游戏引擎内核.system类

/**************************************************

基于DX9.0+C++类封装的游戏引擎system部分

system=Core_Global.h+Core_System.h+Core_System.cpp

http://blog.csdn.net/chinayaosir qq:44633197

**************************************************/

 

 

/**************************************************

Core_Global.h
GameCore Component

**************************************************/
#ifndef _CORE_GLOBAL_H_
#define _CORE_GLOBAL_H_

#define DIRECTINPUT_VERSION 0x0800

// Windows includes
#include <windows.h>

// Standard ANSI-C includes
#include <stdio.h>

// DirectX includes
#include "d3d9.h"
#include "d3dx9.h"
#include "dmusici.h"
#include "dsound.h"
#include "dplay8.h"
#include "dpaddr.h"
#include "dinput.h"
#include "dshow.h"

// Core includes
#include "Core_System.h"
#include "Core_Graphics.h"
#include "Core_Input.h"
#include "Core_Sound.h"
#include "Core_Network.h"

#endif

 

 

/**************************************************
Core_System.h
GameCore Component

**************************************************/

#ifndef _SYSTEM_H_
#define _SYSTEM_H_
//0.应用程序类
class cApplication
{
  private:
    HINSTANCE     m_hInst;
    HWND          m_hWnd;

  protected:
    char          m_Class[MAX_PATH];
    char          m_Caption[MAX_PATH];

    WNDCLASSEX    m_wcex;

    DWORD         m_Style;
    DWORD         m_XPos;
    DWORD         m_YPos;
    DWORD         m_Width;
    DWORD         m_Height;

  public:
    cApplication();

    HWND      GethWnd();
    HINSTANCE GethInst();

    BOOL Run();
    BOOL Error(BOOL Fatal, char *Text, ...);

    BOOL Move(long XPos, long YPos);
    BOOL Resize(long Width, long Height);

    BOOL ShowMouse(BOOL Show = TRUE);

    virtual FAR PASCAL MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return DefWindowProc(hWnd, uMsg, wParam, lParam); }
    virtual BOOL Init()       { return TRUE; }
    virtual BOOL Shutdown()   { return TRUE; }
    virtual BOOL Frame()      { return TRUE; }
};

static cApplication *g_pApplication = NULL;
static long FAR PASCAL AppWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

enum Purposes {
    NOPURPOSE = 0,
    INITPURPOSE,
    SHUTDOWNPURPOSE,
    FRAMEPURPOSE
  };
//1.状态管理器类   
class cStateManager
{
  typedef struct sState {
    void (*Function)(void *Ptr, long Purpose);
    sState *Next;

    sState()
    {
      Function = NULL;
      Next = NULL;
    }

    ~sState()
    {
      delete Next;
    }
  } sState;

  protected:
    sState *m_StateParent;

  public:
    cStateManager();
    ~cStateManager();

    void Push(void (*Function)(void *Ptr, long Purpose), void *DataPtr = NULL);
    BOOL Pop(void *DataPtr = NULL);
    void PopAll(void *DataPtr = NULL);
    BOOL Process(void *DataPtr = NULL);
};

//2.进度管理器类   
class cProcessManager
{
  typedef struct sProcess {
    void  (*Function)(void *Ptr, long Purpose);
    sProcess *Next;

    sProcess()
    {
      Function = NULL;
      Next = NULL;
    }

    ~sProcess()
    {
      delete Next; Next = NULL;
    }
  } sProcess;

  protected:
    sProcess *m_ProcessParent;

  public:
    cProcessManager();
    ~cProcessManager();

    void Push(void (*Process)(void *Ptr, long Purpose), void *DataPtr = NULL);
    BOOL Pop(void *DataPtr = NULL);
    void PopAll(void *DataPtr = NULL);
    void Process(void *Ptr = NULL);
};
//3.数据包管理器类   
class cDataPackage
{
  protected:
    void          *m_Buf;
    unsigned long  m_Size;

  public:
    cDataPackage();
    ~cDataPackage();

    void *Create(unsigned long Size);
    void Free();

    BOOL Save(char *Filename);
    void *Load(char *Filename, unsigned long *Size);

    void          *GetPtr();
    unsigned long  GetSize();
};

#endif

/********************************************************************************/

/**************************************************
Core_System.cpp
GameCore Component
**************************************************/

#include "Core_Global.h"

cApplication::cApplication()
{
  // Save instance handle
  g_pApplication = this;

  // Get the instance handle
  m_hInst = GetModuleHandle(NULL);

  // Set a default window class and caption
  strcpy(m_Class, "AppClass");
  strcpy(m_Caption, "Application Caption");

  // Set default window style, position, width, height
  m_Style  = WS_OVERLAPPEDWINDOW;
  m_XPos   = 0;
  m_YPos   = 0;
  m_Width  = 256;
  m_Height = 256;

  // Set default WNDCLASSEX structure
  m_wcex.cbSize        = sizeof(WNDCLASSEX);
  m_wcex.style         = CS_CLASSDC;
  m_wcex.lpfnWndProc   = AppWindowProc;
  m_wcex.cbClsExtra    = 0;
  m_wcex.cbWndExtra    = 0;
  m_wcex.hInstance     = m_hInst;
  m_wcex.hIcon         = LoadIcon(NULL, IDI_APPLICATION);
  m_wcex.hCursor       = LoadCursor(NULL, IDC_ARROW);
  m_wcex.hbrBackground = NULL;
  m_wcex.lpszMenuName  = NULL;
  m_wcex.lpszClassName = m_Class;
  m_wcex.hIconSm       = LoadIcon(NULL, IDI_APPLICATION);
}

HWND cApplication::GethWnd()
{
  return m_hWnd;
}

HINSTANCE cApplication::GethInst()
{
  return m_hInst;
}

BOOL cApplication::Run()
{
  MSG Msg;

  // Register window class
  if(!RegisterClassEx(&m_wcex))
    return FALSE;

  // Create the Main Window
  m_hWnd = CreateWindow(m_Class, m_Caption,
        m_Style,
        m_XPos, m_YPos,
        m_Width, m_Height,
        NULL, NULL, m_hInst, NULL);
  if(!m_hWnd)
    return FALSE;

  // Show and update the window
  ShowWindow(m_hWnd, SW_NORMAL);
  UpdateWindow(m_hWnd);

  // Make sure client area is correct size
  Resize(m_Width, m_Height);

  // Initialize COM
  CoInitialize(NULL);

  if(Init() == TRUE) {
     // Enter the message pump
    ZeroMemory(&Msg, sizeof(MSG));
    while(Msg.message != WM_QUIT) {

      // Handle Windows messages (if any)
      if(PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) {
        TranslateMessage(&Msg);
        DispatchMessage(&Msg);
      } else {
        // Do per-frame processing, break on FALSE return value
        if(Frame() == FALSE)
          break;
      }
    }
  }

  Shutdown();

  // Shutdown COM
  CoUninitialize();

  // Unregister the window class
  UnregisterClass(m_Class, m_hInst);

  return TRUE;
}

BOOL cApplication::Error(BOOL Fatal, char *Text, ...)
{
  char CaptionText[12];
  char ErrorText[2048];
  va_list valist;

  // Build the message box caption based on fatal flag
  if(Fatal == FALSE)
    strcpy(CaptionText, "Error");
  else
    strcpy(CaptionText, "Fatal Error");

  // Build variable text buffer
  va_start(valist, Text);
  vsprintf(ErrorText, Text, valist);
  va_end(valist);

  // Display the message box
  MessageBox(NULL, ErrorText, CaptionText, MB_OK | MB_ICONEXCLAMATION);

  // Post a quit message if error was fatal
  if(Fatal == TRUE)
    PostQuitMessage(0);

  return TRUE;
}

BOOL cApplication::Move(long XPos, long YPos)
{
  RECT ClientRect;

  GetClientRect(m_hWnd, &ClientRect);
  MoveWindow(m_hWnd, XPos, YPos, ClientRect.right, ClientRect.bottom, TRUE);

  return TRUE;
}

BOOL cApplication::Resize(long Width, long Height)
{
  RECT WndRect, ClientRect;
  long WndWidth, WndHeight;

  GetWindowRect(m_hWnd, &WndRect);
  GetClientRect(m_hWnd, &ClientRect);

  WndWidth  = (WndRect.right  - (ClientRect.right  - Width))  - WndRect.left;
  WndHeight = (WndRect.bottom - (ClientRect.bottom - Height)) - WndRect.top;

  MoveWindow(m_hWnd, WndRect.left, WndRect.top, WndWidth, WndHeight, TRUE);

  return TRUE;
}

BOOL cApplication::ShowMouse(BOOL Show)
{
  ShowCursor(Show);
  return TRUE;
}

// The message procedure - empty except for destroy message
long FAR PASCAL AppWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
  switch(uMsg) {
    case WM_DESTROY:
      PostQuitMessage(0);
      return 0;

    default: return g_pApplication->MsgProc(hWnd, uMsg, wParam, lParam);
  }
}

cStateManager::cStateManager()
{
  m_StateParent = NULL;
}

cStateManager::~cStateManager()
{
  PopAll();
}

// Push a function on to the stack
void cStateManager::Push(void (*Function)(void *Ptr, long Purpose), void *DataPtr)
{
  sState *StatePtr;

  // Don't push a NULL value
  if(Function != NULL) {
    // Allocate a new state and push it on stack
    StatePtr = new sState();

    StatePtr->Function = Function;
    StatePtr->Next = m_StateParent;

    m_StateParent = StatePtr;

    // Call state with init purpose
    StatePtr->Function(DataPtr, INITPURPOSE);
  }
}

BOOL cStateManager::Pop(void *DataPtr)
{
  sState *StatePtr;

  // Remove the head of stack (if any)
  if((StatePtr = m_StateParent) != NULL) {
    // First call with shutdown purpose
    m_StateParent->Function(DataPtr, SHUTDOWNPURPOSE);

    m_StateParent = StatePtr->Next;
    StatePtr->Next = NULL;
    delete StatePtr;
  }

  // return TRUE if more states exist, FALSE otherwise
  if(m_StateParent == NULL)
    return FALSE;
  return TRUE;
}

void cStateManager::PopAll(void *DataPtr)
{
  while(Pop(DataPtr) == TRUE);
}

BOOL cStateManager::Process(void *DataPtr)
{
  // return an error if no more states
  if(m_StateParent == NULL)
    return FALSE;

  // Process the top-most state
  m_StateParent->Function(DataPtr, FRAMEPURPOSE);

  return TRUE;
}

cProcessManager::cProcessManager()
{
  m_ProcessParent = NULL;
}

cProcessManager::~cProcessManager()
{
  // Pop each process
  while(Pop()==TRUE);
}

// Push a function on to the stack
void cProcessManager::Push(void (*Process)(void *Ptr, long Purpose), void *DataPtr)
{
  // Don't push a NULL value
  if(Process != NULL) {
    // Allocate a new process and push it on stack
    sProcess *ProcessPtr = new sProcess();
    ProcessPtr->Function = Process;
    ProcessPtr->Next = m_ProcessParent;
    m_ProcessParent = ProcessPtr;

    // Call process with init purpose
    ProcessPtr->Function(DataPtr, INITPURPOSE);
  }
}

// Pop top process from stack
BOOL cProcessManager::Pop(void *DataPtr)
{
  sProcess *ProcessPtr;

  // Remove the head of stack (if any)
  if((ProcessPtr = m_ProcessParent) != NULL) {
    // First call with shutdown purpose
    m_ProcessParent->Function(DataPtr, SHUTDOWNPURPOSE);

    m_ProcessParent = ProcessPtr->Next;
    ProcessPtr->Next = NULL;
    delete ProcessPtr;
  }

  // return TRUE if more processes exist, FALSE otherwise
  if(m_ProcessParent == NULL)
    return FALSE;
  return TRUE;
}

void cProcessManager::PopAll(void *DataPtr)
{
  while(Pop(DataPtr) == TRUE);
}

// Process all functions
void cProcessManager::Process(void *DataPtr)
{
  sProcess *ProcessPtr = m_ProcessParent;

  while(ProcessPtr != NULL) {
    ProcessPtr->Function(DataPtr, FRAMEPURPOSE);
    ProcessPtr = ProcessPtr->Next;
  }
}

cDataPackage::cDataPackage() 

  m_Buf = NULL;
  m_Size = 0;
}

cDataPackage::~cDataPackage()
{
  Free();
}

void *cDataPackage::Create(unsigned long Size)
{
  // Free a previously created buffer
  Free();

  // Allocate some memory and return a pointer
  return (m_Buf = (void*)new char[(m_Size = Size)]);
}

// Free the allocated memory
void cDataPackage::Free()
{
  delete m_Buf;
  m_Buf = NULL;
  m_Size = 0;
}

BOOL cDataPackage::Save(char *Filename)
{
  FILE *fp;

  // Make sure there's something to write
  if(m_Buf != NULL && m_Size) {
    // Open file, write size and data
    if((fp=fopen(Filename, "wb")) != NULL) {
      fwrite(&m_Size, 1, 4, fp);
      fwrite(m_Buf, 1, m_Size, fp);
      fclose(fp);
      return TRUE;
    }
  }

  return FALSE;
}

void *cDataPackage::Load(char *Filename, unsigned long *Size)
{
  FILE *fp;

  // Free a prior buffer
  Free();

  if((fp=fopen(Filename, "rb"))!=NULL) {
    // Read in size and data
    fread(&m_Size, 1, 4, fp);
    if((m_Buf = (void*)new char[m_Size]) != NULL)
      fread(m_Buf, 1, m_Size, fp);
    fclose(fp);

    // Store size to return
    if(Size != NULL)
      *Size = m_Size;

    // return pointer
    return m_Buf;
  }

  return NULL;
}

void *cDataPackage::GetPtr()
{
  return m_Buf;
}

unsigned long cDataPackage::GetSize()
{
  return m_Size;
}

 

 

 

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