Shader "CX/Lava3D"
{
Properties
{
[HDR] _Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_HeightMap ("Height Map (Black and White)", 2D) = "bump" {}
_FlowDirection ("Flow Direction", Vector) = (1, 0, 0, 0)
_Speed ("Speed", float) = 0.25
_Amplitude ("Amplitude", float) = 1.0
[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 150
Cull [_Cull]
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light typesv
#pragm