Flutter (十四) 状态组件 传值

import 'package:flutter/material.dart';

void main() {
  runApp(new MaterialApp(title: 'State', home: new Demo()));
}

class Demo extends StatelessWidget {
    int count = 0;
    @override
    Widget build(BuildContext context) {
      return Scaffold(
        appBar: AppBar(
          title: Text('stateDemo',),
        ),
        body: Center(
          child: Chip(
            label: Text('$count'),
          ),
        ),
        floatingActionButton: FloatingActionButton(
          child:Icon(Icons.add),
          onPressed: (){
            count +=1;
            print('$count');
          },
        ),
      );
    }
}

在这里插入图片描述
可以发现打印,是递增的,但是页面不显示。在这里插入图片描述
immutable:永恒不变的。这跟StatelessWidget属性设定一样,无状态,初始设定值就不变了。提示值用final类型定义

StatefulWidget 改变的状态,统一在state对象中管理

import 'package:flutter/material.dart';

void main() {
  runApp(new MaterialApp(title: 'state', home: new Demo()));
}

class Demo extends StatefulWidget {
    @override
    _DemoState createState()=>_DemoState();
}


class _DemoState extends State<Demo> {
    int count = 0;
    @override
    Widget build(BuildContext context) {
      return Scaffold(
        appBar: AppBar(
          title: Text('stateDemo',),
        ),
        body: Center(
          child: Chip(
            label: Text('$count'),
          ),
        ),
        floatingActionButton: FloatingActionButton(
          child:Icon(Icons.add),
          onPressed: (){
            setState(() {
             count+=1; 
            }); //state中
            print('$count');
          },
        ),
      );
    }
}

在这里插入图片描述
这样一个部件简单的状态组件就创建出来了。

父子组件传值

改造:把_DemoState中body内部件抽离出来,新建Counter部件,形成父传子。Counter无操作。

import 'package:flutter/material.dart';

void main() {
  runApp(new MaterialApp(title: 'state', home: new Demo()));
}

class Demo extends StatefulWidget {
    @override
    _DemoState createState()=>_DemoState();
}


class _DemoState extends State<Demo> {
    int count = 0;
    @override
    Widget build(BuildContext context) {
      return Scaffold(
        appBar: AppBar(
          title: Text('stateDemo'),
        ),
        body: Counter(count),
        floatingActionButton: FloatingActionButton(
          child:Icon(Icons.add),
          onPressed: (){
            setState(() {
             count+=1; 
            }); //state中
            print('$count');
          },
        ),
      );
    }
}

class Counter extends StatelessWidget{
  final int count;
  Counter(this.count); //构造
  @override
  Widget build(BuildContext context){
    return Center(
      child: Chip(
        label: Text('$count'),
      ),
    );
  }
}

现在子传父,利用回调函数addCount传递。因为两个按钮调用函数是一样的,使用两个按钮都会触发加一的效果。

import 'package:flutter/material.dart';

void main() {
  runApp(new MaterialApp(title: 'state', home: new Demo()));
}

class Demo extends StatefulWidget {
  @override
  _DemoState createState() => _DemoState();
}

class _DemoState extends State<Demo> {
  int count = 0;
  void addCount() {
    setState(() {
      count += 1;
    }); //state中
    print('$count');
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('stateDemo'),
      ),
      body: Counter(count, addCount),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.add),
        onPressed: addCount,
      ),
    );
  }
}

class Counter extends StatelessWidget {
  final int count;
  final VoidCallback addCount;
  Counter(this.count, this.addCount); //构造
  @override
  Widget build(BuildContext context) {
    return Center(
      child: ActionChip(
        label: Text('$count'),
        onPressed: addCount,
      ),
    );
  }
}

InheritedWidget 将一个部件包裹,它上的属性方法,在该组件中公用,就不要一层一层传递。

import 'package:flutter/material.dart';

void main() {
  runApp(new MaterialApp(title: 'state', home: new Demo()));
}

class Demo extends StatefulWidget {
  @override
  _DemoState createState() => _DemoState();
}

class _DemoState extends State<Demo> {
  int count = 0;
  void addCount() {
    setState(() {
      count += 1;
    }); //state中
    print('$count');
  }

  @override
  Widget build(BuildContext context) {
    return CounterProvider(
      count:count,
      addCount: addCount,
      child:  Scaffold(
      appBar: AppBar(
        title: Text('stateDemo'),
      ),
      body: Counter(),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.add),
        onPressed: addCount,
      ),
    ),
    );
   
  }
}

class Counter extends StatelessWidget {

  @override
  Widget build(BuildContext context) {
    final int count = CounterProvider.of(context).count; //取值
    final VoidCallback addCount = CounterProvider.of(context).addCount; //取值
    return Center(
      child: ActionChip(
        label: Text('$count'),
        onPressed: addCount,
      ),
    );
  }
}


class CounterProvider extends InheritedWidget{
  final int count;
  final VoidCallback addCount;
  final Widget  child;

  CounterProvider({
    this.count,
    this.addCount,
    this.child
  }):super(child:child);

  static CounterProvider of(BuildContext context) => 
    context.inheritFromWidgetOfExactType(CounterProvider);
  // 静态方法
  @override
  bool updateShouldNotify(InheritedWidget oldWidget) {
    return true; //比较前后状态,是否更新部件的部件
  }}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值