学习windows平台下的TCP网络编程实现服务器和客户端功能笔记

我学习Windows网络编程的网站

挂上网上mynona大佬的代码:

client:

#include <stdio.h>
#include <winsock2.h>
#include <iostream>
#include <conio.h>
#include <string>
using namespace std;
#pragma comment (lib,"ws2_32")

#define NAME_LEN 20

int main(int argc, char* argv[])
{
	cout << "This is Client cmd" << endl;
	WSADATA wsaData;
	WSAStartup(MAKEWORD(2, 2), &wsaData);

	//创建一个socket来连接服务端
	SOCKET s = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);

	sockaddr_in addr;
	addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	addr.sin_family = PF_INET;
	addr.sin_port = htons(827);

	//这条执行后,说明和服务端建立了连接
	connect(s, (SOCKADDR*)&addr, sizeof(SOCKADDR));

	char Buff[MAXBYTE] = { 0 };
	char Cmd[MAXBYTE] = { 0 };
	recv(s, Buff, MAXBYTE, 0);
	cout << "from server:" << Buff << endl;

	//不断地给服务端发送信息
	while (TRUE)
	{
		cin >> Cmd;
		cout << "your input command is:" << Cmd << endl;
		send(s, Cmd, MAXBYTE, 0);

	}
	getchar();
	WSACleanup();
	return 0;
}

server:

//WSAStartup socket bind listen accept send/recv closesocket WSACleanup
#include <winsock2.h>
#include <stdio.h>
#include <iostream>
#include <windows.h>
using namespace std;
#pragma comment (lib,"ws2_32")
#pragma comment (lib,"winmm")

#define NAME_LEN 20

int main(int argc, char* grgv[])
{

	cout << "This is Server cmd" << endl;
	WSADATA wsaData;
	WSAStartup(MAKEWORD(2, 2), &wsaData);

	//这个是服务器的socket,用来绑定网卡来监听
	SOCKET s = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);

	sockaddr_in addr;
	addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	addr.sin_port = htons(827);
	addr.sin_family = PF_INET;

	bind(s, (SOCKADDR*)&addr, sizeof(SOCKADDR));

	listen(s, 1);

	SOCKADDR clientAddr;
	int nSize = sizeof(SOCKADDR);

	//这个socket用来接收客户端发过来的信息
	SOCKET clientSock;

	//阻塞式,有客户端来连接时才会往下执行
	//执行到这一步,说明客户端和服务器已经建立了连接
	clientSock = accept(s, (SOCKADDR*)&clientAddr, &nSize);

	cout << "sending..." << endl;
	send(clientSock, "hello client \r\n", strlen("hello client \r\n" + sizeof(char)), NULL);
	cout << "sended" << endl;

	//不断的接收客户端发送过来的信息
	while (TRUE)
	{

		char buff[MAXBYTE] = { 0 };
		//接收客户端发来的命令
		int i = 1;
		i = recv(clientSock, buff, MAXBYTE, 0);
		if (i != -1)
			cout << "from client :" << buff << endl;

	}

	closesocket(clientSock);
	closesocket(s);

	WSACleanup();
	return 0;
}

具体实现的时候,先分别得到server和client的exe文件,先执行server再执行client即可

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