前言
正值学习计算机图形学期间,学校选用的是比较冷门的Java3D,网上的安装教程也比较少,安装教程仅供参考。
1. JDK安装
JDK 点击下载
可以下载1.8或11稳定版本,这里记得要在我的电脑中配置环境,由于教程众多这里不再赘述
2. Java 3D 1.5.1
Java3d 点击下载
根据自己的系统选取,例如本人用的是windows,则选java3d-1-5-1-windows-i586.exe(代表32位)
这里注意一点,JDK和Java3D的位数需相同,例如JDK用的32位,Java3D库也需32位
3. idea的安装
idea 点击下载
下载community版本即可,如有激活码或其它途径可下载ultimate版本
以上三样安装安装好之后,即可打开idea进行配置
- ddl文件配置
将Java3D bin目录文件下的ddl文件拷贝至JDK bin目录下,否则将报异常UnsatisfiedLinkError
![](https://img-blog.csdnimg.cn/a18d09f5566a41139089d644d1b65e16.png?x-oss-process=image/watermark,type_ZHJvaWRzYW5zZmFsbGJhY2s,shadow_50,text_Q1NETiBAQ29kZVNsb2dhbg==)
- 打开idea,选取环境,创建项目
右键External Libraries下的环境,打开库设置
![](https://img-blog.csdnimg.cn/b5905b2f4dc64757a793c53205ce59e8.png?x-oss-process=image/watermark,type_ZHJvaWRzYW5zZmFsbGJhY2s,shadow_50,text_Q1NETiBAQ29kZVNsb2dhbg==)
- 添加jar包
![](https://img-blog.csdnimg.cn/62dc4948f18b48e2b1c8fd798638048d.png?x-oss-process=image/watermark,type_ZHJvaWRzYW5zZmFsbGJhY2s,shadow_50,text_Q1NETiBAQ29kZVNsb2dhbg==)
- 找到java3d的安装位置,默认是在以下路径
\Java3D\1.5.1\lib\ext
将jar包导入即可
(64版本的Java安装路径可能无(x86))
![](https://img-blog.csdnimg.cn/17291c13493348de938ad5c925db2cfb.png?x-oss-process=image/watermark,type_ZHJvaWRzYW5zZmFsbGJhY2s,shadow_50,text_Q1NETiBAQ29kZVNsb2dhbg==)
- 最后用代码测试结果
package com.codeslogan.Test;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
/**
* Simple Java 3D example program to display a spinning cube.
*/
public class HelloUniverse extends javax.swing.JFrame {
private SimpleUniverse univ = null;
private BranchGroup scene = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create the TransformGroup node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at run time. Add it to
// the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple Shape3D node; add it to the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objRoot.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
private Canvas3D createUniverse() {
// Get the preferred graphics configuration for the default screen
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
// Create a Canvas3D using the preferred configuration
Canvas3D c = new Canvas3D(config);
// Create simple universe with view branch
univ = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
univ.getViewingPlatform().setNominalViewingTransform();
// Ensure at least 5 msec per frame (i.e., < 200Hz)
univ.getViewer().getView().setMinimumFrameCycleTime(5);
return c;
}
/**
* Creates new form HelloUniverse
*/
public HelloUniverse() {
// Initialize the GUI components
initComponents();
// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
Canvas3D c = createUniverse();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);
// Create the content branch and add it to the universe
scene = createSceneGraph();
univ.addBranchGraph(scene);
}
// ----------------------------------------------------------------
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents() {
drawingPanel = new javax.swing.JPanel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("HelloUniverse");
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
pack();
}// </editor-fold>//GEN-END:initComponents
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new HelloUniverse().setVisible(true);
}
});
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JPanel drawingPanel;
// End of variables declaration//GEN-END:variables
}
![](https://img-blog.csdnimg.cn/16801d2d51e14c77b61470634777efb4.png?x-oss-process=image/watermark,type_ZHJvaWRzYW5zZmFsbGJhY2s,shadow_50,text_Q1NETiBAQ29kZVNsb2dhbg==)
- 安装成功!!