class ShoppingList extends StatefulWidget {
ShoppingList({Key key, this.products}) : super(key: key);
final List<Product> products;
// The framework calls createState the first time a widget
// appears at a given location in the tree.
// If the parent rebuilds and uses the same type of
// widget (with the same key), the framework re-uses the State object
// instead of creating a new State object.
@override
_ShoppingListState createState() => _ShoppingListState();
}
class _ShoppingListState extends State<ShoppingList> {
Set<Product> _shoppingCart = Set<Product>();
void _handleCartChanged(Product product, bool inCart) {
setState(() {
// When a user changes what's in the cart, you need to change
// _shoppingCart inside a setState call to trigger a rebuild.
// The framework then calls build, below,
// which updates the visual appearance of the app.
if (!inCart)
_shoppingCart.add(product);
else
_shoppingCart.remove(product);
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Shopping List'),
),
body: ListView(
padding: EdgeInsets.symmetric(vertical: 8.0),
children: widget.products.map((Product product) {
return ShoppingListItem(
product: product,
inCart: _shoppingCart.contains(product),
onCartChanged: _handleCartChanged,
);
}).toList(),
),
);
}
}
void main() {
runApp(MaterialApp(
title: 'Shopping App',
home: ShoppingList(
products: <Product>[
Product(name: 'Eggs'),
Product(name: 'Flour'),
Product(name: 'Chocolate chips'),
],
),
));
}
关键一点 widget.products