class Point3f;
class LineSegment;
LineSegment GetSelectionRay(int mouse_x, int mouse_y) {
// 获取 Model-View、Projection 矩阵 & 获取Viewport视区
GLdouble modelview[16];
GLdouble projection[16];
GLint viewport[4];
glGetDoublev (GL_MODELVIEW_MATRIX, modelview);
glGetDoublev (GL_PROJECTION_MATRIX, projection);
glGetIntegerv (GL_VIEWPORT, viewport);
GLdouble world_x, world_y, world_z;
// 获取近裁剪面上的交点
gluUnProject( (GLdouble) mouse_x, (GLdouble) mouse_y, 0.0,
modelview, projection, viewport,
&world_x, &world_y, &world_z);
Point3f near_point(world_x, world_y, world_z);
// 获取远裁剪面上的交点
gluUnProject( (GLdouble) mouse_x, (GLdouble) mouse_y, 1.0,
modelview, projection, viewport,
&world_x, &world_y, &world_z);
Point3f far_point(world_x, world_y, world_z);
return LineSegment(near_point, far_point);
}
在得到两个交点之后,我们使用它们通过返回语句直接构建一条线段,然后求物体的哪个点与该线段相交。有没有更简单的算法呢?