create 两个 js
将a.js拖到 MainCamera。然后运行
a.js
function Start() {
var cube:GameObject[] = new GameObject[10];
for (var i:int = 0; i < 10; i++) {
cube[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube[i].transform.position = new Vector3(i * 2, 0, 0);
cube[i].name = i + "";
var ii = cube[i].AddComponent.<b>();
ii.i = i;
}
}
function Update() {
}
b.js
var i:int;
function Start() {
Destroy(gameObject, i);
}
function Update() {
}