How ARC does its work?

ARC does its work of inserting retain and release commands in two stages:

  1. It behaves very, very conservatively; basically, if in doubt, it retains — and of course it later releases. In effect, ARC retains at every juncture that might have the slightest implications for memory management: it retains when an object is received as an argument, it retains when an object is assigned to a variable, and so forth. It may even insert temporary variables to enable it to refer sufficiently early to an object so that it can retain it. But of course it also releases to match. This means that at the end of the first stage, memory management is technically correct; there may be far more retains and releases on a single object than you would have put if you were writing those commands yourself, but at least you can be confident that no pointer will dangle and no object will leak.
  2. It optimizes, removing as many retain and release pairs from each object as it possibly can while still ensuring safety with regard to the program’s actual behavior. This means that at the end of the second stage, memory management is still technically correct, and it is also efficient.

So, for example, consider the following code:

- (void) myMethod {

    NSArray* myArray = [NSArray array];

    NSArray* myOtherArray = myArray;

}

Now, in actual fact, no additional memory management code is needed here (for reasons that I’ll clarify in the next section). Even if you weren’t using ARC, you wouldn’t need to add any retain or release commands to this code. But in its first pass, we may imagine that ARC will behave very, very conservatively: it will ensure that every variable is nil or points to an object, and it will retain every value as it is assigned to a variable, at the same time releasing the value previously pointed to by the variable being assigned to, on the assumption that it previously retainedthat value when assigning it to that variable as well. So we may imagine (though this is unlikely to be exactly correct) a scenario where ARC compiles that code at first into the equivalent ofExample 12-1.

Example 12-1. Imaginary scenario: ARC’s conservative memory management

- (void) myMethod {

    // create all new object pointers as nil

    NSArray* myArray = nil;

    // retain as you assign, release the previous value

    id temp1 = myArray;

    myArray = [NSArray array];

    [myArray retain];

    [temp1 release]; // (no effect, it's nil)

    // create all new object pointers as nil

    NSArray* myOtherArray = nil;

    // retain as you assign, release the previous value

    id temp2 = myOtherArray;

    myOtherArray = myArray;

    [myOtherArray retain];

    [temp2 release]; // (no effect, it's nil)

    // method is ending, balance out retains on local variables

    // nilify when all remaining retains are balanced by release

    [myArray release];

    myArray = nil;

    [myOtherArray release];

    myOtherArray = nil;

}



The ARC optimizer will then come along and reduce the amount of work being done here. For example, it may observe that myArray and myOtherArray turn out to be pointers to the same object, so it may therefore remove some of the intermediate retains and releases. And it may observe that there’s no need to send release to nil. But retains and releases are so efficient under ARC that it wouldn’t much matter if the optimizer didn’t remove any of the intermediate retains and releases.

There’s more to the manual memory management balancing act than matching retain and release: in particular, I said earlier that alloc and copy yielded objects whose retain count had already been incremented, so that they, too, must be balanced by release. In order to obey this part of the rules of Cocoa memory management, ARC resorts to assumptions about how methods are named.

In particular, when your code receives an object as the returned value of a method call, ARC looks at the opening word (or words) of the camelCased method name. (The term camelCased describes a compound word whose individual words are demarcated by internal capitalization, like the words “camel” and “Cased” in the word “camelCased.”) If the opening word of the name of that method is alloc, init, new, copy, or mutableCopy, ARC assumes that the object it returns comes with an incremented retain count that will need to be balanced with a corresponding release.

So, in the preceding example, if the array had been received from a call to [NSArray new] instead of [NSArray array], ARC would know that an extra release will be needed, to balance the incremented retain count of the object returned from a method whose name begins with new.

Your own responsibility in this regard, then, is not to name any of your methods inappropriately in such a way as to set off that sort of alarm bell in ARC’s head. The easiest approach is not to start any of your own method names with alloc, init (unless you’re writing an initializer, of course), new, copy, or mutableCopy. Doing so might not cause any damage, but it is better not to take the risk: obey the ARC naming conventions if you possibly can. (There are ways out of this predicament if you have a wrongly-named method whose name you absolutely can’t change, but I’m not going to discuss them here.)


1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看REAdMe.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 5、资源来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。 1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看REAdMe.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 5、资源来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。 1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看READme.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 5、资源来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值