//画画板原理:在滑动过程中不断得到坐标,在坐标之间划线
public class MainActivity extends Activity {
private ImageView iv;
private Bitmap srcBM;
private Bitmap copyBM;
private Matrix matrix;
private Canvas canvas;
private Paint paint;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
iv = (ImageView) findViewById(R.id.iv);
srcBM = BitmapFactory.decodeResource(getResources(), R.drawable.bg);
copyBM = Bitmap.createBitmap(srcBM.getWidth(),srcBM.getHeight(), srcBM.getConfig());
canvas = new Canvas(copyBM);
paint = new Paint();
matrix = new Matrix();
canvas.drawBitmap(srcBM, matrix, paint);
iv.setImageBitmap(copyBM);
iv.setOnTouchListener(new OnTouchListener() {
int startX = 0;
int startY = 0;
public boolean onTouch(View v, MotionEvent event) {
int action =event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
startX = (int) event.getX();
startY = (int) event.getY();
break;
case MotionEvent.ACTION_MOVE:
int stopX = (int) event.getX();
int stopY = (int) event.getY();
canvas.drawLine(startX, startY, stopX, stopY, paint);
iv.setImageBitmap(copyBM);
//更新的起始的坐标
startX = stopX;
startY = stopY;
break;
}
return true;//返回值必须为true,为false时不执行
}
});
}
public void red(View view){
paint.setColor(Color.RED);
}
public void brush(View view) {
paint.setStrokeWidth(10);
}
public void save(View view) {
try {
//保存文件
OutputStream os = new FileOutputStream("/mnt/sdcard/draw.jpg");
//压缩图片,第一个参数是压缩格式,第二个是压缩质量,100最高表示不压缩,0最低,第三个参数os表示输出流
copyBM.compress(CompressFormat.JPEG, 100, os);
//记得保存需要权限
Toast.makeText(this, "保存成功", Toast.LENGTH_SHORT).show();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
画画板原理
最新推荐文章于 2022-02-09 16:08:47 发布