ViewGroup事件分发梳理

        本文是自己参照网上文章或视频,尝试梳理下ViewGroup的事件分发流程,来让自己对整个流程能进一步理解(至今还是不太理解,感觉好难)。

        ViewGroup.dispatchTouchEvent()源码主要分为三步。

public boolean dispatchTouchEvent(MotionEvent ev) {
	...
	/**第一部分:判断是否要拦截事件
	 *1、当事件e为ACTION_DOWN时,会清空touchTargets即mFirstTouchTarget = null,
	 *并重置位mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT ;
	 *2、当事件e为ACTION_DOWN时,一定能执行onInterceptTouchEvent();
	 *3、当事件e不为ACTION_DOWN时,
	 * 如果ACTION_DOWN被当前viewgroup消费了,则mFirstTouchTarget != null条件不满足,则intercepted = true;
	 * 如果ACTION_DOWN被子view消费了,则通过disallowIntercept条件来判断当前viewgroup是否要对事件e进行拦截
	 */
	// Handle an initial down.
   if (actionMasked == MotionEvent.ACTION_DOWN) {
       // Throw away all previous state when starting a new touch gesture.
       // The framework may have dropped the up or cancel event for the previous gesture
       // due to an app switch, ANR, or some other state change.
       cancelAndClearTouchTargets(ev);
       resetTouchState();
   }

   // Check for interception.
   final boolean intercepted;
   if (actionMasked == MotionEvent.ACTION_DOWN
           || mFirstTouchTarget != null) {
       final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
       if (!disallowIntercept) {
           intercepted = onInterceptTouchEvent(ev);
           ev.setAction(action); // restore action in case it was changed
       } else {
           intercepted = false;
       }
   } else {
       // There are no touch targets and this action is not an initial down
       // so this view group continues to intercept touches.
       intercepted = true;
   }
	
	//第二部分:ACTION_DOWN事件没有被拦截和取消, 将事件向子view分发
	//注意ACTION_MOVE事件不会走这里的逻辑
	if (!canceled && !intercepted) {
		//事件为ACTION_DOWN时才进行事件分发(另外两种情况不太清楚)
		if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
             ...
             if (newTouchTarget == null && childrenCount != 0) {
             	...
             	final View[] children = mChildren;
             	for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            //newTouchTarget 不为null,代表事件被子view消费了
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            //dispatchTransformedTouchEvent函数内部会执行子view的dispatchTouchEvent()
                            //即子view往子view下发事件。该函数返回true代表子view消费了事件
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                //子view消费了事件,给newTouchTarget赋值, 并alreadyDispatchedToNewTouchTarget设为true
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
					
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
             }
        }
        
        //第三部分:
        //viewgroup拦截了事件e则自己处理事件,没有拦截则
  		/ Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }
		...
		return handled;
}

背景知识

源码中有一些变量需要提前了解:

1、mFirstTouchTarget 表示触摸目标链表数据结构中第一个数据

        viewgroup的触摸事件(down或pointer_down事件)分发过程中,当多个事件被多个子view消费了(多指操作),viewgroup用一个链表结构来存储这些目标子view。mFirstTouchTarget指向该链表头,表示链表的第一个数据。每次有新的目标子view时,会往链表头部插入子view,然后让mFirstTouchTarget指向链表头。

// First touch target in the linked list of touch targets.
private TouchTarget mFirstTouchTarget;

mFirstTouchTarget是一个TouchTarget对象,通过注释的说明:"触摸目标的链接列表中的第一个触摸目标",可以得出:mFirstTouchTarget是"触摸目标"链表的头部。

引申出一个问题:什么叫做"触摸目标"
        "触摸目标"可以理解为触控点按下时,处理该触控点对应事件的目标控件。
        简单来说,在ViewGroup.dispatchTouchEvent()遇到非拦截事件,且事件类型为ACTION_DOWNACTION_POINTER_DOWN,则会触发一个遍历子控件以查找"触摸目标"的流程。(非拦截事件:如果事件被拦截则不会走第二部分,即事件不会被分发)

//事件分发的第二部分逻辑
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
   // Child wants to receive touch within its bounds.
   mLastTouchDownTime = ev.getDownTime();
   if (preorderedList != null) {
       // childIndex points into presorted list, find original index
       for (int j = 0; j < childrenCount; j++) {
           if (children[childIndex] == mChildren[j]) {
               mLastTouchDownIndex = j;
               break;
           }
       }
   } else {
       mLastTouchDownIndex = childIndex;
   }
   mLastTouchDownX = ev.getX();
   mLastTouchDownY = ev.getY();
   newTouchTarget = addTouchTarget(child, idBitsToAssign);
   alreadyDispatchedToNewTouchTarget = true;
   break;
}

private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
    final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
    target.next = mFirstTouchTarget;
    mFirstTouchTarget = target;
    return target;
}

当触摸事件类型为DOWN时,会清空链表数据,并设置mFirstTouchTarget=null来初始化状态。

//事件分发第一部分代码
if (actionMasked == MotionEvent.ACTION_DOWN) {
    // Throw away all previous state when starting a new touch gesture.
    // The framework may have dropped the up or cancel event for the previous gesture
    // due to an app switch, ANR, or some other state change.
    cancelAndClearTouchTargets(ev);
    resetTouchState();
}

/**
   * Clears all touch targets.
   */
private void clearTouchTargets() {
    TouchTarget target = mFirstTouchTarget;
    if (target != null) {
        do {
            TouchTarget next = target.next;
            target.recycle();
            target = next;
        } while (target != null);
        mFirstTouchTarget = null;
    }
}

 2、TouchTarget 触摸目标对象

private static final class TouchTarget {
        // The touched child view.
        public View child;

        // The combined bit mask of pointer ids for all pointers captured by the target.
        public int pointerIdBits;

        // The next target in the target list.
        public TouchTarget next;
}
  1. View child
    被点击的子控件,即消耗事件的目标控件。

  2. int pointerIdBits
    "目标捕获的所有指针的指针ID的组合位掩码",光看注释难以理解,其实这里涉及到安卓所偏爱的位运算。
    为了区分多点触控时不同的触控点,每一个触控点都会携带一个pointerId
    pointerIdBits即是所有被目标控件消耗的触控点的pointerId的组合。即pointerIdBits包含一个或以上的pointerId数据。

    这个pointerIdBits的运算相关实现,将会在下面提到idBitsToAssign的时候说明。

  • 简单来说,就是如果记录pointerId为0,2,5时,pointerIdBits即为0010 0101,即:
    0对应0000 0001, 2对应0000 0100, 5对应0010 0000,然后通过或运算合并为0010 0101
  1. TouchTarget next
    记录下一个TouchTarget对象,由此组成链表。
  • 注意到TouchTarget包含obtainrecycle两个方法,用于缓存复用,这个同样在Message中实现,需要缓存复用的时候可以参考借鉴该方式,这也是安卓中常见的操作。

分析可得, TouchTarget的作用,是记录一个View及其对应分发的触控点列表pointerIdBits,且可以通过next与其他实例形成链表。

进一步分析,TouchTarget是对消耗事件(ACTION_DOWNACTION_POINTER_DOWN)的View以链表方式保存,且记录各个View对应的触控点列表,以实现后续的事件派分处理。

同时可以推理出:

  1. 非多点触控mFirstTouchTarget链表退化成单个TouchTarget对象。
  2. 多点触控,目标相同:同样为单个TouchTarget对象,只是pointerIdBits保存了多个pointerId信息。
  3. 多点触控,目标不同mFirstTouchTarget成为链表。

具体参考文章

深入理解事件分发 ViewGroup.mFirstTouchTarget的设计

触碰事件监听中按下动作:ACTION_DOWN 和ACTION_POINTER_DOWN区别

第一步:判断是否要拦截事件

1、down事件初始化处理

// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
    // Throw away all previous state when starting a new touch gesture.
    // The framework may have dropped the up or cancel event for the previous gesture
    // due to an app switch, ANR, or some other state change.
    cancelAndClearTouchTargets(ev);
    resetTouchState();
}

// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
        || mFirstTouchTarget != null) {
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    // There are no touch targets and this action is not an initial down
    // so this view group continues to intercept touches.
    intercepted = true;
}

当事件类型为DOWN时,做了三件事情:

1、cancelAndClearTouchTargets()方法内部会循环调用dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits)方法来向viewgroup中使用mFirstTouchTarget指向的链表数据(触摸目标链表)分发ACTION_CANCEL事件,从而让触摸目标取消当前已有事件执行,并对同一序列的后续事件不再处理。

2、调用clearTouchTargets()来清空并回收mFirstTouchTarget指向的链表数据(触摸目标链表)。mFirstTouchTarget设置为null。

3、mGroupFlags标志位设置为~FLAG_DISALLOW_INTERCEPT。表示子view允许viewgroup拦截事件。

2、判断是否拦截触摸事件

        情况1:触摸事件为action_down, 则actionMasked == MotionEvent.ACTION_DOWN条件满足,进入if体。down事件会提前做初始化操作, 所以disallowIntercept=false,所以会调用onInterceptTouchEvent(ev)来让viewgroup决定是否要拦截down事件。返回true,代表拦截。

        情况2:触摸事件(用ev代替)非action_down,则判断mFirstTouchTarget != null。这里要分两种情况:

        如果ev之前的事件被viewgroup拦截了,则mFirstTouchTarget==null, 则走到的是else体,即intercepted = true代表viewgroup拦截ev事件。

        如果ev之前的事件没有被viewgroup拦截,则mFirstTouchTarget!=null(代表子view消费了ev之前的事件),进入if体。接着要判断disallowIntercept,这个值代表子view是否允许viewgroup拦截事件ev。disallowIntercept=true代表不允许viewgroup拦截。这里又分两种情况:

                如果disallowIntercept=false,则执行onInterceptTouchEvent(ev)来让viewgroup决定是否要拦截down事件。返回true,代表拦截,intercepted = true;返回false,代表不拦截,intercepted = false。

                如果disallowIntercept=true,则子view直接不允许viewgroup拦截down事件。intercepted = false。

所以总结一下:

        1、down事件每次都会让viewgroup执行onInterceptTouchEvent()决定是否要拦截down事件;

        2、onInterceptTouchEvent()中关于down事件处理返回true,则down事件被viewgroup拦截了, 则后续同一序列所有事件不再执行onInterceptTouchEvent()。默认被拦截了intercepted = true;这会导致触摸子view没有响应;

        3、onInterceptTouchEvent()中关于down事件处理返回false,则down事件没有被viewgroup拦截,则后续同一序列所有事件将参照disallowIntercept的值来决定是否调用onInterceptTouchEvent(ev),disallowIntercept=true则不拦截事件,事件仍由子view处理;disallowIntercept=false则看onInterceptTouchEvent关于ev事件是如何实现的。

第二步:分发ACTION_DOWN或ACTION_POINTER_DOWN事件

TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
   ...
    if (actionMasked == MotionEvent.ACTION_DOWN
            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
        final int actionIndex = ev.getActionIndex(); // always 0 for down
        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                : TouchTarget.ALL_POINTER_IDS;

        // Clean up earlier touch targets for this pointer id in case they
        // have become out of sync.
        removePointersFromTouchTargets(idBitsToAssign);

        final int childrenCount = mChildrenCount;
        if (newTouchTarget == null && childrenCount != 0) {
            final float x =
                    isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
            final float y =
                    isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
            // Find a child that can receive the event.
            // Scan children from front to back.
            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
            final boolean customOrder = preorderedList == null
                    && isChildrenDrawingOrderEnabled();
            final View[] children = mChildren;
            for (int i = childrenCount - 1; i >= 0; i--) {
                final int childIndex = getAndVerifyPreorderedIndex(
                        childrenCount, i, customOrder);
                final View child = getAndVerifyPreorderedView(
                        preorderedList, children, childIndex);
                if (!child.canReceivePointerEvents()
                        || !isTransformedTouchPointInView(x, y, child, null)) {
                    continue;
                }

                newTouchTarget = getTouchTarget(child);
                if (newTouchTarget != null) {
                    // Child is already receiving touch within its bounds.
                    // Give it the new pointer in addition to the ones it is handling.
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                    break;
                }

                resetCancelNextUpFlag(child);
                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                    // Child wants to receive touch within its bounds.
                    mLastTouchDownTime = ev.getDownTime();
                    if (preorderedList != null) {
                        // childIndex points into presorted list, find original index
                        for (int j = 0; j < childrenCount; j++) {
                            if (children[childIndex] == mChildren[j]) {
                                mLastTouchDownIndex = j;
                                break;
                            }
                        }
                    } else {
                        mLastTouchDownIndex = childIndex;
                    }
                    mLastTouchDownX = ev.getX();
                    mLastTouchDownY = ev.getY();
                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                    alreadyDispatchedToNewTouchTarget = true;
                    break;
                }

                // The accessibility focus didn't handle the event, so clear
                // the flag and do a normal dispatch to all children.
                ev.setTargetAccessibilityFocus(false);
            }
            if (preorderedList != null) preorderedList.clear();
        }

        if (newTouchTarget == null && mFirstTouchTarget != null) {
            // Did not find a child to receive the event.
            // Assign the pointer to the least recently added target.
            newTouchTarget = mFirstTouchTarget;
            while (newTouchTarget.next != null) {
                newTouchTarget = newTouchTarget.next;
            }
            newTouchTarget.pointerIdBits |= idBitsToAssign;
        }
    }
}

第二部分是事件分发的逻辑。这部分逻辑只针对事件ACTION_DOWN和ACTION_POINTER_DOWN。ACTION_POINTER_DOWN指的是多指操作场景。其他事件不走这里的逻辑。

首先做分发事件的初始化操作。newTouchTarget表示的是消费该事件的触摸目标,alreadyDispatchedToNewTouchTarget代表事件是否已经分发给新的触摸目标了。

TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;

其次判断事件没有被取消或没有被viewgroup拦截,

if (!canceled && !intercepted) 

当事件为ACTION_DOWN或ACTION_POINTER_DOWN时,开始分发事件

if (actionMasked == MotionEvent.ACTION_DOWN
   || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
   || actionMasked == MotionEvent.ACTION_HOVER_MOVE)

接着会遍历viewgroup中所有的子view, 直到找到消费事件的触摸目标。

final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
    ...
    if (!child.canReceivePointerEvents()
       || !isTransformedTouchPointInView(x, y, child, null)) {
        continue;
    }
    newTouchTarget = getTouchTarget(child);
    if (newTouchTarget != null) {
        // Child is already receiving touch within its bounds.
        // Give it the new pointer in addition to the ones it is handling.
        newTouchTarget.pointerIdBits |= idBitsToAssign;
        break;
    }
    ...
    if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
	    ...
	    newTouchTarget = addTouchTarget(child, idBitsToAssign);
        alreadyDispatchedToNewTouchTarget = true;
        break;
    }
    ...
}

        首先会判断子view是否能接受点击事件,和点击位置是否在子view的有效范围内,如果为false,则直接跳出循环查找下一个子view;

        在上面条件满足的情况下,调用getTouchTarget(child)来判断该子view是否已经在mFirstTouchTarget, 在的话说明该子view之前消费过同一序列的事件(多指操作的场景下存在这种现象),则直接返回该子view。并且把该子view作为事件消费的触摸目标。然后直接跳出循环。

newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
    // Child is already receiving touch within its bounds.
    // Give it the new pointer in addition to the ones it is handling.
    newTouchTarget.pointerIdBits |= idBitsToAssign;
    break;
}

private TouchTarget getTouchTarget(@NonNull View child) {
    for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
        if (target.child == child) {
            return target;
        }
    }
    return null;
}

newTouchTarget=null的话,说明该子view之前没有消费过事件, 则判断该子view是否消费当前事件,调用的是dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign), 返回true,则把该子view通过头插法添加到mFirstTouchTarget指向的链表中。并设置相关属性后跳出循环。

newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;

最后,判断下分发事件循环逻辑中是否找到一个子view消费事件。

如果没有找到的话,newTouchTarget == null。这里要分两种情况:

        如果是单指操作,则newTouchTarget == null && mFirstTouchTarget == null, 则事件分发操作就执行完了;

        如果是多指操作, 则第一指点击后找到了目标子view,mFirstTouchTarget != null;第二指点击后没有找到目标子view,则第二指点击时满足newTouchTarget == null && mFirstTouchTarget != null。则会使newTouchTarget指向mFirstTouchTarget链表最后的元素,也是最早消费同一序列事件的子view(一般即为消耗ACTION_DOWN的控件),并把当次ACTION_POINTER_DOWN事件的PointID记录到该元素。这相当于点击了mFirstTouchTarget链表中最后一个不为null的触摸目标。

if (newTouchTarget == null && mFirstTouchTarget != null) {
    // Did not find a child to receive the event.
    // Assign the pointer to the least recently added target.
    newTouchTarget = mFirstTouchTarget;
    while (newTouchTarget.next != null) {
        newTouchTarget = newTouchTarget.next;
    }
    newTouchTarget.pointerIdBits |= idBitsToAssign;
}

第三步:事件处理

// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} else {
    // Dispatch to touch targets, excluding the new touch target if we already
    // dispatched to it.  Cancel touch targets if necessary.
    TouchTarget predecessor = null;
    TouchTarget target = mFirstTouchTarget;
    while (target != null) {
        final TouchTarget next = target.next;
        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
            handled = true;
        } else {
            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                    || intercepted;
            if (dispatchTransformedTouchEvent(ev, cancelChild,
                    target.child, target.pointerIdBits)) {
                handled = true;
            }
            if (cancelChild) {
                if (predecessor == null) {
                    mFirstTouchTarget = next;
                } else {
                    predecessor.next = next;
                }
                target.recycle();
                target = next;
                continue;
            }
        }
        predecessor = target;
        target = next;
    }
}

1、viewgroup拦截了整个事件序列

        如果mFirstTouchTarget=null,则说明要么down事件被拦截了,要么down事件没有被拦截,但是在viewgroup分发事件时没有合适的子view消费事件

        mFirstTouchTarget == null代表没有子view消费事件,或viewgroup自己拦截了事件。则viewgroup自己处理事件ev。调用的是dispatchTransformedTouchEvent(),传入的child参数为null。可以看到该函数内部针对child=null情况,调用的是super.dispatchTouchEvent(event)。

        可以看出, viewgroup调用了其父类View的dispatchTouchEvent()。之前分析过View的dispatchTouchEvent方法,知道其本质是处理事件的。

        所以, 这里事件由viewgroup自己尝试处理。并返回自己是否能消费事件,如果可以消费则返回true,否则返回false表示自己处理不了交给上一级处理。

handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
    final boolean handled;
    ...
    // Perform any necessary transformations and dispatch.
    if (child == null) {
        handled = super.dispatchTouchEvent(transformedEvent);
    }
    ...
    return handled;
}

2、viewgroup分发给子view处理了,处理down和POINTER_DOWN事件

        如果mFirstTouchTarget != null,则代表事件分发给子view处理了。

        然后使用了一个while循环来挨个遍历mFirstTouchTarget链表的数据(多指操作mFirstTouchTarget指向的链表有多个值需要循环多次,单指操作的话mFirstTouchTarget只有一个对象所以会只循环一次)。

       条件alreadyDispatchedToNewTouchTarget && target == newTouchTarget,只有第二步的ACTION_DOWN或ACTION_POINTER_DOWN事件才能满足这两个条件。每次进入onDispatchTouchEvent()方法,在第二步事件分发之前都会把这两个变量复位。

TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;

        由于第二步分发down事件给子view时,已经调用过了dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)方法,其内部会调用handled = child.dispatchTouchEvent(event)来处理事件。所以事件其实在第二步就已经交给子view去处理了。第三步这里就直接返回true即可!!

        注意:其实只有事件为ACTION_DOWN或ACTION_POINTER_DOWN时才会走这里的逻辑, 因为只有这两种情况才会设置alreadyDispatchedToNewTouchTarget=true和newTouchTarget值。

if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
    handled = true;
}

  3、viewgroup分发给子view处理了,处理其他事件

        接下来就是处理其他事件的逻辑了,比如move、up事件。

        首先会根据intercept标志位来标识是否要取消子view上的事件。

final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;

        然后调用dispatchTransformedTouchEvent()方法,传入子view和cancelChild标志位。这里要注意了,重点来了:

        情况1:当cancelChild为false时,则条件“cancel || oldAction == MotionEvent.ACTION_CANCEL”不满足,接着往下走,调用child.dispatchTouchEvent(transformedEvent)来处理move或up等事件;

        情况2:当cancelChild为true时,条件“cancel || oldAction == MotionEvent.ACTION_CANCEL”满足,先使用oldAction保存当前的事件ev,然后设置ev事件为ACTION_CANCEL新值,然后viewgroup或子view来处理ACTION_CANCEL事件。当处理这个事件时,代表目前已有的事件都会被丢弃,并且将不再接受到任何点击。你应该像up事件一样对待这个事件,但不执行任何操作。

        然后利用之前保存的oldAction把ev事件设置回之前的值,然后返回处理ACTION_CANCLE的结果,退出函数。

        接着逻辑返回到onDispatchTouchEvent的第三步,继续分析cancelChild为true的情况。然后会从mFirstTouchTarget指向的链表中回收这个target。所以同一序列的后续事件在该target上不会再响应了。所以这个子view不再能收到同一序列的后续事件了!!!

4、ACTION_UP事件处理

剩余的部分,是对ACTION_UP类型事件进行清理:

  1. ACTION_UP:说明这是最后一个触控点抬起,通过resetTouchState()完全清理派分目标和状态。

  2. ACTION_POINTER_UP:移除触控点对应的TouchTarget内的pointerIdBits记录,当移除后pointerIdBits = 0(即没有其他触控点记录),则把该TouchTargetmFirstTouchTarget中移除。

总结一下第三步:

        如果viewgroup拦截了down事件,则事件都由viewgroup自己处理;处理不了交给其上一级viewgroup处理;

        如果viewgroup没有拦截down事件,但是没有子view能处理down事件,则事件都viewgroup自己处理;处理不了交给其上一级viewgroup处理;

        如果viewgroup没有拦截down事件,并且存在子view能消费down事件,

                当事件为down或point_down时,直接返回true;

                当事件非down或point_down时,根据第一步是否拦截了该事件做了不同处理。

                        如果不拦截,则子view来处理该事件,如果处理不了则交给viewgroup的上一级处理;

                        如果拦截, 则子view执行ACTION_CANCEL事件操作。该子view不再接受同一序列后续的所有事件。

if (dispatchTransformedTouchEvent(ev, cancelChild,
        target.child, target.pointerIdBits)) {
    handled = true;
}
if (cancelChild) {
    if (predecessor == null) {
        mFirstTouchTarget = next;
    } else {
        predecessor.next = next;
    }
    target.recycle();
    target = next;
    continue;
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
    final boolean handled;
	final int oldAction = event.getAction();
	if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
	   event.setAction(MotionEvent.ACTION_CANCEL);
	   if (child == null) {
	       handled = super.dispatchTouchEvent(event);
	   } else {
	       handled = child.dispatchTouchEvent(event);
	   }
	   event.setAction(oldAction);
	   return handled;
	}
	
	// Perform any necessary transformations and dispatch.
	if (child == null) {
	    handled = super.dispatchTouchEvent(transformedEvent);
	} else {
	    final float offsetX = mScrollX - child.mLeft;
	    final float offsetY = mScrollY - child.mTop;
	    transformedEvent.offsetLocation(offsetX, offsetY);
	    if (! child.hasIdentityMatrix()) {
	        transformedEvent.transform(child.getInverseMatrix());
	    }
	
	    handled = child.dispatchTouchEvent(transformedEvent);
	}
	
	// Done.
	transformedEvent.recycle();
	return handled;
}

事件分发常见疑问

1、down事件被子view消费了,后续事件如move被viewgroup拦截了。这个是不是一个事件序列被两个view处理了??

        答:是的。down事件被子view消费了,同一序列的move等事件被viewgroup拦截了并处理,则会在子view上执行action_cancle事件。然后把子view从mFirstTouchTarget链表中删除(子view上已有的事件都被丢弃,并且子view不再接受同一序列后续的事件),所以之后的MOVE事件不会再分发到子view上了。如果是单指操作的话,mFirstTouchTarget此时为null,所以第三步直接被viewgroup处理后续的move事件和up事件。

        

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