JavaScript-----------小球吞噬

<!DOCTYPE html>
<html lang="zh-CN">
  <head>
    <meta charset="utf-8" />
    <title>弹球</title>
    <style>
      body {
        margin: 0;
        overflow: hidden;
        font-family: "PingFangSC-Regular", "微软雅黑", sans-serif;
        height: 100%;
      }

      h1 {
        font-size: 2rem;
        letter-spacing: -1px;
        position: absolute;
        margin: 0;
        top: -4px;
        right: 5px;

        color: transparent;
        text-shadow: 0 0 4px white;
      }

      p {
        position: absolute;
        margin: 0;
        top: 35px;
        right: 5px;
        color: #aaa;
      }
    </style>
  </head>

  <body>
    <h1>弹球</h1>
    <p></p>
    <canvas></canvas>
    <script src="../scripts/main5.js" defer></script>
  </body>
</html>

const BALLS_COUNT = 25;
const BALL_SIZE_MIN = 10;
const BALL_SIZE_MAX = 20;
const BALL_SPEED_MAX = 7;

class Shape {
  constructor(x, y, velX, velY, exists) {
    this.x = x;
    this.y = y;
    this.velX = velX;
    this.velY = velY;
    this.exists = exists;
  }
}

class Ball extends Shape {
  constructor(x, y, velX, velY, color, size, exists) {
    super(x, y, velX, velY, exists);

    this.color = color;
    this.size = size;
  }

  draw() {
    ctx.beginPath();
    ctx.fillStyle = this.color;
    ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
    ctx.fill();
  }

  update() {
    if (this.x + this.size >= width) {
      this.velX = -this.velX;
    }

    if (this.x - this.size <= 0) {
      this.velX = -this.velX;
    }

    if (this.y + this.size >= height) {
      this.velY = -this.velY;
    }

    if (this.y - this.size <= 0) {
      this.velY = -this.velY;
    }

    this.x += this.velX;
    this.y += this.velY;
  }

  collisionDetect() {
    for (let j = 0; j < balls.length; j++) {
      if (!(this === balls[j])) {
        const dx = this.x - balls[j].x;
        const dy = this.y - balls[j].y;
        const distance = Math.sqrt(dx * dx + dy * dy);

        if (distance < this.size + balls[j].size && balls[j].exists) {
          balls[j].color = this.color = randomColor();
        }
      }
    }
  }
}

class EvilCircle extends Shape {
  constructor(x, y, exists) {
    super(x, y, exists);

    this.velX = BALL_SPEED_MAX;
    this.velY = BALL_SPEED_MAX;
    this.color = "white";
    this.size = 10;
    this.setControls();
  }

  draw() {
    ctx.beginPath();
    ctx.strokeStyle = this.color;
    ctx.lineWidth = 3;
    ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
    ctx.stroke();
  }

  checkBounds() {
    if (this.x + this.size >= width) {
      this.x -= this.size;
    }

    if (this.x - this.size <= 0) {
      this.x += this.size;
    }

    if (this.y + this.size >= height) {
      this.y -= this.size;
    }

    if (this.y - this.size <= 0) {
      this.y += this.size;
    }
  }

  setControls() {
    window.onkeydown = (e) => {
      switch (e.key) {
        case "a":
        case "A":
        case "ArrowLeft":
          this.x -= this.velX;
          break;
        case "d":
        case "D":
        case "ArrowRight":
          this.x += this.velX;
          break;
        case "w":
        case "W":
        case "ArrowUp":
          this.y -= this.velY;
          break;
        case "s":
        case "S":
        case "ArrowDown":
          this.y += this.velY;
          break;
      }
    };
  }

  collisionDetect() {
    for (let j = 0; j < balls.length; j++) {
      if (balls[j].exists) {
        const dx = this.x - balls[j].x;
        const dy = this.y - balls[j].y;
        const distance = Math.sqrt(dx * dx + dy * dy);

        if (distance < this.size + balls[j].size) {
          balls[j].exists = false;
          count--;
          para.textContent = "还剩 " + count + " 个球";
        }
      }
    }
  }
}

const para = document.querySelector("p");
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");

const width = (canvas.width = window.innerWidth);
const height = (canvas.height = window.innerHeight);

const balls = [];
let count = 0;

const evilBall = new EvilCircle(
  random(0, width),
  random(0, height),
  true,
);

loop();

function random(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}

function randomColor() {
  return (
    "rgb(" +
    random(0, 255) +
    ", " +
    random(0, 255) +
    ", " +
    random(0, 255) +
    ")"
  );
}

function loop() {
  ctx.fillStyle = "rgba(0, 0, 0, 0.25)";
  ctx.fillRect(0, 0, width, height);

  while (balls.length < BALLS_COUNT) {
    const size = random(BALL_SIZE_MIN, BALL_SIZE_MAX);
    const ball = new Ball(
      random(0 + size, width - size),
      random(0 + size, height - size),
      random(-BALL_SPEED_MAX, BALL_SPEED_MAX),
      random(-BALL_SPEED_MAX, BALL_SPEED_MAX),
      randomColor(),
      size,
      true,
    );
    balls.push(ball);
    count++;
    para.textContent = "还剩 " + count + " 个球";
  }

  for (let i = 0; i < balls.length; i++) {
    if (balls[i].exists) {
      balls[i].draw();
      balls[i].update();
      balls[i].collisionDetect();
    }
  }

  evilBall.draw();
  evilBall.checkBounds();
  evilBall.collisionDetect();

  requestAnimationFrame(loop);
}

结果展示:

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