从portaudio官方网址可以下载到最新的源码:
http://www.portaudio.com/download.html
解压后,可以从examples文件夹中找到比较多的示例,可以参考; 虽然
从入门角度,和应用角度建议,paex_record.c 示例文件;
关于音频捕获:
/* This routine will be called by the PortAudio engine when audio is needed.
** It may be called at interrupt level on some machines so don't do anything
** that could mess up the system like calling malloc() or free().
*/
static int recordCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
{
static FILE * f = fopen("E:\\portaudio.pcm", "w+b");
fwrite( inputBuffer, 1, framesPerBuffer * sizeof(SAMPLE) * NUM_CHANNELS , f );
return paContinue;
}
}
关于音频播放:
/* This routine will be called by the PortAudio engine when audio is needed.
** It may be called at interrupt level on some machines so don't do anything
** that could mess up the system like calling malloc() or free().
*/
static int playCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
int len = framesPerBuffer * sizeof(SAMPLE) * 2 ;
static FILE * f = fopen("E:\\portaudio.pcm","r+b");
fread( g_paudiobuf, 1, len,f );
memcpy( outputBuffer, g_paudiobuf, len);
return paContinue;
}
关于portaudio边采集音频 边播放音频;
可以一边采集一边播放音频,比如做一个全局buffer,采集的音频放到buffer中,然后播放的回调函数playCallback回调的时候,将数据copy到outputBuffer中;
理论上上述方法可以实现一边采集一边播放,但是实际上播放音频听起来不对;
解决方法:
用一个链表存放采集到pcm buffer,播放的时候判断,只有链表大于0的时候,在播放;
当采集参数和播放参数都一致的时候,也就是FRAMES_PER_BUFFER也设置一致的时候,buffer长度是一样的不用记录;