Map分析

java.util.Map

1.Map接口和方法

1.1覆盖了equal()和hashCode()

|方法|说明|
|
|equal(Obejct o)|根据实际比较指定对象与Map的等价性|
|hashCode()|返回次Map的哈希表|

1.2Map的主要增减删除方法

|方法|说明|
|
|clear()|删除所有映射|
|remove(object)|删除指定的的key-value|
|put(Object key,Obejct value)|增加新的键值对|
|putAll(Map t)|把参数Map中的所有键值对全部复制到本Map|
|get(Object key)|返回指定key对应的value,如果没有加返回null|
|size)|返回键值对的个数|

1.3返回元素集合的方法

|方法|说明|
|
|entrySet()|返回此映射中包含的映射关系的 Set 视图|
|keySet()|返回此映射中包含的键的 Set 视图|
|values()|返回此映射中包含的值的 Collection 视图|

前面两个返回的是Set对象,第三个返回的是Collection对象,这里拿到的是基础Map的视图(在这里删除了Set中也没有了---测试不是这样的,看了源码再改)

1.4负载因子

如果(负载因子)x(容量)>(Map 大小),则调整 Map 大小

|负载因子大小|影响|
|
|大|对空间的利用更加充分,查找的效率会降低|
|小|散列表过于稀疏,对空间造成严重的浪费|

负载因子本身是空间和时间之间的调整折衷。较小的负载因子将占用更多的空间,但将降低冲突的可能性,从而将加快访问和更新的速度。使用大于 0.75 的负载因子可能是不明智的,而使用大于 1.0 的负载因子肯定是不明知的,这是因为这必定会引发一次冲突。使用小于 0.50 的负载因子好处并不大,但只要您有效地调整 Map 的大小,应不会对小负载因子造成性能开销,而只会造成内存开销。但较小的负载因子将意味着如果您未预先调整 Map 的大小,则导致更频繁的调整大小,从而降低性能,因此在调整负载因子时一定要注意这个问题。
  

2 Map

<!--lang: java-->
public interface Map<K,V> {
  //抽象方法
  int size();
  boolean isEmpty();
  boolean containsKey(Object key);
  boolean containsValue(Object value);
  V get(Object key);
  V put(K key, V value);
  V remove(Object key);
  void putAll(Map<? extends K, ? extends V> m);
 void clear();
 Set<K> keySet();
 Collection<V> values();
 Set<Map.Entry<K, V>> entrySet();
 boolean equals(Object o);
 int hashCode();
//内部接口
interface Entry<K,V> {
    K getKey(); 
    V getValue();
    V setValue(V value);
    boolean equals(Object o);
    int hashCode();
    ...
}

//包含key并且返回value不为null就返回value,否则返回默认值
default V getOrDefault(Object key, V defaultValue) {
    V v;
    return (((v = get(key)) != null) || containsKey(key))
        ? v
        : defaultValue;
}

//如果不存在key-value就插入,负责返回已存在的key的value
 default V putIfAbsent(K key, V value) {
    V v = get(key);
    if (v == null) {
        v = put(key, value);
    }

    return v;
}

//如果key对应的value存在并且等于传入的value就删除这对键值对
//或者传入的key-value本身就不存在
default boolean remove(Object key, Object value) {
    Object curValue = get(key);
    if (!Objects.equals(curValue, value) ||
        (curValue == null && !containsKey(key))) {
        return false;
    }
    remove(key);
    return true;
}
//出入新的键值对,第二个参数保证key-oldValue存在
default boolean replace(K key, V oldValue, V newValue) {
    Object curValue = get(key);
    if (!Objects.equals(curValue, oldValue) ||
        (curValue == null && !containsKey(key))) {
        return false;
    }
    put(key, newValue);
    return true;
}   
//替换前面存在的key-value,返回前面的value值
default V replace(K key, V value) {
    V curValue;
    if (((curValue = get(key)) != null) || containsKey(key)) {
        curValue = put(key, value);
    }
    return curValue;
}
}

3.HashMap

public class HashMap<K,V> extends AbstractMap<K,V>
    implements Map<K,V>, Cloneable, Serializable {

    private static final long serialVersionUID = 362498820763181265L;
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4;
    static final int MAXIMUM_CAPACITY = 1 << 30;
    static final float DEFAULT_LOAD_FACTOR = 0.75f; //load factor 负载因子

    //Map.Entry------------------------
    static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }

        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
       }
    }   
    //成员变量
    transient Node<K,V>[] table;
    transient Set<Map.Entry<K,V>> entrySet;
    transient int size;
    transient int modCount;
    int threshold;
    final float loadFactor;

    //构造方法
    public HashMap() {
        this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
    }
    public HashMap(int initialCapacity) {
        this(initialCapacity, DEFAULT_LOAD_FACTOR);
    }       
    public HashMap(int initialCapacity, float loadFactor) {
        //参数判断,抛异常
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);
        this.loadFactor = loadFactor;
        //函数调用见下面
        this.threshold = tableSizeFor(initialCapacity);
    }
    static final int tableSizeFor(int cap) {
       int n = cap - 1;
       n |= n >>> 1;
       n |= n >>> 2;
       n |= n >>> 4;
       n |= n >>> 8;
       n |= n >>> 16;
       return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
}
public HashMap(Map<? extends K, ? extends V> m) {
    this.loadFactor = DEFAULT_LOAD_FACTOR;
    putMapEntries(m, false);
}
//方法
public int size() {
    return size;
}
public boolean isEmpty() {
    return size == 0;
}
//--------------get
public V get(Object key) {
    Node<K,V> e;
    //调用了 hash() getNode()
    return (e = getNode(hash(key), key)) == null ? null : e.value;
}
static final int hash(Object key) {
    int h;  
    //h如果大于65535则产一个新的值,否则全部就是key.hashCode();
    return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
//参数1是hash(key),2是key
final Node<K,V> getNode(int hash, Object key) {
    Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
    if ((tab = table) != null && (n = tab.length) > 0 &&
        (first = tab[(n - 1) & hash]) != null) { //first的得出因为在put时就采用了这样算法
        if (first.hash == hash && // always check first node
            ((k = first.key) == key || (key != null && key.equals(k)))) //如果链表第一个就是要求的,直接返回
            return first;
        if ((e = first.next) != null) {
            if (first instanceof TreeNode)
                return ((TreeNode<K,V>)first).getTreeNode(hash, key);
            do {
                if (e.hash == hash &&
                    ((k = e.key) == key || (key != null && key.equals(k))))
                    return e;
            } while ((e = e.next) != null); //循环遍历链表
        }
    }
    return null;
}
//因为在上面的getNode()函数中,当包含这个key-value是返回Node否则返回null
public boolean containsKey(Object key) {
    return getNode(hash(key), key) != null;
}

//---------------put
public V put(K key, V value) {
    return putVal(hash(key), key, value, false, true);
}
/**
 * Implements Map.put and related methods
 *
 * @param hash hash for key
 * @param key the key
 * @param value the value to put
 * @param onlyIfAbsent if true, don't change existing value
 * @param evict if false, the table is in creation mode.
 * @return previous value, or null if none
 */
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
               boolean evict) {
    Node<K,V>[] tab; Node<K,V> p; int n, i;
    //第一次进入这里进行resize();
    if ((tab = table) == null || (n = tab.length) == 0)
        n = (tab = resize()).length;
    //tab[i = (n - 1) & hash]存在数组这个位置上面去
    if ((p = tab[i = (n - 1) & hash]) == null)//上面没有数据,直接加到链表第一个
        tab[i] = newNode(hash, key, value, null);
    else {//往链表后面追加
        Node<K,V> e; K k;
        if (p.hash == hash &&
            ((k = p.key) == key || (key != null && key.equals(k))))//第一个位置key-value本身存在
            e = p;
        else if (p instanceof TreeNode)
            e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
        else {
            for (int binCount = 0; ; ++binCount) {
                if ((e = p.next) == null) {
                    p.next = newNode(hash, key, value, null);//插入链表尾部
                    if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                        treeifyBin(tab, hash);
                    break;
                }
                if (e.hash == hash &&
                    ((k = e.key) == key || (key != null && key.equals(k))))//后面位置key-value本身存在
                    break;
                p = e;
            }
        }
        if (e != null) { // existing mapping for key
            V oldValue = e.value;
            if (!onlyIfAbsent || oldValue == null)
                e.value = value;
            afterNodeAccess(e);//do nothing
            return oldValue;
        }
    }
    ++modCount; //仅仅在修改了已存在的key-value才会执行到这一步
    if (++size > threshold)
        resize();
    afterNodeInsertion(evict);//do nothing
    return null;
}
Node<K,V> newNode(int hash, K key, V value, Node<K,V> next) {
    return new Node<>(hash, key, value, next);
}
//------------remove
public V remove(Object key) {
    Node<K,V> e;
    return (e = removeNode(hash(key), key, null, false, true)) == null ?
        null : e.value;
}
 final Node<K,V> removeNode(int hash, Object key, Object value,
                           boolean matchValue, boolean movable) {
    Node<K,V>[] tab; Node<K,V> p; int n, index;
    if ((tab = table) != null && (n = tab.length) > 0 &&
        (p = tab[index = (n - 1) & hash]) != null) { //找到数组的下标
        Node<K,V> node = null, e; K k; V v;
        if (p.hash == hash &&   
            ((k = p.key) == key || (key != null && key.equals(k))))  //首结点就是
            node = p;
        else if ((e = p.next) != null) {  //循环链表查找要删除的key-value
            if (p instanceof TreeNode)
                node = ((TreeNode<K,V>)p).getTreeNode(hash, key);
            else {
                do {
                    if (e.hash == hash &&
                        ((k = e.key) == key ||
                         (key != null && key.equals(k)))) {
                        node = e;
                        break;
                    }
                    p = e;
                } while ((e = e.next) != null);
            }
        }
        if (node != null && (!matchValue || (v = node.value) == value ||
                             (value != null && value.equals(v)))) { //找到node并检车value就会最终返回一个node
            if (node instanceof TreeNode)
                ((TreeNode<K,V>)node).removeTreeNode(this, tab, movable);
            else if (node == p)//如何使首结点,直接指向下一个就好了
                tab[index] = node.next;
            else  //中间节点
                p.next = node.next;
            ++modCount;
            --size;
            afterNodeRemoval(node);
            return node;
        }
    }
    return null;
}
//清空
public void clear() {
    Node<K,V>[] tab;
    modCount++;
    if ((tab = table) != null && size > 0) {
        size = 0;
        for (int i = 0; i < tab.length; ++i)
            tab[i] = null; //付个空指针就好了
    }
}

public boolean containsValue(Object value) {
    Node<K,V>[] tab; V v;
    if ((tab = table) != null && size > 0) {
        for (int i = 0; i < tab.length; ++i) {  //遍历数组
            for (Node<K,V> e = tab[i]; e != null; e = e.next) { //遍历链表
                if ((v = e.value) == value ||
                    (value != null && value.equals(v)))
                    return true;
            }
        }
    }
    return false;
}

//set ----------- collections
public Set<K> keySet() {
    Set<K> ks = keySet;
    if (ks == null) {
        ks = new KeySet();
        keySet = ks;
    }
    return ks;
}
 public Collection<V> values() {
    Collection<V> vs = values;
    if (vs == null) {
        vs = new Values();
        values = vs;
    }
    return vs;
}
public Set<Map.Entry<K,V>> entrySet() {
    Set<Map.Entry<K,V>> es;
    return (es = entrySet) == null ? (entrySet = new EntrySet()) : es;
}
//这个内部类中的成员基本上全部是外部类的
final class KeySet extends AbstractSet<K> {
    public final int size()                 { return size; }
    public final void clear()               { HashMap.this.clear(); //调用这个clear就相当于这届调用HashMap.clear();}
    public final Iterator<K> iterator()     { return new KeyIterator(); }
    public final boolean contains(Object o) { return containsKey(o); }
    public final boolean remove(Object key) {
        return removeNode(hash(key), key, null, false, true) != null;
    }
    public final Spliterator<K> spliterator() {
        return new KeySpliterator<>(HashMap.this, 0, -1, 0, 0);
    }
    public final void forEach(Consumer<? super K> action) {
        Node<K,V>[] tab;
        if (action == null)
            throw new NullPointerException();
        if (size > 0 && (tab = table) != null) {
            int mc = modCount;
            for (int i = 0; i < tab.length; ++i) {
                for (Node<K,V> e = tab[i]; e != null; e = e.next)
                    action.accept(e.key);
            }
            if (modCount != mc)
                throw new ConcurrentModificationException();
        }
    }
}
/* ------------------------------------------------------------ */
// iterators
abstract class HashIterator {
    Node<K,V> next;        // next entry to return
    Node<K,V> current;     // current entry
    int expectedModCount;  // for fast-fail
    int index;             // current slot

    HashIterator() {
        expectedModCount = modCount;
        Node<K,V>[] t = table;
        current = next = null;
        index = 0;
        if (t != null && size > 0) { // advance to first entry
            do {} while (index < t.length && (next = t[index++]) == null); //next指向第一个非Null的
        }
    }

    public final boolean hasNext() {  //下一个元素是否存在
        return next != null;
    }

    final Node<K,V> nextNode() {
        Node<K,V>[] t;
        Node<K,V> e = next;
        if (modCount != expectedModCount)
            throw new ConcurrentModificationException();
        if (e == null)  //没有了
            throw new NoSuchElementException();
        if ((next = (current = e).next) == null && (t = table) != null) { //下一个为null是一直循环直到找到不为Null的下次备用
            do {} while (index < t.length && (next = t[index++]) == null);
        }
        return e;
    }

    public final void remove() {
        Node<K,V> p = current;
        if (p == null)
            throw new IllegalStateException();
        if (modCount != expectedModCount)
            throw new ConcurrentModificationException();
        current = null;
        K key = p.key;
        removeNode(hash(key), key, null, false, false);
        expectedModCount = modCount;
    }
}
//下面3个都是调用了nextNode()
final class KeyIterator extends HashIterator
    implements Iterator<K> {
    public final K next() { return nextNode().key; }
}

final class ValueIterator extends HashIterator
    implements Iterator<V> {
    public final V next() { return nextNode().value; }
}

final class EntryIterator extends HashIterator
    implements Iterator<Map.Entry<K,V>> {
    public final Map.Entry<K,V> next() { return nextNode(); }
}

}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值