10.sprd背光流程

Android 背光流程小结

现在使用aidl方式

 /hardware/interfaces/light/aidl/android/hardware/light/ILights.aidl

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package android.hardware.light;

import android.hardware.light.HwLightState;
import android.hardware.light.HwLight;

/**
 * Allows controlling logical lights/indicators, mapped to LEDs in a
 * hardware-specific manner by the HAL implementation.
 */
@VintfStability
interface ILights {
    /**
     * Set light identified by id to the provided state.
     *
     * If control over an invalid light is requested, this method exists with
     * EX_UNSUPPORTED_OPERATION. Control over supported lights is done on a
     * device-specific best-effort basis and unsupported sub-features will not
     * be reported.
     *
     * @param id ID of logical light to set as returned by getLights()
     * @param state describes what the light should look like.
     */
    void setLightState(in int id, in HwLightState state);

    /**
     * Discover what lights are supported by the HAL implementation.
     *
     * @return List of available lights
     */
    HwLight[] getLights();
}

 /vendor/sprd/interfaces/lights/Android.bp

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cc_binary {
    name: "vendor.sprd.hardware.lights-service",
    relative_install_path: "hw",
    init_rc: ["lights.rc"],
    vintf_fragments: ["lights.xml"],
    vendor: true,
    shared_libs: [
        "libbase",
        "libbinder_ndk",
        "android.hardware.light-ndk_platform",
        "liblog",
    ],
    srcs: [
        "lights.cpp",
        "main.cpp",
        ],
}

filegroup {
    name: "lights-hal-srcs",
    srcs: [
        "lights.cpp",
    ],
}

androidgroup04@androidgroup04:~/disk00/Isaac/MOCORDROIDR_Trunk_UMS512/Codebase/out/target/product/ums512_1h10$ find -iname "*vendor.sprd.hardware.lights-service*"

./vendor/bin/hw/vendor.sprd.hardware.lights-service

./obj/EXECUTABLES/vendor.sprd.hardware.lights-service_intermediates

./obj/EXECUTABLES/vendor.sprd.hardware.lights-service_intermediates/vendor.sprd.hardware.lights-service

./archive_symbols/symbols.vendor/vendor/bin/hw/vendor.sprd.hardware.lights-service

./symbols/vendor/bin/hw/vendor.sprd.hardware.lights-service

 /vendor/sprd/interfaces/lights/lights.cpp

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#include "lights.h"

namespace aidl {
namespace android {
namespace hardware {
namespace light {

using ::aidl::android::hardware::light::BnLights;
using ::aidl::android::hardware::light::HwLight;
using ::aidl::android::hardware::light::HwLightState;
using ::aidl::android::hardware::light::ILights;
using ::aidl::android::hardware::light::LightType;
using ::aidl::android::hardware::light::FlashMode;

#define TOUCH_SUSPEND "/sys/touchscreen/ts_suspend
... ...

ScopedAStatus Lights::setLightState(int id, const HwLightState& state) {
    if (!(0 <= id && id < availableLights.size())) {
        ALOGE("Light id:%d does not exist.\n", id);
        return ScopedAStatus::fromExceptionCode(EX_UNSUPPORTED_OPERATION);
    }

    HwLight const& light = availableLights[id];
    int ret = 0;

    switch (light.type) {
        case LightType::BACKLIGHT:
            ret = setLightBacklight(state);
            break;
        case LightType::KEYBOARD:
            ret = setLightKeyboard(state);
            break;
        case LightType::BUTTONS:
            ret = setLightButtons(state);
            break;
        case LightType::NOTIFICATIONS:
            ret = setLightLedsNotifications(state);
            break;
        case LightType::ATTENTION:
            ret = setLightLedsAttention(state);
            break;
        case LightType::BATTERY:
            ret = setLightLedsNotifications(state);
            break;
    }

    if (ret)
        ALOGE("%s light type:%d fail:%d", __func__, light.type, ret);

    return ScopedAStatus::ok();
}

}  // namespace light
}  // namespace hardware
}  // namespace android
}  // namespace aidl

 /vendor/sprd/interfaces/lights/lights.cpp

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/*light nodes*/
struct led leds[NUM_LEDS] = {
    ... ...
    [LCD_BACKLIGHT] = {
               .brightness = {
                      "/sys/class/backlight/sprd_backlight/brightness",
                      -1},
               },
    ... ...
};

int Lights::setLightBacklight(const HwLightState& state) {
    int err = 0;
    int brightness = rgbToBrightness(state);

    if (NULL == leds[LCD_BACKLIGHT].brightness.filename) {
        ALOGE("func:%s, unsupported light!\n", __func__);
        return -EINVAL;
    }

    pthread_mutex_lock(&g_lock);
    err = write_int(&leds[LCD_BACKLIGHT].brightness, brightness);
    if ((err >= 0) && (!!brightness != !!last_backlight)) {
        if (!!brightness) {
            write_string(&leds[TS_SUSPEND].ts_suspend, "0");
            write_string(&leds[LCD_DDR_VOTE].ddr_vote, "lcdon");
            write_string(&leds[LCD_DDR_VOTE].ddr_unvote, "lcdoff");
        } else {
            write_string(&leds[TS_SUSPEND].ts_suspend, "1");
            write_string(&leds[LCD_DDR_VOTE].ddr_vote, "lcdoff");
            write_string(&leds[LCD_DDR_VOTE].ddr_unvote, "lcdon");
        }
        last_backlight = brightness;
    }
    pthread_mutex_unlock(&g_lock);
    return err;
}

=================================================================  

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