iOS笔记UI--普通传值(正向传值)

声明:此为本人学习笔记,若有纰漏错误之处的可留言共同探讨

/*  思路

 拥有两个VC 在第一个VC准备跳到第二个VC的时候,必然先创建第二个VC,第二个VC的属性是有set方法的。那么创建完第二个VC的时候直接用点语法给第二个VC的属性赋值,跳过去之后在第二个VC上就值,可以直接使用了。 */

代码部分:

第一个VC

- (void)viewDidLoad {
    [super viewDidLoad];
    [self uploadUI];// 加载UI</span>

}

#pragma mark - 加载UI
-(void)uploadUI {
    self.view.backgroundColor = [UIColor redColor];
    UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
    button.frame = CGRectMake(100, 100, 100, 100);
    [button setTitle:@"跳转按钮" forState:UIControlStateNormal];
    // 跳转视图,传值下去
    [button addTarget:self action:@selector(gotoNextVC) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:button];
}

#pragma mark - 跳转到下个视图控制器
-(void)gotoNextVC {
    SecondVC *secVC = [[SecondVC alloc]init];
    secVC.name = @"第二个页面";
    [self presentViewController:secVC animated:YES completion:nil];
}

第二个VC

- (void)viewDidLoad {
    [super viewDidLoad];
    [self uploadUI];  // 加载UI界面</span>
}
#pragma mark - 加载UI
-(void)uploadUI {
    UILabel *label = [[UILabel alloc]init];
    label.frame = self.view.frame;
    
    // 直接使用上个VC传过来的数据
    label.text = self.name;
    [self.view addSubview:label];
}


附上完整Demo:http://download.csdn.net/detail/csdn_hhg/9228777


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好的,这是一个手势解锁的Demo,你可以参考一下: ``` import UIKit class GestureLockViewController: UIViewController { // MARK: - Properties var buttons = [UIButton]() var selectedButtons = [UIButton]() var lines = [CAShapeLayer]() var touchPoint: CGPoint? var isTouching = false // MARK: - Lifecycle override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .white let margin: CGFloat = 40 let distance: CGFloat = 80 let buttonWidth: CGFloat = 60 let buttonHeight: CGFloat = 60 let viewWidth = view.bounds.width let viewHeight = view.bounds.height for i in 0..<9 { let row = CGFloat(i / 3) let col = CGFloat(i % 3) let x = margin + col * (buttonWidth + distance) let y = margin + row * (buttonHeight + distance) let button = UIButton(frame: CGRect(x: x, y: y, width: buttonWidth, height: buttonHeight)) button.layer.cornerRadius = buttonWidth / 2 button.layer.borderWidth = 2 button.layer.borderColor = UIColor.lightGray.cgColor button.tag = i view.addSubview(button) buttons.append(button) } } // MARK: - Gesture Methods override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { guard let touch = touches.first else { return } let point = touch.location(in: view) for button in buttons { if button.frame.contains(point) && !selectedButtons.contains(button) { touchPoint = button.center selectedButtons.append(button) isTouching = true break } } } override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) { guard isTouching, let touch = touches.first else { return } let point = touch.location(in: view) touchPoint = point for button in buttons { if button.frame.contains(point) && !selectedButtons.contains(button) { button.isSelected = true selectedButtons.append(button) let line = CAShapeLayer() line.strokeColor = UIColor.gray.cgColor line.fillColor = UIColor.clear.cgColor line.lineWidth = 3 view.layer.addSublayer(line) lines.append(line) break } } drawLines() } override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { isTouching = false touchPoint = nil for button in buttons { button.isSelected = false } validatePassword() clearSelectedButtons() clearLines() } override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) { isTouching = false touchPoint = nil for button in buttons { button.isSelected = false } clearSelectedButtons() clearLines() } // MARK: - Private Methods private func drawLines() { guard let point = touchPoint else { return } let linePath = UIBezierPath() linePath.move(to: point) for button in selectedButtons { linePath.addLine(to: button.center) } if let lastButton = selectedButtons.last, isTouching { linePath.addLine(to: lastButton.convert(lastButton.center, to: view)) } lines.last?.path = linePath.cgPath } private func clearSelectedButtons() { for button in selectedButtons { button.isSelected = false } selectedButtons.removeAll() } private func clearLines() { for line in lines { line.removeFromSuperlayer() } lines.removeAll() } private func validatePassword() { let password = selectedButtons.map { "\($0.tag)" }.joined() print("Gesture password: \(password)") } } ``` 这个Demo实现了一个3x3的手势解锁界面,使用了`UIButton`和`CAShapeLayer`来实现。当用户滑动手指时,会根据手指位置,自动连接之前选中的按钮,形成一条线。当用户抬起手指时,会根据选中的按钮的顺序,输出一个密码。

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