flutter 有状态组件传值方式

class ShoppingList extends StatefulWidget {
  ShoppingList({Key key, this.products}) : super(key: key);

  final List<Product> products;

  // The framework calls createState the first time a widget
  // appears at a given location in the tree.
  // If the parent rebuilds and uses the same type of
  // widget (with the same key), the framework re-uses the State object
  // instead of creating a new State object.

  @override
  _ShoppingListState createState() => _ShoppingListState();
}

class _ShoppingListState extends State<ShoppingList> {
  Set<Product> _shoppingCart = Set<Product>();

  void _handleCartChanged(Product product, bool inCart) {
    setState(() {
      // When a user changes what's in the cart, you need to change
      // _shoppingCart inside a setState call to trigger a rebuild.
      // The framework then calls build, below,
      // which updates the visual appearance of the app.

      if (!inCart)
        _shoppingCart.add(product);
      else
        _shoppingCart.remove(product);
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Shopping List'),
      ),
      body: ListView(
        padding: EdgeInsets.symmetric(vertical: 8.0),
        children: widget.products.map((Product product) {
          return ShoppingListItem(
            product: product,
            inCart: _shoppingCart.contains(product),
            onCartChanged: _handleCartChanged,
          );
        }).toList(),
      ),
    );
  }
}

void main() {
  runApp(MaterialApp(
    title: 'Shopping App',
    home: ShoppingList(
      products: <Product>[
        Product(name: 'Eggs'),
        Product(name: 'Flour'),
        Product(name: 'Chocolate chips'),
      ],
    ),
  ));
}

关键一点  widget.products

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