服务端代码:
#pragma comment(lib,"WS2_32.lib")
#include <winsock2.h>
#include<iostream.h>
#include<windows.h>
const int MAX=100;
DWORD WINAPI ClientThread(LPVOID lpParam);
int readonly=1;
int main()
{
SOCKET s,news;
WSADATA wsa;
SOCKADDR_IN serveraddr,clientaddr;
HANDLE hThread;
DWORD id;
if(WSAStartup(MAKEWORD(2,2),&wsa)!=0)
{
cerr<<"fail int WSAStartup"<<endl;
return 1;
}
int port=5050;
s=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
serveraddr.sin_family=AF_INET;
serveraddr.sin_port=htons(port);
serveraddr.sin_addr.s_addr=htonl(INADDR_ANY);
if(bind(s,(sockaddr *)&serveraddr,sizeof(serveraddr))==SOCKET_ERROR)
{
cerr<<"fail to bind"<<endl;
return 1;
}
listen(s,5);
while(1)
{
int size=sizeof(clientaddr);
news=accept(s,(sockaddr *)&clientaddr,&size);
if(news==INVALID_SOCKET)
{
cerr<<"fail in accept"<<endl;
break;
}
cout<<"Accept client's IP is: "<<inet_ntoa(clientaddr.sin_addr)<<"port is: "<<htons(clientaddr.sin_port)<<endl;
hThread=CreateThread(NULL,0,ClientThread,(LPVOID)news,0,&id);
if(hThread==NULL)
{
cout<<" create thread fail"<<endl;
break;
}
CloseHandle(hThread);
}
closesocket(s);
WSACleanup();
return 0;
}
DWORD WINAPI ClientThread(LPVOID lpParam)
{
SOCKET sock=(SOCKET)lpParam;
char buffer[MAX];
int ret;//,nLeft,idx;
while(1)
{
ret=recv(sock,buffer,MAX,0);
if(ret==0)
break;
else if(ret==SOCKET_ERROR)
{
cerr<<"recv() 3334fail "<<endl;
break;
}
buffer[ret]='/0';
cout<<"recv : "<<ret<<" bytes/n";
cout<<buffer<<"/n";
/**
确定是否回显的数据
**/
if(readonly)
{
char buff[10]="send ok";
// nLeft=ret;
// idx=0;
//while(nLeft>0)
// {
ret=send(sock,buff,10,0);
if(ret==0)
break;
else if(ret==SOCKET_ERROR)
{
cerr<<"send() faildd"<<WSAGetLastError()<<endl;
break;
}
// nLeft-=ret;
// idx+=ret;
// }
}
}
return 0;
}
客户端:
#pragma comment(lib,"WS2_32.lib")
#include <winsock2.h>
#include<iostream.h>
const int MAX=100;
DWORD WINAPI ClientThread(LPVOID lpParam);
int readonly=1;
int main()
{
int ret;
SOCKET s;
WSADATA wsa;
SOCKADDR_IN serveraddr;
char message[MAX]="hello world,shfjsfhuehkasfhuehsaf";
// char buffer[10];
if(WSAStartup(MAKEWORD(2,2),&wsa)!=0)
{
cerr<<"fail int WSAStartup"<<endl;
return 1;
}
int port=5050;
s=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
serveraddr.sin_family=AF_INET;
serveraddr.sin_port=htons(port);
serveraddr.sin_addr.s_addr=inet_addr("127.0.0.1");
if(connect(s,(sockaddr *)&serveraddr,sizeof(serveraddr))==SOCKET_ERROR)
{
cerr<<"fail int connect"<<endl;
return 1;
}
cout<<"port: "<<htons(serveraddr.sin_port)<<endl;
// for(int i=0;i<20;i++)
// {
ret=send(s,message,sizeof(message),0);
if(ret==0)
return 0;
else if(ret==SOCKET_ERROR)
{
cerr<<"send() fail "<<endl;
return 0;
}
cout<<"send"<<ret<<" bytes"<<endl;
// }
return 0;
}
这里我碰到一个问题, 服务端只显示一条信息......
后来发现 原来是服务端的缓冲大小和发送端的大小(100)相同了.那么在buffer[ret]='/0';
中其实就出现了错误......将其调大即可....
如果调小,那么程序仍然可以继续执行,只是会将一条完整的信息分割开来而已,这估计就是流协议的好处