var texture = THREE.ImageUtils.loadTexture('img/a.png');
var cube = new THREE.CubeGeometry(10, 10, 10);
var mesh = new THREE.MeshPhongMaterial({
specular: 0xffffff,
color: 0x7777ff
});
var caizhi = [
mesh,
mesh,
mesh,
mesh,
new THREE.MeshPhongMaterial({map:texture}),
mesh
];
var cobj = new THREE.Mesh(cube, new THREE.MeshFaceMaterial(caizhi));
scene.add(cobj);