目标:
1.场景截屏对象 ScreenCapture ,
2.场景截屏回调接口IScreenCaptureCallback
3.场景截屏回调方法 onScreenCaptured / onScreenCaptureFailed
4.场景点击事件
5.了解如何建立实体:组(group)
package org.andengine.examples;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.Entity;
import org.andengine.entity.primitive.Rectangle;
import org.andengine.entity.scene.IOnSceneTouchListener;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.util.FPSLogger;
import org.andengine.entity.util.ScreenCapture;
import org.andengine.entity.util.ScreenCapture.IScreenCaptureCallback;
import org.andengine.input.touch.TouchEvent;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.FileUtils;
import android.widget.Toast;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 11:54:51 - 03.04.2010
*/
public class RectangleExample extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
final ScreenCapture screenCapture = new ScreenCapture();
scene.attachChild(screenCapture);
scene.setOnSceneTouchListener(new IOnSceneTouchListener() {
@Override
public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
if(pSceneTouchEvent.isActionDown()) {
screenCapture.capture(180, 60, 360, 360, FileUtils.getAbsolutePathOnExternalStorage(RectangleExample.this, "Screen_" + System.currentTimeMillis() + ".png"), new IScreenCaptureCallback() {
@Override
public void onScreenCaptured(final String pFilePath) {
RectangleExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(RectangleExample.this, "Screenshot: " + pFilePath + " taken!", Toast.LENGTH_SHORT).show();
}
});
}
@Override
public void onScreenCaptureFailed(final String pFilePath, final Exception pException) {
RectangleExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(RectangleExample.this, "FAILED capturing Screenshot: " + pFilePath + " !", Toast.LENGTH_SHORT).show();
}
});
}
});
}
return true;
}
});
scene.setBackground(new Background(0, 0, 0));
/* Create the rectangles. */
final Rectangle rect1 = this.makeColoredRectangle(-180, -180, 1, 0, 0);
final Rectangle rect2 = this.makeColoredRectangle(0, -180, 0, 1, 0);
final Rectangle rect3 = this.makeColoredRectangle(0, 0, 0, 0, 1);
final Rectangle rect4 = this.makeColoredRectangle(-180, 0, 1, 1, 0);
final Entity rectangleGroup = new Entity(CAMERA_WIDTH / 2, CAMERA_HEIGHT / 2);
rectangleGroup.attachChild(rect1);
rectangleGroup.attachChild(rect2);
rectangleGroup.attachChild(rect3);
rectangleGroup.attachChild(rect4);
scene.attachChild(rectangleGroup);
return scene;
}
private Rectangle makeColoredRectangle(final float pX, final float pY, final float pRed, final float pGreen, final float pBlue) {
final Rectangle coloredRect = new Rectangle(pX, pY, 180, 180, this.getVertexBufferObjectManager());
coloredRect.setColor(pRed, pGreen, pBlue);
return coloredRect;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
这篇介绍了触摸事件,这个可能会要经常用到。
但是屏幕截取这个功能可能不常用,所以就不介绍了。