_LAYER_KHRONOS_validation" }; create_info.enabledLayerCount = 1; create_info.ppEnabledLayerNames = layers; // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it) const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1)); memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*)); extensions_ext[extensions_count] = "VK_EXT_debug_report"; create_info.enabledExtensionCount = extensions_count + 1; create_info.ppEnabledExtensionNames = extensions_ext; // Create Vulkan Instance err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); check_vk_result(err); free(extensions_ext); // Get the function pointer (required for any extensions) auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL); // Setup the debug report callback VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; debug_report_ci.pfnCallback = debug_report; debug_report_ci.pUserData = NULL; err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport); check_vk_result(err); #else // Create Vulkan Instance without any debug feature err = vkCreateInstance(&create_info, m_Allocator, &m_Instance); check_vk_result(err); IM_UNUSED(m_DebugReport); #endif } // Select Physical Device (GPU) m_PhysicalDevice = SetupVulkan_SelectPhysicalDevice(); // Select graphics queue family { uint32_t count; vkGetPhysicalDeviceQueueFamilyProperties(m_PhysicalDevice, &count, nullptr); VkQueueFamilyProperties *queues = (VkQueueFamilyProperties *) malloc(sizeof(VkQueueFamilyProperties) * count); vkGetPhysicalDeviceQueueFamilyProperties(m_PhysicalDevice, &count, queues); for (uint32_t i = 0; i < count; i++) if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { m_QueueFamily = i; break; } free(queues); IM_ASSERT(m_QueueFamily != (uint32_t) -1); } // Create Logical Device (with 1 queue) { ImVector<const char *> device_extensions; device_extensions.push_back("VK_KHR_swapchain"); // Enumerate physical device extension uint32_t properties_count; ImVector<VkExtensionProperties> properties; vkEnumerateDeviceExtensionProperties(m_PhysicalDevice, nullptr, &properties_count, nullptr); properties.resize(properties_count); vkEnumerateDeviceExtensionProperties(m_PhysicalDevice, nullptr, &properties_count, properties.Data); #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME); #endif const float queue_priority[] = {1.0f}; VkDeviceQueueCreateInfo queue_info[1] = {}; queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queue_info[0].queueFamilyIndex = m_QueueFamily; queue_info[0].queueCount = 1; queue_info[0].pQueuePriorities = queue_priority; VkDeviceCreateInfo create_info = {}; create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); create_info.pQueueCreateInfos = queue_info; create_info.enabledExtensionCount = (uint32_t) device_extensions.Size; create_info.ppEnabledExtensionNames = device_extensions.Data; err = vkCreateDevice(m_PhysicalDevice, &create_info, m_Allocator, &m_Device); check_vk_result(err); vkGetDeviceQueue(m_Device, m_QueueFamily, 0, &m_Queue); } // Create Descriptor Pool { VkDescriptorPoolSize pool_sizes[] = { {VK_DESCRIPTOR_TYPE_SAMPLER, 1000}, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000}, {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000}, {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000}, {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000}, {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000}, {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000}, {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000}, {VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000} }; VkDescriptorPoolCreateInfo pool_info = {}; pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes); pool_info.poolSizeCount = (uint32_t) IM_ARRAYSIZE(pool_sizes); pool_info.pPoolSizes = pool_sizes; err = vkCreateDescriptorPool(m_Device, &pool_info, m_Allocator, &m_DescriptorPool); check_vk_result(err); } { // Create Window Surface VkSurfaceKHR surface; VkAndroidSurfaceCreateInfoKHR createInfo{ .sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR, .pNext = nullptr, .flags = 0, .window = m_Window}; err = vkCreateAndroidSurfaceKHR(m_Instance, &createInfo, m_Allocator, &surface); check_vk_result(err); wd->Surface = surface; // Check for WSI support VkBool32 res; vkGetPhysicalDeviceSurfaceSupportKHR(m_PhysicalDevice, m_QueueFamily, wd->Surface, &res); if (res != VK_TRUE) { fprintf(stderr, "Error no WSI support on physical device 0\n"); exit(-1); } // Select Surface Format const VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM}; const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(m_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t) IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); // 呈现模式 // 代码中已有逻辑,无需修改,只需确保不定义APP_USE_UNLIMITED_FRAME_RATE #ifndef APP_USE_UNLIMITED_FRAME_RATE VkPresentModeKHR present_modes[] = {VK_PRESENT_MODE_FIFO_KHR}; // 垂直同步模式 #endif wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(m_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); // Create SwapChain, RenderPass, Framebuffer, etc. IM_ASSERT(m_MinImageCount >= 2); // 在调用 ImGui_ImplVulkanH_CreateOrResizeWindow 前添加 m_MinImageCount = 2; // 双缓冲,或根据屏幕刷新率设置为3(三缓冲) ImGui_ImplVulkanH_CreateOrResizeWindow(m_Instance, m_PhysicalDevice, m_Device, wd.get(), m_QueueFamily, m_Allocator, (int) m_Width, (int) m_Height, m_MinImageCount); } return true; } void VulkanGraphics::Setup() { ImGui_ImplVulkan_InitInfo init_info = {}; init_info.Instance = m_Instance; init_info.PhysicalDevice = m_PhysicalDevice; init_info.Device = m_Device; init_info.QueueFamily = m_QueueFamily; init_info.Queue = m_Queue; init_info.PipelineCache = m_PipelineCache; init_info.DescriptorPool = m_DescriptorPool; init_info.RenderPass = wd->RenderPass; init_info.Subpass = 0; init_info.MinImageCount = m_MinImageCount; init_info.ImageCount = wd->ImageCount; init_info.MSAASamples = VK_SAMPLE_COUNT_2_BIT; init_info.Allocator = m_Allocator; init_info.CheckVkResultFn = check_vk_result; ImGui_ImplVulkan_Init(&init_info); } void VulkanGraphics::PrepareFrame(bool resize) { if (m_SwapChainRebuild || resize) { int width = ANativeWindow_getWidth(m_Window); int height = ANativeWindow_getHeight(m_Window); if (m_LastWidth == 0 || m_LastHeight == 0) { m_LastWidth = width; m_LastHeight = height; } if (width > 0 && height > 0) { if (width != m_LastWidth || height != m_LastHeight) { //切屏休息半秒 usleep(500000); m_LastWidth = width; m_LastHeight = height; ImGui_ImplVulkan_SetMinImageCount(m_MinImageCount); ImGui_ImplVulkanH_CreateOrResizeWindow(m_Instance, m_PhysicalDevice, m_Device, wd.get(), m_QueueFamily, m_Allocator, width, height, m_MinImageCount); wd->FrameIndex = 0; m_SwapChainRebuild = false; } } } ImGui_ImplVulkan_NewFrame(); } void VulkanGraphics::Render(ImDrawData *drawData) { VkResult err; VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore; VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; err = vkAcquireNextImageKHR(m_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); if (err == VK_ERROR_OUT_OF_DATE_KHR /*|| err == VK_SUBOPTIMAL_KHR*/) { m_SwapChainRebuild = true; return; } //check_vk_result(err); ImGui_ImplVulkanH_Frame *fd = &wd->Frames[wd->FrameIndex]; { err = vkWaitForFences(m_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking check_vk_result(err); err = vkResetFences(m_Device, 1, &fd->Fence); check_vk_result(err); } { err = vkResetCommandPool(m_Device, fd->CommandPool, 0); check_vk_result(err); VkCommandBufferBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; err = vkBeginCommandBuffer(fd->CommandBuffer, &info); check_vk_result(err); } { //透明 默认已经是0了 //memset(wd->ClearValue.color.float32, 0, sizeof(wd->ClearValue.color.float32)); VkRenderPassBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.renderPass = wd->RenderPass; info.framebuffer = fd->Framebuffer; info.renderArea.extent.width = wd->Width; info.renderArea.extent.height = wd->Height; info.clearValueCount = 1; info.pClearValues = &wd->ClearValue; vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); } // Record dear imgui primitives into command buffer ImGui_ImplVulkan_RenderDrawData(drawData, fd->CommandBuffer); // Submit command buffer vkCmdEndRenderPass(fd->CommandBuffer); { VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo info = {}; info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; info.waitSemaphoreCount = 1; info.pWaitSemaphores = &image_acquired_semaphore; info.pWaitDstStageMask = &wait_stage; info.commandBufferCount = 1; info.pCommandBuffers = &fd->CommandBuffer; info.signalSemaphoreCount = 1; info.pSignalSemaphores = &render_complete_semaphore; err = vkEndCommandBuffer(fd->CommandBuffer); check_vk_result(err); err = vkQueueSubmit(m_Queue, 1, &info, fd->Fence); check_vk_result(err); } { if (m_SwapChainRebuild) return; VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; VkPresentInfoKHR info = {}; info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; info.waitSemaphoreCount = 1; info.pWaitSemaphores = &render_complete_semaphore; info.swapchainCount = 1; info.pSwapchains = &wd->Swapchain; info.pImageIndices = &wd->FrameIndex; VkResult err = vkQueuePresentKHR(m_Queue, &info); if (err == VK_ERROR_OUT_OF_DATE_KHR /*|| err == VK_SUBOPTIMAL_KHR*/) { m_SwapChainRebuild = true; return; } //check_vk_result(err); wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores } } void VulkanGraphics::PrepareShutdown() { VkResult err = vkDeviceWaitIdle(m_Device); check_vk_result(err); ImGui_ImplVulkan_Shutdown(); } //==========// void VulkanGraphics::Cleanup() { ImGui_ImplVulkanH_DestroyWindow(m_Instance, m_Device, wd.get(), m_Allocator); vkDestroyDescriptorPool(m_Device, m_DescriptorPool, m_Allocator); #ifdef APP_USE_VULKAN_DEBUG_REPORT // Remove the debug report callback auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator); #endif // APP_USE_VULKAN_DEBUG_REPORT vkDestroyDevice(m_Device, m_Allocator); vkDestroyInstance(m_Instance, m_Allocator); } //清理释放 // Helper function to find Vulkan memory type bits. See ImGui_ImplVulkan_MemoryType() in imgui_impl_vulkan.cpp uint32_t VulkanGraphics::findMemoryType(uint32_t type_filter, VkMemoryPropertyFlags properties) { VkPhysicalDeviceMemoryProperties mem_properties; vkGetPhysicalDeviceMemoryProperties(m_PhysicalDevice, &mem_properties); for (uint32_t i = 0; i < mem_properties.memoryTypeCount; i++) if ((type_filter & (1 << i)) && (mem_properties.memoryTypes[i].propertyFlags & properties) == properties) return i; return 0xFFFFFFFF; // Unable to find memoryType } BaseTexData *VulkanGraphics::LoadTexture(BaseTexData *tex, void *pixel_data) { auto *tex_data = new VulkanTextureData(); tex_data->Width = tex->Width; tex_data->Height = tex->Height; tex_data->Channels = tex->Channels; // tex_data->UserData= // Calculate allocation size (in number of bytes) size_t image_size = tex_data->Width * tex_data->Height * tex_data->Channels; VkResult err; // Create the Vulkan image. { VkImageCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; info.imageType = VK_IMAGE_TYPE_2D; info.format = VK_FORMAT_R8G8B8A8_UNORM; info.extent.width = tex_data->Width; info.extent.height = tex_data->Height; info.extent.depth = 1; info.mipLevels = 1; info.arrayLayers = 1; info.samples = VK_SAMPLE_COUNT_2_BIT; info.tiling = VK_IMAGE_TILING_OPTIMAL; info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; err = vkCreateImage(m_Device, &info, m_Allocator, &tex_data->Image); check_vk_result(err); VkMemoryRequirements req; vkGetImageMemoryRequirements(m_Device, tex_data->Image, &req); VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; alloc_info.memoryTypeIndex = findMemoryType(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); err = vkAllocateMemory(m_Device, &alloc_info, m_Allocator, &tex_data->ImageMemory); check_vk_result(err); err = vkBindImageMemory(m_Device, tex_data->Image, tex_data->ImageMemory, 0); check_vk_result(err); } // Create the Image View { VkImageViewCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; info.image = tex_data->Image; info.viewType = VK_IMAGE_VIEW_TYPE_2D; info.format = VK_FORMAT_R8G8B8A8_UNORM; info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; info.subresourceRange.levelCount = 1; info.subresourceRange.layerCount = 1; err = vkCreateImageView(m_Device, &info, m_Allocator, &tex_data->ImageView); check_vk_result(err); } // Create Sampler { VkSamplerCreateInfo sampler_info{}; sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_info.magFilter = VK_FILTER_LINEAR; sampler_info.minFilter = VK_FILTER_LINEAR; sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; // outside image bounds just use border color sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.minLod = -1000; sampler_info.maxLod = 1000; sampler_info.maxAnisotropy = 1.0f; err = vkCreateSampler(m_Device, &sampler_info, m_Allocator, &tex_data->Sampler); check_vk_result(err); } // Create Descriptor Set using ImGUI's implementation tex_data->DS = (void *) ImGui_ImplVulkan_AddTexture(tex_data->Sampler, tex_data->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); // Create Upload Buffer { VkBufferCreateInfo buffer_info = {}; buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; buffer_info.size = image_size; buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; err = vkCreateBuffer(m_Device, &buffer_info, m_Allocator, &tex_data->UploadBuffer); check_vk_result(err); VkMemoryRequirements req; vkGetBufferMemoryRequirements(m_Device, tex_data->UploadBuffer, &req); VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; alloc_info.memoryTypeIndex = findMemoryType(req.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT); err = vkAllocateMemory(m_Device, &alloc_info, m_Allocator, &tex_data->UploadBufferMemory); check_vk_result(err); err = vkBindBufferMemory(m_Device, tex_data->UploadBuffer, tex_data->UploadBufferMemory, 0); check_vk_result(err); } // Upload to Buffer: { void *map = NULL; err = vkMapMemory(m_Device, tex_data->UploadBufferMemory, 0, image_size, 0, &map); check_vk_result(err); memcpy(map, pixel_data, image_size); VkMappedMemoryRange range[1] = {}; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].memory = tex_data->UploadBufferMemory; range[0].size = image_size; err = vkFlushMappedMemoryRanges(m_Device, 1, range); check_vk_result(err); vkUnmapMemory(m_Device, tex_data->UploadBufferMemory); } // Create a command buffer that will perform following steps when hit in the command queue. // TODO: this works in the example, but may need input if this is an acceptable way to access the pool/create the command buffer. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool; VkCommandBuffer command_buffer; { VkCommandBufferAllocateInfo alloc_info{}; alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; alloc_info.commandPool = command_pool; alloc_info.commandBufferCount = 1; err = vkAllocateCommandBuffers(m_Device, &alloc_info, &command_buffer); check_vk_result(err); VkCommandBufferBeginInfo begin_info = {}; begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; err = vkBeginCommandBuffer(command_buffer, &begin_info); check_vk_result(err); } // Copy to Image { VkImageMemoryBarrier copy_barrier[1] = {}; copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; copy_barrier[0].image = tex_data->Image; copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_barrier[0].subresourceRange.levelCount = 1; copy_barrier[0].subresourceRange.layerCount = 1; vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier); VkBufferImageCopy region = {}; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1; region.imageExtent.width = tex_data->Width; region.imageExtent.height = tex_data->Height; region.imageExtent.depth = 1; vkCmdCopyBufferToImage(command_buffer, tex_data->UploadBuffer, tex_data->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region); VkImageMemoryBarrier use_barrier[1] = {}; use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; use_barrier[0].image = tex_data->Image; use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; use_barrier[0].subresourceRange.levelCount = 1; use_barrier[0].subresourceRange.layerCount = 1; vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier); } // End command buffer { VkSubmitInfo end_info = {}; end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; end_info.commandBufferCount = 1; end_info.pCommandBuffers = &command_buffer; err = vkEndCommandBuffer(command_buffer); check_vk_result(err); err = vkQueueSubmit(m_Queue, 1, &end_info, VK_NULL_HANDLE); check_vk_result(err); err = vkDeviceWaitIdle(m_Device); check_vk_result(err); } return tex_data; } void VulkanGraphics::RemoveTexture(BaseTexData *tex) { auto *tex_data = (VulkanTextureData *) (tex); vkFreeMemory(m_Device, tex_data->UploadBufferMemory, nullptr); vkDestroyBuffer(m_Device, tex_data->UploadBuffer, nullptr); vkDestroySampler(m_Device, tex_data->Sampler, nullptr); vkDestroyImageView(m_Device, tex_data->ImageView, nullptr); vkDestroyImage(m_Device, tex_data->Image, nullptr); vkFreeMemory(m_Device, tex_data->ImageMemory, nullptr); ImGui_ImplVulkan_RemoveTexture((VkDescriptorSet) tex_data->DS); delete tex_data; } TextureInfo VulkanGraphics::ImAgeHeadFile(const unsigned char *buf, int len) { TextureInfo ret_data{0}; BaseTexData tex_data{}; tex_data.Channels = 4; //unsigned char *image_data = loadFunc(&tex_data); unsigned char *image_data = stbi_load_from_memory((const stbi_uc *) buf, len, &tex_data.Width, &tex_data.Height, nullptr, tex_data.Channels); if (image_data == nullptr) return ret_data; auto result = LoadTexture(&tex_data, image_data); stbi_image_free(image_data); ret_data.textureId = (ImTextureID)result->DS; ret_data.w = tex_data.Width; ret_data.h = tex_data.Height; return ret_data; } 怎么改成 3 合缓冲
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