本章学习动画精灵和碰撞检测。
import sys,pygame
from random import *
class MytagClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left<0 or self.rect.right >width:
self.speed[0] = -self.speed[0]
if self.rect.top <0 or self.rect.bottom>height:
self.speed[1] = -self.speed[1]
def animate(group):
screen.fill([255,255,255])
for ball in group:#动画精灵组法 或者常规python列表法
ball.move() #先完成所有移动
for ball in group:
group.remove(ball)
if pygame.sprite.spritecollide(ball,group,False):
ball.speed[0] = -ball.speed[0]
ball.speed[1] = -ball.speed[1]
group.add(ball)
#ball.move() 一个一个移动、检测碰撞 导致颤抖
screen.blit(ball.image,ball.rect)
pygame.display.flip()
# pygame.time.delay(20)
size = width,height = 1024,1024
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
img_file = "imagetag.jpg"
clock = pygame.time.Clock()
group = pygame.sprite.Group()
for row in range(0,2):
for column in range(0,2):
location = [column*550+100,row*450+50]
speed = [choice([5,-5]),choice([5,-5])]
ball =MytagClass(img_file,location,speed)
group.add(ball)
running =True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
frame_rate = clock.get_fps()
print ("frame rate = ",frame_rate)
animate(group)
clock.tick(30)
pygame.quit()