#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef GL_VERSION_1_1
#define POINTER 1
#define INTERLEAVED 2
#define DRAWARRAY 1
#define ARRAYELEMENT 2
#define DRAWELEMENTS 3
int setupMethod = POINTER;
//int derefMethod = DRAWARRAY;
int derefMethod =DRAWELEMENTS;
void setupPointers(void)
{
static GLint vertices[] = {25, 25,
100, 325,
175, 25,
175, 325,
250, 25,
325, 325};
static GLfloat colors[] = {1.0, 0.2, 0.2,
0.2, 0.2, 1.0,
0.8, 1.0, 0.2,
0.75, 0.75, 0.75,
0.35, 0.35, 0.35,
0.5, 0.5, 0.5};
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_COLOR_ARRAY);
glVertexPointer (2, GL_INT, 0, vertices);
glColorPointer (3, GL_FLOAT, 0, colors);
}
void setupInterleave(void)
{
static GLfloat intertwined[] =
{1.0, 0.2, 1.0, 100.0, 100.0, 0.0,
1.0, 0.2, 0.2, 0.0, 200.0, 0.0,
1.0, 1.0, 0.2, 100.0, 300.0, 0.0,
0.2, 1.0, 0.2, 200.0, 300.0, 0.0,
0.2, 1.0, 1.0, 300.0, 200.0, 0.0,
0.2, 0.2, 1.0, 200.0, 100.0, 0.0};
glInterleavedArrays (GL_C3F_V3F, 0, intertwined);
}
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
setupPointers ();
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
if (derefMethod == DRAWARRAY)
glDrawArrays (GL_TRIANGLES, 0, 6);
else if (derefMethod == ARRAYELEMENT) {
glBegin (GL_TRIANGLES);
glArrayElement (1);
glArrayElement (2);
glArrayElement (5);
glArrayElement (1);
glArrayElement (2);
glArrayElement (4);
glEnd ();
}
else if (derefMethod == DRAWELEMENTS) {
GLuint indices[4] = {1, 2, 3, 4};
glDrawElements (GL_POLYGON, 4, GL_UNSIGNED_INT, indices);
}
glFlush ();
}
void reshape (int w, int h)
{
//截取到的图像 以何种方式显示到屏幕中
//可以实现拉申和压缩的效果
//例如截取时 时4*4的矩形 而显示时2*4 则显示时会变狭窄
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
//确定正交投影的范围,即确定了截取图像的视景体
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
void mouse (int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN) {
if (setupMethod == POINTER) {
setupMethod = INTERLEAVED;
setupInterleave();
}
else if (setupMethod == INTERLEAVED) {
setupMethod = POINTER;
setupPointers();
}
glutPostRedisplay();
}
break;
case GLUT_MIDDLE_BUTTON:
case GLUT_RIGHT_BUTTON:
if (state == GLUT_DOWN) {
if (derefMethod == DRAWARRAY)
derefMethod = ARRAYELEMENT;
else if (derefMethod == ARRAYELEMENT)
derefMethod = DRAWELEMENTS;
else if (derefMethod == DRAWELEMENTS)
derefMethod = DRAWARRAY;
glutPostRedisplay();
}
break;
default:
break;
}
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (350, 350);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutKeyboardFunc (keyboard);
glutMainLoop();
return 0;
}
#else
int main(int argc, char** argv)
{
fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
fprintf (stderr, "you may be able to modify this program to make it run.\n");
return 0;
}
#endif
opengl中使用顶点数组的方法
最新推荐文章于 2024-11-26 19:09:29 发布