事件分发机制GroupView的事件处理学习总结

前言:上一篇学习总结没有提到一个重要的知识点:

  1. View.java类中只处理事件
  2. ViewGroup.java类中只分发事件
  3. ViewGroup.java类中分发的事件的处理交给了View.java类

我们先来看一下ViewGroup类中是如何分发事件的:

  1. 首先,我们还是以我们自己的代码从xxxActivity.java进入,xxxActivity.java继承自
    AppCompatActivity->FragmentActivity->ComponentActivity->Activity到最后也就是Activity.java根目录,里面有一个方法:dispatchTouchEvent()
     public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
        }
    注意:其中代码,getWindow().superDispatchTouchEvent(ev)他是在PhoneWindow.java中的superDispatchTouchEvent(MotionEvent event)
    @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
            return mDecor.superDispatchTouchEvent(event);
        }
  2. 进一步,我们进入DecorView.java中可以看到
       public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }

    它最终返回的结果是父类的dispatchTouchEvent(MotionEvent event)方法

  3. 那我们就看一下它的父类是谁,点进去之后我们发现进入了ViewGroup.java中的,这里就是实现分发消息的具体逻辑,
    /**
         * ViewGroup分发消息
         * @param ev
         * @return
         */
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            ...
    
                // 第一块:判断是否拦截子View
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                        && !isMouseEvent;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                //第二块代码:分发事件,看哪个子View处理事件
                if (!canceled && !intercepted) {
                    // If the event is targeting accessibility focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x =
                                    isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
                            final float y =
                                    isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!child.canReceivePointerEvents()
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                //第三块代码,执行事件
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    

    可以看到我将这段代码分为了三块,先看第一块代码,
    intercepted = onInterceptTouchEvent(ev);这里通过我们重写的onInterceptTouchEvent(ev)这个方法的返回值赋值给intercept,它又影响着第二块代码是否执行,也就是看能否分发事件

     if (!canceled && !intercepted) {

    然后就是第三块代码,处理事件,也就是我们自定义的View执行事件的处理在这里,也就是当前View的事件处理代码

     if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else

    else,里面就是子view事件处理代码,我们可以看一下当前View事件处理代码的方法是 handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);在dispatchTransformedTouchEvent()这个方法里面在child == null 的情况下,它就会去调用super.dispatchTouchEEvent()方法,也就是View的dispatchTouchEvent方法了

    handled = super.dispatchTouchEvent(event);

    然后我们就看一下,子View的处理

     if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }

    最终也是去调用super.dispatchTouchEvent()方法,也就是View.dispatchTouchEvent()方法。

  4. 然后就是前面所总结的View—>消费事件的流程,这里就不过多阐述了

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