简单练习贪吃蛇
帧,只要时间片足够小,就是动画,一秒三十帧,六十帧,连起来就是动画拆开为静态的图片
键盘监听,定时器Time
Date类数据中心
package GUI.snake; import javax.swing.*; import java.net.URL; //数据中心 public class Data{ //相对路径 tx.jpg //绝对路径 / 相对于当前的项目的路径 ; private static URL upURL = Data.class.getResource("statics/up.png"); private static URL downURL = Data.class.getResource("statics/down.png"); private static URL leftURL = Data.class.getResource("statics/left.png"); private static URL rightURL = Data.class.getResource("statics/right.png"); private static URL bodyURL = Data.class.getResource("statics/body.png"); public static ImageIcon up = new ImageIcon(upURL); public static ImageIcon down = new ImageIcon(downURL); public static ImageIcon left = new ImageIcon(leftURL); public static ImageIcon right = new ImageIcon(rightURL); public static ImageIcon body = new ImageIcon(bodyURL); private static URL foodURL = Data.class.getResource("statics/food.png"); public static ImageIcon food = new ImageIcon(foodURL); }
StartGame启动类
package GUI.snake; import javax.swing.*; public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setBounds(10,10,900,720); frame.setResizable(false);//窗口固定 frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //正常游戏界面在面板上 frame.add(new GamePanel()); frame.setVisible(true); } }
功能类GamePanel
package GUI.snake; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; //游戏的面板 public class GamePanel extends JPanel implements KeyListener , ActionListener { //定义蛇的数据结构 int length;//蛇的长度 int[] snakeX = new int[600];//蛇的X坐标 int[] snakeY = new int[600];//蛇的Y坐标 String fx;//初始化发现 //游戏当前的状态 boolean isStart = false;//默认不开始 boolean isFall = false;//游戏失败状态 int score;//积分 //食物的坐标 int foodx; int foody; Random random = new Random(); //定时器 Timer timer = new Timer(100,this);//100毫秒执行一次 //通过固定事件来刷新,1s十次 @Override public void actionPerformed(ActionEvent e) { if(isStart && isFall == false){//游戏为开始状态 //吃食物 if (snakeX[0] == foodx && snakeY[0] == foody){ length++;//长度加一 score+=10; //重新生成食物 foodx = 25 + 25*random.nextInt(34); foody = 75 + 25*random.nextInt(24); } //移动 for (int i =length-1;i>0;i--){//后一节到前一节位置 snakeX[i]=snakeX[i-1]; snakeY[i]=snakeY[i-1]; } //走向 if (fx.equals("R")){ snakeX[0]=snakeX[0]+25; //边界判断 if(snakeX[0]>850){ snakeX[0]=25; } }else if (fx.equals("L")){ snakeX[0]=snakeX[0]-25; if (snakeX[0]<25){ snakeX[0]=850; } }else if (fx.equals("U")){ snakeY[0]=snakeY[0]-25; if (snakeY[0]<75){ snakeY[0]=650; } }else if (fx.equals("D")){ snakeY[0]=snakeY[0]+25; if (snakeY[0]>650){ snakeY[0]=75; } } //失败判断 for (int i = 1;i<length;i++){ if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){ isFall=true; } } repaint();//重画页面 } timer.start();//开启定时器 } //构造器 public GamePanel() { init(); //获得交点和键盘事件 this.setFocusable(true); this.addKeyListener(this); timer.start(); } //初始化方法 public void init(){ length = 3; snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标 snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标 snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标 fx = "R";//方向向右 foodx = 25 + 25*random.nextInt(34); foody = 75 + 25*random.nextInt(24); score=0; } //绘制面板,游戏里所有的东西都通过这个画笔来画 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏 //绘制静态面板 this.setBackground(Color.black); g.fillRect(25,75,850,600);//默认的游戏界面 //画积分 g.setColor(Color.white); g.setFont(new Font("微软雅黑",Font.BOLD,10)); g.drawString("长度"+length,750,35); g.drawString("分数"+score,750,50); //画出食物 Data.food.paintIcon(this,g,foodx,foody); //根据方向判断 if(fx.equals("R")){ Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右 }else if (fx.equals("L")){ Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向左 }else if (fx.equals("U")){ Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向上 }else if (fx.equals("D")){ Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向下 } //画出小蛇 for (int i=1;i<length;i++){ Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); } //游戏状态 if (isStart==false){ g.setColor(Color.white); g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("按下空格开始游戏",300,300); } if(isFall){ g.setColor(Color.red); g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("游戏失败,按下空格重新开始",300,300); } } @Override public void keyTyped(KeyEvent e) { } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode();//获得键盘按键 if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键 if(isFall){ //重新开始 isFall = false; init(); }else { isStart = !isStart;//取反 } repaint(); } //小蛇移动 if (keyCode==KeyEvent.VK_UP && !fx.equals("D")){ fx = "U"; }else if (keyCode==KeyEvent.VK_DOWN && !fx.equals("U")){ fx = "D"; }else if (keyCode==KeyEvent.VK_LEFT && !fx.equals("R")){ fx = "L"; }else if (keyCode==KeyEvent.VK_RIGHT && !fx.equals("L")){ fx = "R"; } } @Override public void keyReleased(KeyEvent e) { } }