RunLoop

RunLoop学习笔记,从CF层面了解由于CFRunLoopMode机制iOS程序ScrollView的滑动为何如此平滑的原因。还有介绍AFNetworking如何单独发起一个global thread内置runloop达到不占用主线程又不耗CPU资源的。

简介

简单的说run loop是事件驱动的一个大循环,如下代码所示

int main(int argc, char * argv[]) {
     //程序一直运行状态
     while (AppIsRunning) {
          //睡眠状态,等待唤醒事件
          id whoWakesMe = SleepForWakingUp();
          //得到唤醒事件
          id event = GetEvent(whoWakesMe);
          //开始处理事件
          HandleEvent(event);
     }
     return 0;
}

Cocoa会涉及到Run Loops的

  • 系统级:GCD,mach kernel,block,pthread
  • 应用层:NSTimer,UIEvent,Autorelease,NSObject(NSDelayedPerforming),NSObject(NSThreadPerformAddition),CADisplayLink,CATransition,CAAnimation,dispatch_get_main_queue()(GCD中dispatch到main queue的block会被dispatch到main RunLoop执行),NSPort,NSURLConnection,AFNetworking(这个第三方网络请求框架使用在开启新线程中添加自己的run loop监听事件)

在Main thread堆栈中所处位置

堆栈最底层是start(dyld),往上依次是main,UIApplication(main.m) -> GSEventRunModal(Graphic Services) -> RunLoop(包含CFRunLoopRunSpecific,CFRunLoopRun,__CFRunLoopDoSouces0,__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION) -> Handle Touch Event
RunLoop原理
CFRunLoop开源代码:http://opensource.apple.com/source/CF/CF-855.17/

执行顺序的伪代码
SetupThisRunLoopRunTimeoutTimer(); // by GCD timer
do {
__CFRunLoopDoObservers(kCFRunLoopBeforeTimers);
__CFRunLoopDoObservers(kCFRunLoopBeforeSources);

 __CFRunLoopDoBlocks();
 __CFRunLoopDoSource0();

 CheckIfExistMessagesInMainDispatchQueue(); // GCD

 __CFRunLoopDoObservers(kCFRunLoopBeforeWaiting);
 var wakeUpPort = SleepAndWaitForWakingUpPorts();
 // mach_msg_trap
 // Zzz...
 // Received mach_msg, wake up
 __CFRunLoopDoObservers(kCFRunLoopAfterWaiting);
 // Handle msgs
 if (wakeUpPort == timerPort) {
      __CFRunLoopDoTimers();
 } else if (wakeUpPort == mainDispatchQueuePort) {
      // GCD
      __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__()
 } else {
      __CFRunLoopDoSource1();
 }
 __CFRunLoopDoBlocks();

} while (!stop && !timeout);
构成
Thread包含一个CFRunLoop,一个CFRunLoop包含一种CFRunLoopMode,mode包含CFRunLoopSource,CFRunLoopTimer和CFRunLoopObserver。

CFRunLoopMode
RunLoop只能运行在一种mode下,如果要换mode当前的loop也需要停下重启成新的。利用这个机制,ScrollView过程中NSDefaultRunLoopMode的mode会切换UITrackingRunLoopMode来保证ScrollView的流畅滑动不受只能在NSDefaultRunLoopMode时处理的事件影响滑动。同时mode还是可定制的。

NSDefaultRunLoopMode:默认,空闲状态
UITrackingRunLoopMode:ScrollView滑动时
UIInitializationRunLoopMode:启动时
NSRunLoopCommonModes:Mode集合 Timer计时会被scrollView的滑动影响的问题可以通过将timer添加到NSRunLoopCommonModes来解决
//将timer添加到NSDefaultRunLoopMode中
[NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(timerTick:)
userInfo:nil
repeats:YES];
//然后再添加到NSRunLoopCommonModes里
NSTimer *timer = [NSTimer timerWithTimeInterval:1.0
target:self
selector:@selector(timerTick:)
userInfo:nil
repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
CFRunLoopTimer
NSTimer是对RunLoopTimer的封装

  • (NSTimer )timerWithTimeInterval:(NSTimeInterval)ti invocation:(NSInvocation )invocation repeats:(BOOL)yesOrNo;
  • (NSTimer )scheduledTimerWithTimeInterval:(NSTimeInterval)ti invocation:(NSInvocation )invocation repeats:(BOOL)yesOrNo;

  • (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray *)modes;

  • (CADisplayLink *)displayLinkWithTarget:(id)target selector:(SEL)sel;

  • (void)addToRunLoop:(NSRunLoop )runloop forMode:(NSString )mode;
    CFRunLoopSource
    source0:处理如UIEvent,CFSocket这样的事件
    source1:Mach port驱动,CFMachport,CFMessagePort
    CFRunLoopObserver
    Cocoa框架中很多机制比如CAAnimation等都是由RunLoopObserver触发的。observer到当前状态的变化进行通知。

typedef CF_OPTIONS(CFOptionFlags, CFRunLoopActivity) {
kCFRunLoopEntry = (1UL << 0),
kCFRunLoopBeforeTimers = (1UL << 1),
kCFRunLoopBeforeSources = (1UL << 2),
kCFRunLoopBeforeWaiting = (1UL << 5),
kCFRunLoopAfterWaiting = (1UL << 6),
kCFRunLoopExit = (1UL << 7),
kCFRunLoopAllActivities = 0x0FFFFFFFU
};
使用RunLoop的案例
AFNetworking
使用NSOperation+NSURLConnection并发模型都会面临NSURLConnection下载完成前线程退出导致NSOperation对象接收不到回调的问题。AFNetWorking解决这个问题的方法是按照官方的guidhttps://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSURLConnection_Class/Reference/Reference.html#//apple_ref/occ/instm/NSURLConnection/initWithRequest:delegate:startImmediately:上写的NSURLConnection的delegate方法需要在connection发起的线程runloop中调用,于是AFNetWorking直接借鉴了Apple自己的一个Demohttps://developer.apple.com/LIBRARY/IOS/samplecode/MVCNetworking/Introduction/Intro.html的实现方法单独起一个global thread,内置一个runloop,所有的connection都由这个runloop发起,回调也是它接收,不占用主线程,也不耗CPU资源。

  • (void)networkRequestThreadEntryPoint:(id)__unused object {
    @autoreleasepool {
    [[NSThread currentThread] setName:@”AFNetworking”];

      NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
      [runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
      [runLoop run];
    

    }
    }

  • (NSThread *)networkRequestThread {
    static NSThread *_networkRequestThread = nil;
    static dispatch_once_t oncePredicate;
    dispatch_once(&oncePredicate, ^{
    _networkRequestThread =
    [[NSThread alloc] initWithTarget:self
    selector:@selector(networkRequestThreadEntryPoint:)
    object:nil];
    [_networkRequestThread start];
    });

    return _networkRequestThread;
    }
    类似的可以用这个方法创建一个常驻服务的线程。

TableView中实现平滑滚动延迟加载图片
利用CFRunLoopMode的特性,可以将图片的加载放到NSDefaultRunLoopMode的mode里,这样在滚动UITrackingRunLoopMode这个mode时不会被加载而影响到。

UIImage *downloadedImage = …;
[self.avatarImageView performSelector:@selector(setImage:)
withObject:downloadedImage
afterDelay:0
inModes:@[NSDefaultRunLoopMode]];
接到程序崩溃时的信号进行自主处理例如弹出提示等
CFRunLoopRef runLoop = CFRunLoopGetCurrent();
NSArray *allModes = CFBridgingRelease(CFRunLoopCopyAllModes(runLoop));
while (1) {
for (NSString *mode in allModes) {
CFRunLoopRunInMode((CFStringRef)mode, 0.001, false);
}
}
异步测试
- (BOOL)runUntilBlock:(BOOL(^)())block timeout:(NSTimeInterval)timeout
{
__block Boolean fulfilled = NO;
void (^beforeWaiting) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) =
^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
fulfilled = block();
if (fulfilled) {
CFRunLoopStop(CFRunLoopGetCurrent());
}
};

 CFRunLoopObserverRef observer = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, 0, beforeWaiting);
 CFRunLoopAddObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode);

 // Run!
 CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout, false);

 CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode);
 CFRelease(observer);

 return fulfilled;

}

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