Shader "CX/Force Field"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
[HDR] _Color ("Color", Color) = (1,1,1,1)
_FresnelPower("Fresnel Power", Range(0, 10)) = 3
_ScrollDirection ("Scroll Direction", float) = (0, 0, 0, 0)
}
SubShader
{
Tags { "RenderType"="Transparent" "IgnoreProjector"="True" "Queue"="Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
LOD 100
Cull Back
Lighting Off
ZWrite On
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#