JavaScript 波浪

<html>
    <head>
        <meta charset="utf8"/>
        <title>波浪</title>
        <style>
            #canvas {
                border: 1px solid #d3d3d3;
                float:left;
            }
            span {
                float:left;
                margin-left: 10px;
            }
        </style>
    </head>
    <body>
        <canvas id="canvas" width="200" height="200">Your browser does not support the HTML5 canvas tag.</canvas>
        <script>
            function onGlobalCompositeOperationChange() {
                window.mGlobalCompositeOperation = event.target.options[event.target.options.selectedIndex].innerHTML;
            }
        </script>
        <span>
            混合效果:<br/>
            <select id="globalCompositeOperationSelect" onchange="onGlobalCompositeOperationChange()">
                <option selected="selected">none</option>
                <option>source-over</option>
                <option>source-atop</option>
                <option>source-in</option>
                <option>source-out</option>
                <option>destination-over</option>
                <option>destination-atop</option>
                <option>destination-in</option>
                <option>destination-out</option>
                <option>lighter</option>
                <option>copy</option>
                <option>xor</option>
            </select>
        </span>
        <script>
            (function () {
                var c = document.getElementById("canvas");
                var ctx = c.getContext("2d");
                var image = new Image();
                image.src = "chrome.png";

                //波峰或波谷的高度
                var waveHeight = 8;
                //要显示的波浪个数
                var waveCount = 5;
                //波长,即两波峰(波谷)之间的距离
                var waveLen = c.width / waveCount;
                //半波长
                var halfWaveLen = waveLen / 2;
                //四风之一波长
                var quarterWaveLen = halfWaveLen / 2;

                //进度条更新步长
                var progressStep = 1;
                //水平位移步长
                var stepX = 1;
                //垂直位移步长,容器除以100份,每一份的高度
                var stepY = c.height / 100;
                //为了让波浪全部消失,必须添加一点额外的进度
                var additionProgress = waveHeight / stepY;

                //当前波浪起始点X坐标
                var startX = -1 * waveLen;
                //当前水平面高度
                var waterHeight;
                //当前进度值(0-100)
                var progress;
                //当前X坐标
                var currentX;
                //波峰
                var peakY;
                //波谷
                var troughY;

                //绘制颜色
                var color;
                //hsl
                var hue;
                var saturation;
                var luminance = "50%";

                //返回一个随机的RGB颜色
                function randomRGBColor() {
                    return "rgb(" + Math.round(Math.random() * 255) + "," + Math.round(Math.random() * 255) + "," + Math.round(Math.random() * 255) + ")";
                }

                //生成随机色相
                function randomHue() {
                    hue = Math.round(Math.random() * 360);
                }

                //组合成HSL颜色(注意:SL只能用百分号的形式,小数的形式不合法)
                function formHSLColor() {
                    saturation = getProgress() + "%";
                    return "hsl(" + hue + "," + saturation + "," + luminance + ")";
                }

                //根据当前进度,计算水平面高度
                function calcWaterHeight() {
                    return (100 - progress) * stepY;
                }

                //更新
                function update() {
                    startX += stepX;
                    progress += progressStep;
                    waterHeight = calcWaterHeight();

                    currentX = startX;
                    peakY = waterHeight - waveHeight;
                    troughY = waterHeight + waveHeight;

                    if (progress > 100 + additionProgress) {
                        progressStep *= -1;
                    }
                    if (progress < 0 - additionProgress) {
                        progressStep *= -1;
                        //color = randomRGBColor();
                        randomHue();
                    }
                    color = formHSLColor();
                    if (startX >= 0) {
                        startX = -1 * waveLen;
                    }
                }

                //如果是外部要获取当前进度值,必须使用处理之后的progress返回
                function getProgress() {
                    return progress < 0 ? 0 : (progress > 100 ? 100 : progress); 
                }

                //渲染
                function render() {
                    ctx.globalCompositeOperation = "source-over";
                    ctx.clearRect(0, 0, c.width, c.height);
                    ctx.fillStyle = color;
                    ctx.beginPath();
                    ctx.moveTo(currentX, waterHeight);
                    for(var i = 0; i < waveCount + 1; i++, currentX += waveLen) {
                        //绘制波谷
                        ctx.quadraticCurveTo(currentX + quarterWaveLen, troughY, currentX + halfWaveLen, waterHeight);
                        //绘制波峰
                        ctx.quadraticCurveTo(currentX + quarterWaveLen + halfWaveLen, peakY, currentX + waveLen, waterHeight);
                    }
                    ctx.lineTo(c.width, c.height);
                    ctx.lineTo(0, c.height);
                    ctx.closePath();
                    ctx.fill();

                    if(window.mGlobalCompositeOperation !== undefined && window.mGlobalCompositeOperation !== "none") {
                        ctx.globalCompositeOperation = window.mGlobalCompositeOperation;
                        ctx.drawImage(image, 0, 0, c.width, c.height);
                    }
                }

                //循环
                function loop() {
                    update();
                    render();
                    requestAnimationFrame(loop);
                }

                //初始化
                function init() {
                    progress = 0;
                    //color = randomRGBColor();
                    randomHue();
                    color = formHSLColor();
                    waterHeight = calcWaterHeight();
                    loop();
                }

                init();
            })();
        </script>
    </body>
</html>

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