void Mid_B(int x0,int y0,int x1,int y1)
{
int dx,dy,d,UpIncre,DownIncre,x,y;
if(x0 > x1)
{
x = x1;
x1 = x0;
x0 = x;
y = y1;
y1 = y0;
y0 = y;
}
x = x0;
y = y0;
dx = x1 - x0;
dy = y1 - y0;
d = dx - 2*dy;
UpIncre = 2*dx - 2*dy;
DownIncre =- 2*dy;
glPointSize(2);
glBegin(GL_POINTS);
while(x <= x1)
{
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(x,y);
x++;
if(d < 0)
{
y++;
d += UpIncre;
}
else
d += DownIncre;
}
glEnd();
}
OpenGl中点Bresenham算法画直线
最新推荐文章于 2022-10-12 11:35:53 发布