这个类其实挺简单,就是在就是在鼠标移动时更换控件的位置。简是简单,用起来挺方便
#ifndef JUCE_COMPONENTDRAGGER_H_INCLUDED
#define JUCE_COMPONENTDRAGGER_H_INCLUDED
//==============================================================================
/**
An object to take care of the logic for dragging components around with the mouse.
Very easy to use - in your mouseDown() callback, call startDraggingComponent(),
then in your mouseDrag() callback, call dragComponent().
When starting a drag, you can give it a ComponentBoundsConstrainer to use
to limit the component's position and keep it on-screen.
e.g. @code
class MyDraggableComp
{
ComponentDragger myDragger;
void mouseDown (const MouseEvent& e)
{
myDragger.startDraggingComponent (this, e);
}
void mouseDrag (const MouseEvent& e)
{
myDragger.dragComponent (this, e, nullptr);
}
};
@endcode
*/
class JUCE_API ComponentDragger
{
public:
//==============================================================================
/** Creates a ComponentDragger. */
ComponentDragger();
/** Destructor. */
virtual ~ComponentDragger();
//==============================================================================
/** Call this from your component's mouseDown() method, to prepare for dragging.
@param componentToDrag the component that you want to drag
@param e the mouse event that is triggering the drag
@see dragComponent
*/
void startDraggingComponent (Component* componentToDrag,
const MouseEvent& e);
/** Call this from your mouseDrag() callback to move the component.
This will move the component, using the given constrainer object to check
the new position.
@param componentToDrag the component that you want to drag
@param e the current mouse-drag event
@param constrainer an optional constrainer object that should be used
to apply limits to the component's position. Pass
null if you don't want to contrain the movement.
@see startDraggingComponent
*/
void dragComponent (Component* componentToDrag,
const MouseEvent& e,
ComponentBoundsConstrainer* constrainer);
private:
//==============================================================================
Point<int> mouseDownWithinTarget;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentDragger)
};
#endif // JUCE_COMPONENTDRAGGER_H_INCLUDED
下面看看拖动部份,可以看来,就是调整位置。
void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
ComponentBoundsConstrainer* const constrainer)
{
jassert (componentToDrag != nullptr);
jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
if (componentToDrag != nullptr)
{
Rectangle<int> bounds (componentToDrag->getBounds());
// If the component is a window, multiple mouse events can get queued while it's in the same position,
// so their coordinates become wrong after the first one moves the window, so in that case, we'll use
// the current mouse position instead of the one that the event contains...
if (componentToDrag->isOnDesktop())
bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
else
bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
if (constrainer != nullptr)
constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
else
componentToDrag->setBounds (bounds);
}
}