BOOL
WINAPI
ReadProcessMemory(
HANDLE hProcess, //待读进程的句柄
LPCVOID lpBaseAddress, //目标进程中待读内存的起始地址
LPVOID lpBuffer, //用来读取数据的缓冲区
DWORD nSize, //要读取的字节数
LPDWORD lpNumberOfBytesRead //用来供函数返回实际读取的字节数
);
//参数同上
BOOL
WINAPI
WriteProcessMemory(
HANDLE hProcess,
LPVOID lpBaseAddress,
LPVOID lpBuffer,
DWORD nSize,
LPDWORD lpNumberOfBytesWritten
游戏内存修改器原理
最新推荐文章于 2023-01-10 17:37:10 发布